public static TSMatrix CreateFromLookAt(TSVector position, TSVector target) { TSMatrix result; TSMatrix.LookAt(out result, position, target); return(result); }
public static TSQuaternion LookRotation(TSVector forward, TSVector upwards) { return(CreateFromMatrix(TSMatrix.LookAt(forward, upwards))); }
private void LookAt(TSVector position, TSVector target) { TSMatrix.LookAt(out this, position, target); }
public static TSQuaternion LookRotation(TSVector3 forward) { return(CreateFromMatrix(TSMatrix.LookAt(forward, TSVector3.up))); }