コード例 #1
0
        /// <summary>
        /// Checks if two objects are equal.
        /// </summary>
        /// <param name="obj">The object to check against.</param>
        /// <returns>Returns true if they are equal, otherwise false.</returns>
        public override bool Equals(object obj)
        {
            OverlapPair other = (OverlapPair)obj;

            return(other.Entity1.Equals(Entity1) && other.Entity2.Equals(Entity2) ||
                   other.Entity1.Equals(Entity2) && other.Entity2.Equals(Entity1));
        }
コード例 #2
0
        private void DirtySortAxis(List <SweepPoint> axis)
        {
            axis.Sort(QuickSort);
            activeList.Clear();

            for (int i = 0, length = axis.Count; i < length; i++)
            {
                SweepPoint keyelement = axis[i];

                if (keyelement.Begin)
                {
                    foreach (IBroadphaseEntity body in activeList)
                    {
                        if (CheckBoundingBoxes(body, keyelement.Body))
                        {
                            //fullOverlaps.Add(new OverlapPair(body, keyelement.Body));
                            OverlapPair pair = OverlapPair.Pool.GetNew();
                            pair.Entity1 = body;
                            pair.Entity2 = keyelement.Body;
                            fullOverlaps.Add(pair);
                        }
                    }

                    activeList.Add(keyelement.Body);
                }
                else
                {
                    activeList.Remove(keyelement.Body);
                }
            }
        }
コード例 #3
0
        /// <summary>
        /// Tells the collisionsystem to check all bodies for collisions. Hook into the
        /// <see cref="CollisionSystem.PassedBroadphase"/>
        /// and <see cref="CollisionSystem.CollisionDetected"/> events to get the results.
        /// </summary>
        public override void Detect()
        {
            if (addCounter > AddedObjectsBruteForceIsUsed)
            {
                fullOverlaps.Clear();

                DirtySortAxis(axis1);
                DirtySortAxis(axis2);
                DirtySortAxis(axis3);
            }
            else
            {
                sortCallback(axis1);
                sortCallback(axis2);
                sortCallback(axis3);
            }

            addCounter = 0;
            for (int index = 0, length = fullOverlaps.Count; index < length; index++)
            {
                OverlapPair pair = fullOverlaps[index];
                if (this.CheckBothStaticNonKinematic(pair.Entity1, pair.Entity2))
                {
                    continue;
                }

                if (base.RaisePassedBroadphase(pair.Entity1, pair.Entity2))
                {
                    Detect(pair.Entity1, pair.Entity2);
                }
            }
        }
コード例 #4
0
        private void SortAxis(List <SweepPoint> axis)
        {
            for (int j = 1; j < axis.Count; j++)
            {
                SweepPoint keyelement = axis[j];
                FP         key        = keyelement.Value;

                int i = j - 1;

                while (i >= 0 && axis[i].Value > key)
                {
                    SweepPoint swapper = axis[i];

                    if (keyelement.Begin && !swapper.Begin)
                    {
                        if (CheckBoundingBoxes(swapper.Body, keyelement.Body))
                        {
                            lock (fullOverlaps)
                            {
                                //fullOverlaps.Add(new OverlapPair(swapper.Body, keyelement.Body));
                                OverlapPair pair = OverlapPair.Pool.GetNew();
                                pair.Entity1 = swapper.Body;
                                pair.Entity2 = keyelement.Body;
                                fullOverlaps.Add(pair);
                            }
                        }
                    }

                    if (!keyelement.Begin && swapper.Begin)
                    {
                        lock (fullOverlaps)
                        {
                            //fullOverlaps.Remove(new OverlapPair(swapper.Body, keyelement.Body));
                            OverlapPair pair = OverlapPair.Pool.GetNew();
                            pair.Entity1 = swapper.Body;
                            pair.Entity2 = keyelement.Body;
                            fullOverlaps.Remove(pair);
                        }
                    }

                    axis[i + 1] = swapper;
                    i           = i - 1;
                }
                axis[i + 1] = keyelement;
            }
        }
コード例 #5
0
        public override bool RemoveEntity(IBroadphaseEntity body)
        {
            int count;

            count = 0;
            for (int i = 0, length = axis1.Count; i < length; i++)
            {
                if (axis1[i].Body == body)
                {
                    count++;
                    axis1.RemoveAt(i);
                    if (count == 2)
                    {
                        break;
                    }
                    i--;
                }
            }

            count = 0;
            for (int i = 0, length = axis2.Count; i < length; i++)
            {
                if (axis2[i].Body == body)
                {
                    count++;
                    axis2.RemoveAt(i);
                    if (count == 2)
                    {
                        break;
                    }
                    i--;
                }
            }

            count = 0;
            for (int i = 0, length = axis3.Count; i < length; i++)
            {
                if (axis3[i].Body == body)
                {
                    count++;
                    axis3.RemoveAt(i);
                    if (count == 2)
                    {
                        break;
                    }
                    i--;
                }
            }

            foreach (var pair in fullOverlaps)
            {
                if (pair.Entity1 == body || pair.Entity2 == body)
                {
                    deprecated.Push(pair);
                }
            }
            while (deprecated.Count > 0)
            {
                OverlapPair pair = deprecated.Pop();
                fullOverlaps.Remove(pair);
                OverlapPair.Pool.GiveBack(pair);
            }

            bodyList.Remove(body);

            return(true);
        }
コード例 #6
0
        public override bool RemoveEntity(IBroadphaseEntity body)
        {
            int count;

            count = 0;
            for (int i = 0, length = axis1.Count; i < length; i++)
            {
                if (axis1[i].Body == body)
                {
                    count++;
                    axis1.RemoveAt(i);
                    if (count == 2)
                    {
                        break;
                    }
                    i--;
                }
            }

            count = 0;
            for (int i = 0, length = axis2.Count; i < length; i++)
            {
                if (axis2[i].Body == body)
                {
                    count++;
                    axis2.RemoveAt(i);
                    if (count == 2)
                    {
                        break;
                    }
                    i--;
                }
            }

            count = 0;
            for (int i = 0, length = axis3.Count; i < length; i++)
            {
                if (axis3[i].Body == body)
                {
                    count++;
                    axis3.RemoveAt(i);
                    if (count == 2)
                    {
                        break;
                    }
                    i--;
                }
            }

            for (int index = 0, length = fullOverlaps.Count; index < length; index++)
            {
                OverlapPair pair = fullOverlaps[index];
                if (pair.Entity1 == body || pair.Entity2 == body)
                {
                    deprecated.Push(pair);
                }
            }
            fullOverlaps.RemoveAll(deprecated);

            bodyList.Remove(body);

            return(true);
        }