public MultiplayerServer() { var reader = new PacketReader(); PacketReader = reader; Clients = new List <IRemoteClient>(); EnvironmentWorker = new Timer(DoEnvironment); PacketHandlers = new PacketHandler[0x100]; Worlds = new List <IWorld>(); EntityManagers = new List <IEntityManager>(); LogProviders = new List <ILogProvider>(); Scheduler = new EventScheduler(this); var blockRepository = new BlockRepository(); blockRepository.DiscoverBlockProviders(); BlockRepository = blockRepository; var itemRepository = new ItemRepository(); itemRepository.DiscoverItemProviders(); ItemRepository = itemRepository; var craftingRepository = new CraftingRepository(); craftingRepository.DiscoverRecipes(); CraftingRepository = craftingRepository; PendingBlockUpdates = new Queue <BlockUpdate>(); EnableClientLogging = false; QueryProtocol = new TrueCraft.QueryProtocol(this); AccessConfiguration = Configuration.LoadConfiguration <AccessConfiguration>("access.yaml"); reader.RegisterCorePackets(); Handlers.PacketHandlers.RegisterHandlers(this); }
public MultiplayerServer() { var reader = new PacketReader(); PacketReader = reader; Clients = new List <IRemoteClient>(); NetworkWorker = new Thread(new ThreadStart(DoNetwork)); EnvironmentWorker = new Timer(DoEnvironment); PacketHandlers = new PacketHandler[0x100]; Worlds = new List <IWorld>(); EntityManagers = new List <IEntityManager>(); LogProviders = new List <ILogProvider>(); Scheduler = new EventScheduler(this); var blockRepository = new BlockRepository(); blockRepository.DiscoverBlockProviders(); BlockRepository = blockRepository; var itemRepository = new ItemRepository(); itemRepository.DiscoverItemProviders(); ItemRepository = itemRepository; var craftingRepository = new CraftingRepository(); craftingRepository.DiscoverRecipes(); CraftingRepository = craftingRepository; PendingBlockUpdates = new Queue <BlockUpdate>(); EnableClientLogging = false; reader.RegisterCorePackets(); Handlers.PacketHandlers.RegisterHandlers(this); }