public MultiplayerServer() { var reader = new PacketReader(); PacketReader = reader; Clients = new List<IRemoteClient>(); EnvironmentWorker = new Timer(DoEnvironment); PacketHandlers = new PacketHandler[0x100]; Worlds = new List<IWorld>(); EntityManagers = new List<IEntityManager>(); LogProviders = new List<ILogProvider>(); Scheduler = new EventScheduler(this); var blockRepository = new BlockRepository(); blockRepository.DiscoverBlockProviders(); BlockRepository = blockRepository; var itemRepository = new ItemRepository(); itemRepository.DiscoverItemProviders(); ItemRepository = itemRepository; BlockProvider.ItemRepository = ItemRepository; BlockProvider.BlockRepository = BlockRepository; var craftingRepository = new CraftingRepository(); craftingRepository.DiscoverRecipes(); CraftingRepository = craftingRepository; PendingBlockUpdates = new Queue<BlockUpdate>(); EnableClientLogging = false; QueryProtocol = new TrueCraft.QueryProtocol(this); WorldLighters = new List<WorldLighting>(); AccessConfiguration = Configuration.LoadConfiguration<AccessConfiguration>("access.yaml"); reader.RegisterCorePackets(); Handlers.PacketHandlers.RegisterHandlers(this); }
public MultiplayerClient(TrueCraftUser user) { User = user; Client = new TcpClient(); PacketReader = new PacketReader(); PacketReader.RegisterCorePackets(); PacketHandlers = new PacketHandler[0x100]; Handlers.PacketHandlers.RegisterHandlers(this); World = new ReadOnlyWorld(); var repo = new BlockRepository(); repo.DiscoverBlockProviders(); World.World.BlockRepository = repo; World.World.ChunkProvider = new EmptyGenerator(); Physics = new PhysicsEngine(World, repo); SocketPool = new SocketAsyncEventArgsPool(100, 200, 65536); connected = 0; cancel = new CancellationTokenSource(); }
public void Load() { if (!Directory.Exists(WorldsPath)) Directory.CreateDirectory(WorldsPath); BlockRepository = new BlockRepository(); BlockRepository.DiscoverBlockProviders(); var directories = Directory.GetDirectories(WorldsPath); var saves = new List<World>(); foreach (var d in directories) { try { var w = World.LoadWorld(d); saves.Add(w); } catch (Exception e) { Console.WriteLine(e); /* Who cares */ } } Saves = saves.ToArray(); }