コード例 #1
0
ファイル: BlockProvider.cs プロジェクト: ricucremop/TrueCraft
        public void GenerateDropEntity(BlockDescriptor descriptor, IWorld world, IMultiplayerServer server, ItemStack item)
        {
            var entityManager = server.GetEntityManagerForWorld(world);
            var items = new ItemStack[0];
            var type = ToolType.None;
            var material = ToolMaterial.None;
            var held = ItemRepository.GetItemProvider(item.ID);

            if (held is ToolItem)
            {
                var tool = held as ToolItem;
                material = tool.Material;
                type = tool.ToolType;
            }

            if ((EffectiveTools & type) > 0)
            {
                if ((EffectiveToolMaterials & material) > 0)
                    items = GetDrop(descriptor, item);
            }

            foreach (var i in items)
            {
                if (i.Empty) continue;
                var entity = new ItemEntity(new Vector3(descriptor.Coordinates) + new Vector3(0.5), i);
                entityManager.SpawnEntity(entity);
            }
        }
コード例 #2
0
 public override bool BlockRightClicked(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
 {
     var window = new CraftingBenchWindow(user.Server.CraftingRepository, (InventoryWindow)user.Inventory);
     user.OpenWindow(window);
     window.Disposed += (sender, e) =>
     {
         var entityManager = user.Server.GetEntityManagerForWorld(world);
         for (int i = 0; i < window.CraftingGrid.StartIndex + window.CraftingGrid.Length; i++)
         {
             var item = window[i];
             if (!item.Empty)
             {
                 var entity = new ItemEntity(descriptor.Coordinates + Coordinates3D.Up, item);
                 entityManager.SpawnEntity(entity);
             }
         }
     };
     return false;
 }
コード例 #3
0
ファイル: BlockProvider.cs プロジェクト: Luigifan/TrueCraft
 public void GenerateDropEntity(BlockDescriptor descriptor, IWorld world, IMultiplayerServer server)
 {
     var entityManager = server.GetEntityManagerForWorld(world);
     var items = GetDrop(descriptor);
     foreach (var item in items)
     {
         if (item.Empty) continue;
         var entity = new ItemEntity(new Vector3(descriptor.Coordinates) + new Vector3(0.5), item);
         entityManager.SpawnEntity(entity);
     }
 }
コード例 #4
0
ファイル: PlayerEntity.cs プロジェクト: Zoxive/TrueCraft
 public void OnPickUpItem(ItemEntity item)
 {
     if (PickUpItem != null) PickUpItem(this, new EntityEventArgs(item));
 }
コード例 #5
0
 public static void HandleClickWindowPacket(IPacket _packet, IRemoteClient _client, IMultiplayerServer server)
 {
     var packet = (ClickWindowPacket)_packet;
     var client = (RemoteClient)_client;
     var window = client.CurrentWindow;
     if (packet.SlotIndex == -999)
     {
         // Throwing item
         ItemEntity item;
         if (packet.RightClick)
         {
             var spawned = client.ItemStaging;
             spawned.Count = 1;
             var inventory = client.ItemStaging;
             inventory.Count--;
             item = new ItemEntity(client.Entity.Position + new Vector3(0, PlayerEntity.Height, 0), spawned);
             client.ItemStaging = inventory;
         }
         else
         {
             item = new ItemEntity(client.Entity.Position + new Vector3(0, PlayerEntity.Height, 0), client.ItemStaging);
             client.ItemStaging = ItemStack.EmptyStack;
         }
         item.Velocity = MathHelper.FowardVector(client.Entity.Yaw) * 0.3;
         server.GetEntityManagerForWorld(client.World).SpawnEntity(item);
         return;
     }
     if (packet.SlotIndex >= window.Length || packet.SlotIndex < 0)
         return;
     ItemStack existing = window[packet.SlotIndex];
     ItemStack held = client.ItemStaging;
     if (packet.SlotIndex == InventoryWindow.CraftingOutputIndex
         && (window is InventoryWindow || window is CraftingBenchWindow))
     {
         // Stupid special case because Minecraft was written by morons
         if (held.ID == existing.ID || held.Empty)
         {
             if (held.Empty)
                 held = existing;
             else
                 held.Count += existing.Count;
             client.ItemStaging = held;
             window[packet.SlotIndex] = ItemStack.EmptyStack;
         }
         client.QueuePacket(new WindowItemsPacket(packet.WindowID, window.GetSlots()));
         return;
     }
     if (client.ItemStaging.Empty) // Picking up something
     {
         if (packet.Shift)
         {
             window.MoveToAlternateArea(packet.SlotIndex);
         }
         else
         {
             if (packet.RightClick)
             {
                 sbyte mod = (sbyte)(existing.Count % 2);
                 existing.Count /= 2;
                 held = existing;
                 held.Count += mod;
                 client.ItemStaging = held;
                 window[packet.SlotIndex] = existing;
             }
             else
             {
                 client.ItemStaging = window[packet.SlotIndex];
                 window[packet.SlotIndex] = ItemStack.EmptyStack;
             }
         }
     }
     else // Setting something down
     {
         if (existing.Empty) // Replace empty slot
         {
             if (packet.RightClick)
             {
                 var newItem = (ItemStack)client.ItemStaging.Clone();
                 newItem.Count = 1;
                 held.Count--;
                 window[packet.SlotIndex] = newItem;
                 client.ItemStaging = held;
             }
             else
             {
                 window[packet.SlotIndex] = client.ItemStaging;
                 client.ItemStaging = ItemStack.EmptyStack;
             }
         }
         else
         {
             if (existing.CanMerge(client.ItemStaging)) // Merge items
             {
                 // TODO: Consider the maximum stack size
                 if (packet.RightClick)
                 {
                     existing.Count++;
                     held.Count--;
                     window[packet.SlotIndex] = existing;
                     client.ItemStaging = held;
                 }
                 else
                 {
                     existing.Count += client.ItemStaging.Count;
                     window[packet.SlotIndex] = existing;
                     client.ItemStaging = ItemStack.EmptyStack;
                 }
             }
             else // Swap items
             {
                 window[packet.SlotIndex] = client.ItemStaging;
                 client.ItemStaging = existing;
             }
         }
     }
     client.QueuePacket(new WindowItemsPacket(packet.WindowID, window.GetSlots()));
 }
コード例 #6
0
        public static void HandlePlayerDiggingPacket(IPacket _packet, IRemoteClient _client, IMultiplayerServer server)
        {
            var packet = (PlayerDiggingPacket)_packet;
            var client = (RemoteClient)_client;
            var world = _client.World;
            var position = new Coordinates3D(packet.X, packet.Y, packet.Z);
            var descriptor = world.GetBlockData(position);
            var provider = server.BlockRepository.GetBlockProvider(descriptor.ID);
            short damage;
            int time;
            switch (packet.PlayerAction)
            {
                case PlayerDiggingPacket.Action.DropItem:
                    // Throwing item
                    if (client.SelectedItem.Empty)
                        break;
                    var spawned = client.SelectedItem;
                    spawned.Count = 1;
                    var inventory = client.SelectedItem;
                    inventory.Count--;
                    var item = new ItemEntity(client.Entity.Position + new Vector3(0, PlayerEntity.Height, 0), spawned);
                    item.Velocity = MathHelper.FowardVector(client.Entity.Yaw) * 0.3;
                    client.Inventory[client.SelectedSlot] = inventory;
                    server.GetEntityManagerForWorld(client.World).SpawnEntity(item);
                    break;
                case PlayerDiggingPacket.Action.StartDigging:
                    foreach (var nearbyClient in server.Clients) // TODO: Send this repeatedly during the course of the digging
                    {
                        var c = (RemoteClient)nearbyClient;
                        if (c.KnownEntities.Contains(client.Entity))
                            c.QueuePacket(new AnimationPacket(client.Entity.EntityID, AnimationPacket.PlayerAnimation.SwingArm));
                    }
                    if (provider == null)
                        server.SendMessage(ChatColor.Red + "WARNING: block provider for ID {0} is null (player digging)", descriptor.ID);
                    else
                        provider.BlockLeftClicked(descriptor, packet.Face, world, client);

                    // "But why on Earth does this behavior change if you use shears on leaves?"
                    // "This is poor seperation of concerns"
                    // "Let me do a git blame and flame whoever wrote the next line"
                    // To answer all of those questions, here:
                    // Minecraft sends a player digging packet when the player starts and stops digging a block (two packets)
                    // However, it only sends ONE packet if the block would be mined immediately - which usually is only the case
                    // for blocks that have a hardness equal to zero.
                    // The exception to this rule is shears on leaves. Leaves normally have a hardness of 0.2, but when you mine them
                    // using shears the client only sends the start digging packet and expects them to be mined immediately.
                    // So if you want to blame anyone, send flames to Notch for the stupid idea of not sending "stop digging" packets
                    // for hardness == 0 blocks.

                    time = BlockProvider.GetHarvestTime(descriptor.ID, client.SelectedItem.ID, out damage);
                    if (time <= 20)
                    {
                        provider.BlockMined(descriptor, packet.Face, world, client);
                        break;
                    }
                    client.ExpectedDigComplete = DateTime.UtcNow.AddMilliseconds(time);
                    break;
                case PlayerDiggingPacket.Action.StopDigging:
                    foreach (var nearbyClient in server.Clients)
                    {
                        var c = (RemoteClient)nearbyClient;
                        if (c.KnownEntities.Contains(client.Entity))
                            c.QueuePacket(new AnimationPacket(client.Entity.EntityID, AnimationPacket.PlayerAnimation.None));
                    }
                    if (provider != null && descriptor.ID != 0)
                    {
                        time = BlockProvider.GetHarvestTime(descriptor.ID, client.SelectedItem.ID, out damage);
                        if (time <= 20)
                            break; // Already handled earlier
                        var diff = (DateTime.UtcNow - client.ExpectedDigComplete).TotalMilliseconds;
                        if (diff > -100) // Allow a small tolerance
                        {
                            provider.BlockMined(descriptor, packet.Face, world, client);
                            // Damage the item
                            if (damage != 0)
                            {
                                var tool = server.ItemRepository.GetItemProvider(client.SelectedItem.ID) as ToolItem;
                                if (tool != null && tool.Uses != -1)
                                {
                                    var slot = client.SelectedItem;
                                    slot.Metadata += damage;
                                    if (slot.Metadata >= tool.Uses)
                                        slot.Count = 0; // Destroy item
                                    client.Inventory[client.SelectedSlot] = slot;
                                }
                            }
                        }
                    }
                    break;
            }
        }
コード例 #7
0
 public static void HandleClickWindowPacket(IPacket _packet, IRemoteClient _client, IMultiplayerServer server)
 {
     var packet = (ClickWindowPacket)_packet;
     var client = (RemoteClient)_client;
     var window = client.CurrentWindow;
     if (packet.SlotIndex == -999)
     {
         // Throwing item
         ItemEntity item;
         if (packet.RightClick)
         {
             var spawned = client.ItemStaging;
             spawned.Count = 1;
             var inventory = client.ItemStaging;
             inventory.Count--;
             item = new ItemEntity(client.Entity.Position + new Vector3(0, PlayerEntity.Height, 0), spawned);
             client.ItemStaging = inventory;
         }
         else
         {
             item = new ItemEntity(client.Entity.Position + new Vector3(0, PlayerEntity.Height, 0), client.ItemStaging);
             client.ItemStaging = ItemStack.EmptyStack;
         }
         item.Velocity = MathHelper.FowardVector(client.Entity.Yaw) * 0.3;
         server.GetEntityManagerForWorld(client.World).SpawnEntity(item);
         return;
     }
     var staging = (ItemStack)client.ItemStaging.Clone();
     Window.HandleClickPacket(packet, window, ref staging);
     client.ItemStaging = staging;
     if (packet.SlotIndex >= window.Length || packet.SlotIndex < 0)
         return;
     client.QueuePacket(new WindowItemsPacket(packet.WindowID, window.GetSlots()));
 }