private void Restart() { //Game = false; my_timer.Stop(); switch ((score0 + score1) % 4) { case 0: case 2: player[0] = new Lightcycle(500, 375, Color.Red); player[1] = new Lightcycle(500, 125, Color.Blue); break; case 1: case 3: player[0] = new Lightcycle(375, 500, Color.Red); player[1] = new Lightcycle(125, 500, Color.Blue); break; } graphics.Clear(SystemColors.Control); player[0].dir = (score0 + score1) % 4; player[1].dir = (score0 + score1) % 4; IntroInfo.Visible = true; }
public Menu() { InitializeComponent(); //graphics = new Graphics(); player[0] = new Lightcycle(375, 500, Color.Red); player[1] = new Lightcycle(125, 500, Color.Blue); my_timer.Interval = 75; my_timer.Tick += Update; }