void Update() { // IF this character is able to move. if (character.CanMove) { // Get the list of all the characters. listCharacter = Character_Manager.GetCharactersByType(listCharacter, TypeToFollow); // IF the List of CharacterTypes is greater than 0. if (listCharacter.Count > 0) { // Create a GameObject variable. GameObject _character = null; // Get the closest GameObject with the CharacterType chosen and save it to _character. _character = Character_Manager.GetClosestCharacterType(character.transform, TypeToFollow, _character, AggroDistance); // IF the closest gameobject is not null. if (_character != null) { // Move the actual character of this gameobject closer to _character gameobject. character.characterEntity.transform.position = Vector2.MoveTowards(transform.position, _character.GetComponent <Character> ().characterEntity.transform.position, Time.deltaTime * Speed); } } } }
void Wander() { // Create a GameObject variable. GameObject _character = null; // Get the closest GameObject with the CharacterType chosen and save it to _character. _character = Character_Manager.GetClosestCharacterType(character.transform, TypeToFollow, _character, AggroDistance); // IF the closest gameobject is not null. if (_character != null) { //TODO WHY DO I GIVE UP ON HIM AFTER HE PICKS UP THE BALL? float distance = (transform.position - _character.GetComponent <Character>().characterEntity.transform.position).magnitude; if (distance > ComfortZoneEnd) { // Move the actual character of this gameobject closer to _character gameobject. character.characterEntity.transform.position = Vector2.MoveTowards(transform.position, _character.GetComponent <Character>().characterEntity.transform.position, Time.deltaTime * True_Speed); } else if (distance < ComfortZoneStart) { // Move the actual character of this gameobject further from _character gameobject. character.characterEntity.transform.position = Vector2.MoveTowards(transform.position, _character.GetComponent <Character>().characterEntity.transform.position, Time.deltaTime * True_Speed * -1); } } }