public GlowEffect(Vector4 glowcolor) { GlowTexture = null; Description = new GlowDesc(true, false, glowcolor); }
public GlowEffect(Texture2D tex) { GlowTexture = tex; Description = new GlowDesc(true, true, new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); }
// Public // Lifecycle public GlowEffect() { GlowTexture = null; Description = new GlowDesc(false, false, new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); }