private string SubmitAnswer(string answer, uint timeElapsed) { JSON_Classes.SubmitAnswerRequest request = new JSON_Classes.SubmitAnswerRequest { Answer = answer, TimeUntilResponse = timeElapsed }; byte[] message = GlobalHelpers.CreateMessage("132", request); ClientSocket.client.Send(message); byte[] response = new byte[1024]; int bytesRead = ClientSocket.client.Receive(response); Array.Resize <byte>(ref response, bytesRead); if (GlobalHelpers.GetCode(response) == "232") { var submissionResult = MessagePack.MessagePackSerializer.Deserialize <JSON_Classes.SubmitAnswerResponse>(GlobalHelpers.GetMsgpack(response)); switch (submissionResult.Status) { case 0: return(submissionResult.CorrectAnswer); default: MessageBox.Show("Could Not Submit Answer!"); this.Close(); DialogResult = DialogResult.Abort; break; } } else { MessageBox.Show("Could Not Submit Answer!"); this.Close(); DialogResult = DialogResult.Abort; } return(""); }
private void SubmitButton_Click(object sender, EventArgs e) { var signupRequest = new JSON_Classes.SignupRequest { Username = UsernameTextBox.Text, Password = PasswordTextBox.Text, Email = EmailTextBox.Text }; byte[] message = GlobalHelpers.CreateMessage("102", signupRequest); if (!ClientSocket.client.Connected) { ClientSocket.client.Connect(ClientSocket.serverEndPoint); } ClientSocket.client.Send(message); byte[] response = new byte[1024]; int bytesRead = ClientSocket.client.Receive(response); Array.Resize <byte>(ref response, bytesRead); if (GlobalHelpers.GetCode(response) == "202") { var signupResponse = MessagePack.MessagePackSerializer.Deserialize <JSON_Classes.SignupResponse>(GlobalHelpers.GetMsgpack(response)); switch (signupResponse.Status) { case 0: this.username = UsernameTextBox.Text; this.Close(); DialogResult = DialogResult.OK; break; case 1: MessageBox.Show("An Issue Occured With The Database, Can't Sign up!"); this.Close(); DialogResult = DialogResult.No; break; default: MessageBox.Show("Could Not Signup.. Please Check Your Credentials And Try Again!"); break; } } else { this.Close(); DialogResult = DialogResult.No; } }
private void JoinButton_Click(object sender, EventArgs e) { if (RoomListBox.SelectedIndex != -1) { var request = new JSON_Classes.JoinRoomRequest { Id = rooms[RoomListBox.SelectedIndex].Metadata.id }; byte[] message = GlobalHelpers.CreateMessage("115", request); ClientSocket.client.Send(message); byte[] response = new byte[1024]; int bytesRead = ClientSocket.client.Receive(response); Array.Resize <byte>(ref response, bytesRead); if (GlobalHelpers.GetCode(response) == "215") { var status = MessagePackSerializer.Deserialize <JSON_Classes.JoinRoomResponse>(GlobalHelpers.GetMsgpack(response)); switch (status.Status) { case 0: string[] players = rooms[RoomListBox.SelectedIndex].Players; Array.Resize(ref players, players.Length + 1); players[players.Length - 1] = username; // Insert new players into list rooms[RoomListBox.SelectedIndex].Players = players; var gameLobby = new LobbyScreenRegular(rooms[RoomListBox.SelectedIndex]); this.Hide(); gameLobby.ShowDialog(); this.Close(); DialogResult = DialogResult.No; break; default: MessageBox.Show("Could Not Join Lobby!"); break; } } else { MessageBox.Show("Could Not Join Lobby!"); } } }
private void CreateLobbyButton_Click(object sender, EventArgs e) { var form = new LobbyDetailsForm(); this.Hide(); form.ShowDialog(); var request = new JSON_Classes.CreateRoomRequest { Name = form.Name, MaxUsers = form.MaxUsers, QuestionCount = form.QuestionCount, TimePerQuestion = form.TimePerQuestion }; byte[] message = GlobalHelpers.CreateMessage("116", request); ClientSocket.client.Send(message); byte[] response = new byte[1024]; int bytesRead = ClientSocket.client.Receive(response); Array.Resize <byte>(ref response, bytesRead); if (GlobalHelpers.GetCode(response) == "216") { var result = MessagePack.MessagePackSerializer.Deserialize <JSON_Classes.CreateRoomResponse>(GlobalHelpers.GetMsgpack(response)); var room = new JSON_Classes.Room(); var metadata = new JSON_Classes.RoomData(); metadata.IsActive = 0; metadata.id = result.Id; metadata.name = request.Name; metadata.MaxPlayers = request.MaxUsers; metadata.QuestionCount = request.QuestionCount; metadata.AnswerTimeout = request.TimePerQuestion; room.Players = new[] { username }; room.Metadata = metadata; var gameLobby = new LobbyScreenAdmin(room); this.Hide(); gameLobby.ShowDialog(); this.Show(); } else { MessageBox.Show("Error Creating Lobby!"); this.Close(); } }