public void needsTwoPlayersToPlay() { Game g = new Game(); g.Add("x"); Assert.IsFalse(g.IsPlayable()); g.Add("y"); Assert.IsTrue(g.IsPlayable()); }
private static void MakeGame(List <string> players, int seed) { Config configGame = new Config(players); bool newGame = false; do { Game aGame = new Game(configGame); if (!aGame.IsPlayable()) { Console.WriteLine("Can't start Game"); return; } do { aGame.StartTurnText(); if (!aGame.AskIfPlayerWantToLeaveGame()) { aGame.TryRoll(); if (!aGame.AskForJokerUse()) { aGame.Answer(false); } } else if (!aGame.IsPlayable()) { Console.WriteLine("Game Can't be played anymore"); break; } aGame.SelectNextPlayer(); } while (!aGame.IsGameOver); aGame.DisplayLeaderboard(); Console.WriteLine("\n\n"); InputUtilities.AskQuestion("Do you want to play a new game ?", new Dictionary <string, Action> { { "yes", () => newGame = true }, { "no", () => newGame = false } }); Console.WriteLine("\n\n"); } while (newGame); }
public void RefactoringTests() { var output = new StringBuilder(); Console.SetOut(new StringWriter(output)); Game aGame = new Game(); Console.WriteLine(aGame.IsPlayable()); aGame.Add("Chet"); aGame.Add("Pat"); aGame.Add("Sue"); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.Roll(1); aGame.WasCorrectlyAnswered(); aGame.WrongAnswer(); aGame.Roll(2); aGame.Roll(6); aGame.WrongAnswer(); aGame.Roll(2); aGame.Roll(2); aGame.WrongAnswer(); aGame.WasCorrectlyAnswered(); aGame.Roll(1); aGame.WasCorrectlyAnswered(); var configuration = BuildConfiguration(); this.Assent(output.ToString(), configuration); }
public static void Main(string[] args) { int count = 0; var aGame = new Game(); aGame.Add("Chet"); aGame.Add("Foo"); aGame.Add("Paul"); aGame.Add("Florian"); aGame.Add("Yoann"); var rand = new Random(); //Check if the game is playable. if (!aGame.IsPlayable()) { Console.WriteLine("Il faut minimum 2 joueurs et maximum 6 joueurs pour jouer"); Console.ReadLine(); Environment.Exit(0); } do { aGame.Roll(rand.Next(5) + 1); _notAWinner = true; if (aGame.UseJoker()) { if (rand.Next(9) > 7) { _notAWinner = aGame.WrongAnswer(); } else { _notAWinner = aGame.WasCorrectlyAnswered(); } } if (!_notAWinner) { Console.WriteLine("Un joueur vient de monter sur le podium."); count++; } } while (count < 3); aGame.Statistiques(); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Il y a maintenant 3 gagnants"); Console.ResetColor(); Console.ReadLine(); }
public static void Main(string[] args) { Random random = new Random(); Game game = new Game(); game.AddPlayer("Chet"); game.AddPlayer("Pat"); game.AddPlayer("Sue"); try { if (game.IsPlayable()) { Console.WriteLine("Start the game!\r\n"); bool isWinner = false; do { game.SelectNexPlayer(); int roll = random.Next(5) + 1; game.Roll(roll); int turn = random.Next(9); isWinner = game.Turn(turn); WinnerShow(isWinner, game); } while (!isWinner); } else { Console.WriteLine("The game is not playable, because not enough players."); } } catch (Exception ex) { //Here we can define logger (Log4net or NLog) functionality. Console.WriteLine("The GameRunner throwed exception {0}", ex); } // Keep the console window open in debug mode. Console.WriteLine("-----------------------"); Console.WriteLine("Press any key to exit."); Console.ReadKey(); }