public static GameScene GameStartLayerScene(CCWindow mainWindow) { var scene = new GameScene(mainWindow); var layer = new GameStartLayer(); scene.AddChild(layer); return(scene); }
public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { application.PreferMultiSampling = false; application.ContentRootDirectory = "Content"; CCSize winSize = mainWindow.WindowSizeInPixels; mainWindow.SetDesignResolutionSize(winSize.Width, winSize.Height, CCSceneResolutionPolicy.ExactFit); InitializeCards(); //Game Initializer GameScene scene = GameStartLayer.GameStartLayerScene(mainWindow); mainWindow.RunWithScene(scene); }