public GameplaySuccess(string message) { Name = "GameplaySuccess"; EnabledGestures = GestureType.Tap; _message = message; MenuEntry restartGame = new MenuEntry("Restart"); MenuEntry next = new MenuEntry("Next!"); MenuEntry enterHighScoreAndExit = new MenuEntry("Enter high score and exit"); restartGame.Selected += restartSelected; next.Selected += nextSelected; enterHighScoreAndExit.Selected += EnterHighScoreAndExitSelected; _menuEntries = new List<MenuEntry>(); _menuEntries.Add(restartGame); _menuEntries.Add(next); _menuEntries.Add(enterHighScoreAndExit); IsPopup = true; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); }
public GameplayGameOver(string message) { Name = "GameplayGameOver"; EnabledGestures = GestureType.Tap; _message = message; MenuEntry returnToMainMenu = new MenuEntry("Menu"); MenuEntry restartGame = new MenuEntry("Restart"); MenuEntry enterHighScore = new MenuEntry("Enter High Score"); returnToMainMenu.Selected += ReturnToMainMenuEntrySelected; restartGame.Selected += RestartGameSelected; enterHighScore.Selected += EnterHighScoreSelected; _menuEntries = new List<MenuEntry>(); _menuEntries.Add(returnToMainMenu); _menuEntries.Add(restartGame); _menuEntries.Add(enterHighScore); IsPopup = true; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); }
public OptionsMenuScreen() : base("Options") { _ungulateMenuEntry = new MenuEntry(string.Empty); _languageMenuEntry = new MenuEntry(string.Empty); SetMenuEntryText(); MenuEntries.Add(_ungulateMenuEntry); MenuEntries.Add(_languageMenuEntry); }
public MainMenuScreen() : base("Cat's Guts") { MenuEntry playGameMenuEntry = new MenuEntry("Play Game"); //MenuEntry highScoreCaptureMenuEntry = new MenuEntry("Highs Score Capture"); MenuEntry highScoreMenuEntry = new MenuEntry("High Scores"); playGameMenuEntry.Selected += PlayGameMenuEntrySelected; //highScoreCaptureMenuEntry.Selected += HighScoreCaptureMenuEntrySelected; highScoreMenuEntry.Selected += HighScoreMenuEntrySelected; MenuEntries.Add(playGameMenuEntry); //MenuEntries.Add(highScoreCaptureMenuEntry); MenuEntries.Add(highScoreMenuEntry); }