public static void Reset() { //Logger.Debug("[ScenesStorage] Reseting"); CurrentWorldSceneIds.Clear(); CurrentWorldScenes.Clear(); TrinityGrid.ResetAll(); Update(); }
public static TrinityGrid GetWorldGrid() { if (_currentGrid == null || AdvDia.CurrentWorldDynamicId != _currentGrid.WorldDynamicId) { _currentGrid = new TrinityGrid(); } return(_currentGrid); }
public static TrinityGrid GetWorldGrid() { if (_currentGrid == null) { _currentGrid = new TrinityGrid(); } else if (_currentGrid == null || ZetaDia.Globals.WorldId != _currentGrid.WorldDynamicId) { _currentGrid = new TrinityGrid(); } return(_currentGrid); }