private void LoadTriggers() { foreach (BsonDocument doc in Triggers) { Triggers.GeneralTrigger trigger = new Triggers.GeneralTrigger(doc, "Door"); trigger.script.AddVariable(this, "door"); if (trigger.script.ScriptType == ScriptFactory.ScriptTypes.Lua) { LuaScript luaScript = trigger.script as LuaScript; luaScript.RegisterMarkedMethodsOf(new DoorHelpers()); } _exitTriggers.Add(trigger); } }
public void Load(string id) { MongoUtils.MongoData.ConnectToDatabase(); MongoDatabase characterDB = MongoUtils.MongoData.GetDatabase("Characters"); MongoCollection characterCollection = characterDB.GetCollection<BsonDocument>("NPCCharacters"); IMongoQuery query = Query.EQ("_id", ObjectId.Parse(id)); BsonDocument found = characterCollection.FindOneAs<BsonDocument>(query); ID = found["_id"].AsObjectId.ToString(); FirstName = found["FirstName"].AsString.CamelCaseWord(); LastName = found["LastName"].AsString.CamelCaseWord(); _class = (CharacterClass)Enum.Parse(typeof(CharacterClass), found["Class"].AsString.CamelCaseWord()); _race = (CharacterRace)Enum.Parse(typeof(CharacterRace), found["Race"].AsString.CamelCaseWord()); _gender = (Genders)Enum.Parse(typeof(Genders), found["Gender"].AsString.CamelCaseWord()); _skinType = (SkinType)Enum.Parse(typeof(SkinType), found["SkinType"].AsString.CamelCaseWord()); _skinColor = (SkinColors)Enum.Parse(typeof(SkinColors), found["SkinColor"].AsString.CamelCaseWord()); _skinType = (SkinType)Enum.Parse(typeof(SkinType), found["SkinType"].AsString.CamelCaseWord()); _hairColor = (HairColors)Enum.Parse(typeof(HairColors), found["HairColor"].AsString.CamelCaseWord()); _eyeColor = (EyeColors)Enum.Parse(typeof(EyeColors), found["EyeColor"].AsString.CamelCaseWord()); _stanceState = (CharacterStanceState)Enum.Parse(typeof(CharacterStanceState), found["StanceState"].AsString.CamelCaseWord()); _actionState = (CharacterActionState)Enum.Parse(typeof(CharacterActionState), found["ActionState"].AsString.CamelCaseWord()); Description = found["Description"].AsString; Location = found["Location"].AsString; Height = found["Height"].AsDouble; Weight = found["Weight"].AsDouble; IsNPC = found["IsNPC"].AsBoolean; MobTypeID = found["MobTypeID"].AsInt32; NextAiAction = found["NextAiAction"].ToUniversalTime(); InCombat = found["InCombat"].AsBoolean; LastCombatTime = found["LastCombatTime"].ToUniversalTime(); CurrentTarget = found["CurrentTarget"].AsString != "" ? found["CurrentTarget"].AsString : null; LastTarget = found["LastTarget"].AsString != "" ? found["LastTarget"].AsString : null; Fsm.state = Fsm.GetStateFromName(found["AiState"].AsString); Fsm.previousState = Fsm.GetStateFromName(found["previousAiState"].AsString); Fsm.globalState = Fsm.GetStateFromName(found["AiGlobalState"].AsString); Experience = found["Experience"].AsInt64; Level = found["Level"].AsInt32; Title = found.Contains("Title") ? found["Title"].AsString : ""; KillerID = found.Contains("KillerID") ? found["KillerID"].AsString : ""; //if you just use var instead of casting it like this you will be in a world of pain and suffering when dealing with subdocuments. BsonArray playerAttributes = found["Attributes"].AsBsonArray; BsonArray xpTracker = found["XpTracker"].AsBsonArray; BsonDocument triggers = found["Triggers"].AsBsonDocument; BsonArray bonusesList = null; if (found.Contains("Bonuses")) { bonusesList = found["Bonuses"].AsBsonArray; } if (playerAttributes != null) { foreach (BsonDocument attrib in playerAttributes) { if (!this.Attributes.ContainsKey(attrib["Name"].ToString())) { Attribute tempAttrib = new Attribute(); tempAttrib.Name = attrib["Name"].ToString(); tempAttrib.Value = attrib["Value"].AsDouble; tempAttrib.Max = attrib["Max"].AsDouble; tempAttrib.RegenRate = attrib["RegenRate"].AsDouble; this.Attributes.Add(tempAttrib.Name, tempAttrib); } else { this.Attributes[attrib["Name"].ToString()].Max = attrib["Max"].AsDouble; this.Attributes[attrib["Name"].ToString()].Value = attrib["Value"].AsDouble; this.Attributes[attrib["Name"].ToString()].RegenRate = attrib["RegenRate"].AsDouble; } } } if (xpTracker != null && xpTracker.Count > 0) { foreach (BsonDocument track in xpTracker) { //we just newed this up so it should always have to be refilled damageTracker.Add(track["ID"].AsString, track["Value"].AsDouble); } } ITrigger trigger = new GeneralTrigger(triggers, "NPC"); Triggers.Add(trigger); if (bonusesList != null && bonusesList.Count > 0) { Bonuses.LoadFromBson(bonusesList); } }
public void LoadTriggers() { if (_exitTriggers == null) { _exitTriggers = new List<ITrigger>(); } if (Triggers != null) { foreach (BsonDocument doc in Triggers) { Triggers.GeneralTrigger trigger = new Triggers.GeneralTrigger(doc, TriggerType.Door); trigger.script.AddVariable(this, "door"); if (trigger.script.ScriptType == ScriptTypes.Lua) { LuaScript luaScript = trigger.script as LuaScript; luaScript.RegisterMarkedMethodsOf(new DoorHelpers()); } _exitTriggers.Add(trigger); } } }