public static void CollectInput(Farm farm)
        {
            Console.WriteLine("1. Cow");
            Console.WriteLine("2. Ostrich");
            Console.WriteLine("3. Duck");
            Console.WriteLine("4. Pig");
            Console.WriteLine("5. Goat");
            Console.WriteLine("6. Chicken");
            Console.WriteLine("7. Sheep");

            Console.WriteLine();
            Console.WriteLine("What are you buying today?");

            Console.Write("> ");
            string choice = Console.ReadLine();

            switch (Int32.Parse(choice))
            {
            case 1:
                ChooseGrazingField.CollectInput(farm, new Cow());
                break;

            case 2:
                ChooseGrazingField.CollectInput(farm, new Ostrich());
                break;

            case 3:
                ChooseDuckHouse.CollectInput(farm, new Duck());
                break;

            case 4:
                ChooseGrazingField.CollectInput(farm, new Pig());
                break;

            case 5:
                ChooseGrazingField.CollectInput(farm, new Goat());
                break;

            case 6:
                ChooseChickenHouse.CollectInput(farm, new Chicken());
                break;

            case 7:
                ChooseGrazingField.CollectInput(farm, new Sheep());
                break;

            default:
                Console.Clear();
                Console.Write("Not a valid option. Press enter to try again");
                Console.ReadLine();
                Console.Clear();
                PurchaseStock.CollectInput(farm);
                break;
            }
        }
コード例 #2
0
        public static void CollectInput(Farm farm, IGrazing animal)
        {
            Console.Clear();

            GrazingField anyFieldWithRoom = farm.GrazingFields.Find(gf => gf.CurrentCapacity < gf.MaxCapacity);

            if (anyFieldWithRoom != null)
            {
                for (int i = 0; i < farm.GrazingFields.Count; i++)
                {
                    GrazingField currentField = farm.GrazingFields[i];
                    if (currentField.CurrentCapacity < currentField.MaxCapacity)
                    {
                        Console.WriteLine($"{i + 1}. Grazing field - {currentField.CurrentCapacity} of {currentField.MaxCapacity} animals\n");
                    }
                }

                Console.WriteLine();

                // How can I output the type of animal chosen here?
                if (UserTriedToSelectAFullFacility)
                {
                    Console.WriteLine("That facility is already full.");
                }
                Console.WriteLine($"Place the animal where?");

                Console.Write("> ");
                int choice = Int32.Parse(Console.ReadLine()) - 1;

                farm.GrazingFields[choice].AddResource(farm, animal);
                PurchaseStock.ThereIsNoRoomForTheAnimalBeingPurchased = false;
            }
            else
            {
                PurchaseStock.ThereIsNoRoomForTheAnimalBeingPurchased = true;
                Program.DisplayBanner();
                PurchaseStock.CollectInput(farm);
            }

            /*
             *  Couldn't get this to work. Can you?
             *  Stretch goal. Only if the app is fully functional.
             */
            // farm.PurchaseResource<IGrazing>(animal, choice);
        }
        public static void CollectInput(Farm farm, Chicken chicken)
        {
            Console.Clear();

            ChickenHouse anyHouseWithRoom = farm.ChickenHouses.Find(ch => ch.CurrentCapacity < ch.MaxCapacity);

            if (anyHouseWithRoom != null)
            {
                for (int i = 0; i < farm.ChickenHouses.Count; i++)
                {
                    ChickenHouse currentHouse = farm.ChickenHouses[i];
                    if (currentHouse.CurrentCapacity < currentHouse.MaxCapacity)
                    {
                        Console.WriteLine($"{i + 1}. {currentHouse}");
                    }
                }

                Console.WriteLine();

                // How can I output the type of plant chosen here?
                if (UserTriedToSelectAFullFacility)
                {
                    Console.WriteLine("That facility is already full.");
                }
                Console.WriteLine($"Place the Chicken where?");

                Console.Write("> ");
                int choice = Int32.Parse(Console.ReadLine()) - 1;

                farm.ChickenHouses[choice].AddResource(farm, chicken);
            }
            else
            {
                PurchaseStock.ThereIsNoRoomForTheAnimalBeingPurchased = true;
                Program.DisplayBanner();
                PurchaseStock.CollectInput(farm);
            }

            /*
             *  Couldn't get this to work. Can you?
             *  Stretch goal. Only if the app is fully functional.
             */
            // farm.PurchaseResource<IGrazing>(animal, choice);
        }
コード例 #4
0
        public static void CollectInput(Farm farm)
        {
            Console.WriteLine("1. Cow");
            Console.WriteLine("2. Ostrich");
            Console.WriteLine("3. Goat");
            Console.WriteLine("4. Sheep");
            Console.WriteLine("5. Pig");
            Console.WriteLine("6. Chicken");
            Console.WriteLine("7. Duck");

            Console.WriteLine();
            Console.WriteLine("What are you buying today?");

            Console.Write("> ");
            string choice = Console.ReadLine();

            try
            {
                switch (Int32.Parse(choice))
                {
                case 1:
                    if (farm.GrazingFields.Count >= 1)
                    {
                        ChooseGrazingField.CollectInput(farm, new Cow());
                    }
                    else
                    {
                        Console.Clear();
                        System.Console.WriteLine("You haven't created a facility for this animal yet.");
                        CreateFacility.CollectInput(farm);
                    }
                    break;

                case 2:
                    if (farm.GrazingFields.Count >= 1)
                    {
                        ChooseGrazingField.CollectInput(farm, new Ostrich());
                    }
                    else
                    {
                        Console.Clear();
                        System.Console.WriteLine("You haven't created a facility for this animal yet.");
                        CreateFacility.CollectInput(farm);
                    }
                    break;

                case 3:
                    if (farm.GrazingFields.Count >= 1)
                    {
                        ChooseGrazingField.CollectInput(farm, new Goat());
                    }
                    else
                    {
                        Console.Clear();
                        System.Console.WriteLine("You haven't created a facility for this animal yet.");
                        CreateFacility.CollectInput(farm);
                    }
                    break;

                case 4:
                    if (farm.GrazingFields.Count >= 1)
                    {
                        ChooseGrazingField.CollectInput(farm, new Sheep());
                    }
                    else
                    {
                        Console.Clear();
                        System.Console.WriteLine("You haven't created a facility for this animal yet.");
                        CreateFacility.CollectInput(farm);
                    }
                    break;

                case 5:
                    if (farm.GrazingFields.Count >= 1)
                    {
                        ChooseGrazingField.CollectInput(farm, new Pig());
                    }
                    else
                    {
                        Console.Clear();
                        System.Console.WriteLine("You haven't created a facility for this animal yet.");
                        CreateFacility.CollectInput(farm);
                    }
                    break;

                case 6:
                    if (farm.ChickenHouses.Count >= 1)
                    {
                        ChooseChickenHouse.CollectInput(farm, new Chicken());
                    }
                    else
                    {
                        Console.Clear();
                        System.Console.WriteLine("You haven't created a facility for this animal yet.");
                        CreateFacility.CollectInput(farm);
                    }
                    break;

                case 7:
                    if (farm.DuckHouses.Count >= 1)
                    {
                        ChooseDuckHouse.CollectInput(farm, new Duck());
                    }
                    else
                    {
                        Console.Clear();
                        System.Console.WriteLine("You haven't created a facility for this animal yet.");
                        CreateFacility.CollectInput(farm);
                    }
                    break;

                default:
                    break;
                }
            }
            catch (FormatException)
            {
                Console.Clear();
                Console.WriteLine();
                Console.WriteLine(@"
                                
 _  _ _  _   ____ _  _ /
 |__| |--|   [__] |--|.    _
                        -=(')
                            ;;
                            //
                        //
                        : '.---.__
                        |  --_-_)__)
                        `.____,'
                            \  \
                        ___\  \
                        (       \
                                \    - There's been an Ost-glitch
                                /
 
                                
                                ");
                Console.WriteLine();
                Console.WriteLine("Please select an available stock option");
                PurchaseStock.CollectInput(farm);
            }
        }