public static void CollectInput(Farm farm, ISeedAndCompostProducing plant) { Console.Clear(); Console.WriteLine("1. Natural Field"); Console.WriteLine("2. Plowed Field"); Console.WriteLine(); Console.WriteLine("Where would you like to plant them?"); Console.Write("> "); string choice = Console.ReadLine(); switch (Int32.Parse(choice)) { case 1: ChooseNaturalField.CollectInput(farm, new Sunflower()); break; case 2: ChoosePlowedField.CollectInput(farm, new Sunflower()); break; default: break; } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Sesame"); Console.WriteLine("2. Sunflower"); Console.WriteLine("3. Wildflower"); Console.WriteLine(); Console.WriteLine("What are you buying today?"); Console.Write("> "); string choice = Console.ReadLine(); switch (Int32.Parse(choice)) { case 1: ChoosePlowedField.CollectInput(farm, new Sesame()); break; case 2: ChoosePlowedField.CollectInput(farm, new Sunflower()); break; case 3: ChooseNaturalField.CollectInput(farm, new Sunflower()); break; case 4: ChooseNaturalField.CollectInput(farm, new Wildflower()); break; default: break; } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Sesame"); Console.WriteLine("2. Sunflower"); Console.WriteLine("3. Wildflower"); Console.WriteLine(); Console.WriteLine("What are you buying today?"); Console.Write("> "); string choice = Console.ReadLine(); switch (choice) { case "1": ChoosePlowedField.CollectInput(farm, new Sesame()); break; case "2": ChooseSunflowerField.CollectInput(farm, new Sunflower()); break; case "3": ChooseNaturalField.CollectInput(farm, new Wildflower()); break; default: Console.WriteLine($"Invalid option"); Console.WriteLine(); break; } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Natural"); Console.WriteLine("2. Plowed"); Console.WriteLine(); Console.WriteLine("What type of field?"); Console.Write("> "); string choice = Console.ReadLine(); switch (Int32.Parse(choice)) { case 1: ChooseNaturalField.CollectInput(farm, new Sunflower()); break; case 2: ChoosePlowedField.CollectInput(farm, new Sunflower()); break; default: break; } }
public static void CollectInput(Farm farm) { // print option of fields for sunflowers Console.WriteLine("Are your sunflowers for food or pleasure?"); Console.WriteLine("1. Pleasure- send them to a Natural Field"); Console.WriteLine("2. Food- send them to a Plowed Field"); string subChoice = Console.ReadLine(); switch (Int32.Parse(subChoice)) { case 1: ChooseNaturalField.CollectInput(farm, new Sunflower()); //prints confirmation of natural field creation. break; default: break; case 2: ChoosePlowedField.CollectInput(farm, new Sunflower()); //prints confirmation of plowed field creation. break; } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Sesame"); Console.WriteLine("2. Sunflowers"); Console.WriteLine("3. Wildflowers"); Console.WriteLine(); Console.WriteLine("What are you buying today?"); Console.Write("> "); string choice = Console.ReadLine(); //depending on the input selected, we determine where the selection goes in the appropiate field. If one doesn't exist it will state that. switch (Int32.Parse(choice)) { case 1: ChoosePlowedField.CollectInput(farm, new Sesame()); break; case 2: ChoosePlowedField.CollectInput(farm, new Sunflowers()); break; case 3: ChooseNaturalField.CollectInput(farm, new Wildflowers()); break; default: break; } }
public static void CollectInput(Farm farm, Sunflower Sunflower) { Console.Clear(); Console.WriteLine("1. Natural Field"); Console.WriteLine("2. Plowed Field"); Console.WriteLine(); // README code Console.WriteLine("Choose which type of field to plant the Sunflower seed in."); // Old code // Console.WriteLine ("What are you buying today?"); Console.Write("> "); string choice = Console.ReadLine(); switch (Int32.Parse(choice)) { case 1: ChooseNaturalField.CollectInput(farm, new Sunflower()); break; case 2: ChoosePlowedField.CollectInput(farm, new Sunflower()); break; } }
public static void CollectInput(Farm farm) { Console.Clear(); Console.WriteLine("1. Plowed Field"); Console.WriteLine("2. Natural Field"); Console.WriteLine(); Console.WriteLine("In which type of field would you like to plant the sunflower?"); Console.Write("> "); string choice = Console.ReadLine(); switch (Int32.Parse(choice)) { case 1: ChoosePlowedField.CollectInput(farm, new Sunflower()); break; case 2: ChooseNaturalField.CollectInput(farm, new Sunflower()); break; default: break; } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Sesame"); Console.WriteLine("2. Sunflower"); Console.WriteLine("3. Wildflower"); Console.WriteLine(); Console.WriteLine("What are you buying today?"); Console.Write("> "); string choice = Console.ReadLine(); try { if (int.Parse(choice) <= 3 && int.Parse(choice) >= 1) { switch (Int32.Parse(choice)) { case 1: ChoosePlowedField.CollectInput(farm, new Sesame()); break; case 2: ChooseSunflowerField <Sunflower> .CollectInput(farm, new Sunflower()); break; case 3: ChooseNaturalField.CollectInput(farm, new Wildflower()); break; default: Console.WriteLine("Invalid option. Redirecting to main menu."); Thread.Sleep(2000); break; } } else { Console.WriteLine("Invalid option. Please try again."); Thread.Sleep(2000); DisplayBanner(); PurchaseSeed.CollectInput(farm); } } catch (FormatException) { Console.WriteLine("Invalid option. Please try again."); Thread.Sleep(2000); DisplayBanner(); PurchaseSeed.CollectInput(farm); } }
public static void CollectInput(Farm farm) { Console.WriteLine("0. Return to Main Menu"); Console.WriteLine("1. Sesame"); Console.WriteLine("2. Sunflower"); Console.WriteLine("3. Wildflower"); Console.WriteLine(); Console.WriteLine("Choose seed to purchase."); Console.Write("> "); while (true) { try { int choice = Int32.Parse(Console.ReadLine()); switch (choice) { case 0: break; case 1: ChoosePlowedField.CollectInput(farm, new Sesame()); break; case 2: ChooseBothPlantFields.CollectInput(farm, new Sunflower()); break; case 3: ChooseNaturalField.CollectInput(farm, new Wildflower()); break; default: Console.WriteLine("That is not the correct input. Please try again."); Console.Write("> "); break; } if (choice >= 0 && choice <= 3) { break; } } catch { Console.WriteLine("That is not the correct input. Please try again."); Console.Write("> "); } } Console.Write(""); }
public static void CollectInput(Farm farm) { Console.WriteLine(" 1. Sesame"); Console.WriteLine(" 2. Sunflower"); Console.WriteLine(" 3. Wildflower"); Console.WriteLine(); if (ThereIsNoRoomForTheSeedBeingPurchased) { Console.WriteLine("Sorry, but you don't have anywhere to put that seed. Please make a different selection."); } Console.WriteLine(" Choose seed to purchase"); Console.Write("> "); string seedChoice = Console.ReadLine(); if (seedChoice == "1") { seedChoice = "Sesame"; } if (seedChoice == "2") { seedChoice = "Sunflower"; } if (seedChoice == "3") { seedChoice = "Wildflower"; } Console.WriteLine($" How many {seedChoice} would you like to plant?"); int amountChoice = Int32.Parse(Console.ReadLine()); if (seedChoice == "Sesame") { ChoosePlowedField.CollectInput(farm, seedChoice, amountChoice); } if (seedChoice == "Sunflower") { ChooseSunflowerField.CollectInput(farm, seedChoice, amountChoice); } if (seedChoice == "Wildflower") { ChooseNaturalField.CollectInput(farm, seedChoice, amountChoice); } }
public static void CollectInput(Farm farm) { try { Console.WriteLine("1. Sunflower"); Console.WriteLine("2. Wildflower"); Console.WriteLine("3. Sesame"); Console.WriteLine(); Console.WriteLine("What are you buying today?"); Console.Write("> "); string choice = Console.ReadLine(); switch (Int32.Parse(choice)) { case 1: ChooseSunflowerField.CollectInput(farm, new Sunflower()); break; case 2: ChooseNaturalField.CollectInput(farm, new Wildflower()); break; case 3: ChoosePlowedField.CollectInput(farm, new Sesame()); break; default: Console.WriteLine("Please enter a valid selction."); Thread.Sleep(1000); Utils.Clear(); CollectInput(farm); break; } } catch { Console.WriteLine("Please enter a valid selection."); Thread.Sleep(1000); Utils.Clear(); CollectInput(farm); } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Sesame"); Console.WriteLine("2. Sunflower"); Console.WriteLine("3. Wildflower"); Console.WriteLine("4. Return"); Console.WriteLine(); Console.WriteLine("What seed are you buying today?"); Console.Write(">"); string choice = Console.ReadLine(); try { switch (Int32.Parse(choice)) { case 1: ChoosePlowedField.CollectInput(farm, new Sesame()); break; case 2: SeedOrCompost.CollectInput(farm); break; case 3: ChooseNaturalField.CollectInput(farm, new Wildflower()); break; case 4: break; default: Console.WriteLine("You entered an invalid entry. Please press ENTER to try again."); Console.ReadLine(); Console.Clear(); CollectInput(farm); break; } } catch { Console.WriteLine("You entered an invalid entry. Press ENTER and try again."); Console.ReadLine(); Console.Clear(); CollectInput(farm); } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Sesame"); Console.WriteLine("2. Sunflower"); Console.WriteLine("3. Wildflower"); Console.WriteLine(); Console.WriteLine("Which seeds are you buying today?"); Console.Write("> "); string choice = Console.ReadLine(); int num = -1; if (choice != "" && (int.TryParse(choice, out num))) { switch (Int32.Parse(choice)) { case 1: ChoosePlowedField.CollectInput(farm, new Sesame()); break; case 2: SelectFieldType.CollectInput(farm); break; case 3: ChooseNaturalField.CollectInput(farm, new Wildflower()); break; default: Console.WriteLine("Invlaid selection. Press any key to continute."); string input7 = Console.ReadLine(); break; } } else { Console.WriteLine("Invlaid selection. Press any key to continute."); string input8 = Console.ReadLine(); } }
public static void AskHowManyPlants(Farm farm, string type) { Console.WriteLine("How many are you planting?"); Console.Write("> "); string numberofPlants = Console.ReadLine(); int intofPlants = Int32.Parse(numberofPlants); if (type == "sesame") { ChoosePlowedField.CollectInput(farm, intofPlants, type); } if (type == "sunflower") { ChoosePlowedOrNaturalField.CollectInput(farm, intofPlants, type); } if (type == "wildflower") { ChooseNaturalField.CollectInput(farm, intofPlants, type); } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Sesame"); Console.WriteLine("2. Sunflower to natural field"); Console.WriteLine("3. Sunflower to plowable field"); Console.WriteLine("4. Wildflower"); Console.WriteLine(); Console.WriteLine("What are you buying today?"); Console.Write("> "); string choice = Console.ReadLine(); Console.WriteLine("How many?"); Console.Write("> "); int amount = Convert.ToInt32(Console.ReadLine()); switch (choice) { case "1": ChoosePlowedField.CollectInput(farm, new Sesame(), amount); break; case "2": ChooseNaturalField.CollectInput(farm, new Sunflower(), amount); break; case "3": ChoosePlowedField.CollectInput(farm, new Sunflower(), amount); break; case "4": ChooseNaturalField.CollectInput(farm, new Wildflower(), amount); break; default: Console.WriteLine($"{choice} Is not a valid input!"); break; } }
public static void CollectInput(Farm farm) { Console.Clear(); Console.WriteLine("1. Seed"); Console.WriteLine("2. Compost"); Console.WriteLine("3. Return"); Console.WriteLine(); Console.WriteLine("What will these sunflowers be producing?"); Console.Write("> "); string choice = Console.ReadLine(); try { switch (Int32.Parse(choice)) { case 1: ChoosePlowedField.CollectInput(farm, new Sunflower()); break; case 2: ChooseNaturalField.CollectInput(farm, new Sunflower()); break; case 3: break; default: Console.WriteLine("You entered an invalid entry. Please press ENTER to try again."); Console.ReadLine(); Console.Clear(); CollectInput(farm); break; } } catch { Console.WriteLine("You entered an invalid entry. Press ENTER and try again."); Console.ReadLine(); Console.Clear(); CollectInput(farm); } }
// Have user select which field they would like to plant in and direct to that list public static void CollectInput(Farm farm, Sunflower sunflower) { Console.WriteLine("Where would you like to plant these seeds?"); Console.WriteLine("1. Natural Field"); Console.WriteLine("2. Plowed Field"); Console.Write("> "); string choice = Console.ReadLine(); switch (Int32.Parse(choice)) { case 1: ChooseNaturalField.CollectInput(farm, sunflower); break; case 2: ChoosePlowedField.CollectInput(farm, sunflower); break; default: break; } }
public static void CollectInput(Farm farm) { // print option of Plants to buy Console.WriteLine("1. Sesame"); Console.WriteLine("2. Sunflower"); Console.WriteLine("3. Wildflower"); Console.WriteLine(); Console.WriteLine("What are you buying today?"); Console.Write("> "); // read the user selection string choice = Console.ReadLine(); // conditional to print from user selection switch (Int32.Parse(choice)) { case 1: ChoosePlowedField.CollectInput(farm, new Sesame()); //prints confirmation of plowed field creation. break; default: break; case 2: DirectSunflowerSeeds.CollectInput(farm); //directs user to submenu selection break; case 3: ChooseNaturalField.CollectInput(farm, new Wildflower()); //prints confirmation of natural field creation break; } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Sunflower"); Console.WriteLine("2. Sesame"); Console.WriteLine("3. Wildflower"); Console.WriteLine(); Console.WriteLine("Choose which seed to purchase."); Console.Write("> "); string choice = Console.ReadLine(); try { switch (Int32.Parse(choice)) { case 1: ChooseFieldType.CollectInput(farm, new Sunflower()); break; case 2: ChoosePlowedField.CollectInput(farm, new Sesame()); break; case 3: ChooseNaturalField.CollectInput(farm, new Wildflower()); break; } } catch (FormatException ex) { Console.WriteLine(ex); } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. WildFlower"); Console.WriteLine("2. Sesame"); Console.WriteLine("3. Sunflower"); Console.WriteLine(); Console.WriteLine("What are you buying today?"); Console.Write("> "); string choice = Console.ReadLine(); try { switch (Int32.Parse(choice)) { case 1: ChooseNaturalField.CollectInput(farm, new WildFlower()); break; case 2: ChoosePlowedField.CollectInput(farm, new Sesame()); break; case 3: ChooseDualField.CollectInput(farm, new Sunflower()); break; default: break; } } catch { Console.WriteLine("Incorrect Input, please hit any key to return to main menu"); // Console.ReadLine(); } }
private static void NewMethod(Farm farm, string input) { switch (Int32.Parse(input)) { case 1: ChoosePlowedField.CollectInput(farm, new Sesame()); break; case 2: ChooseNaturalField.CollectInput(farm, new Sunflower()); break; case 3: ChoosePlowedField.CollectInput(farm, new Sunflower()); break; case 4: ChooseNaturalField.CollectInput(farm, new Wildflower()); break; default: break; } }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Sesame"); Console.WriteLine("2. Sunflower"); Console.WriteLine("3. Wildflower"); Console.WriteLine(); Console.WriteLine("What are you buying today?"); Console.Write("> "); try { int choice = Int32.Parse(Console.ReadLine()); Console.Clear(); switch (choice) { case 1: if (farm.PlowedFields.Count != 0) { ChoosePlowedField.CollectInput(farm, new Sesame()); } else { Console.WriteLine("You don't have any facilities for this plant!"); Console.WriteLine("Press any key to go to the Create Facility menu"); Console.ReadLine(); CreateFacility.CollectInput(farm); } break; case 2: Console.Clear(); Console.WriteLine("1. Seeds"); Console.WriteLine("2. Compost"); Console.WriteLine(); Console.WriteLine("What resource do you want from Sunflowers?"); Console.Write("> "); int resourceChoice = Int32.Parse(Console.ReadLine()); if (resourceChoice == 1) { if (farm.PlowedFields.Count != 0) { ChoosePlowedField.CollectInput(farm, new Sunflower()); } else { Console.WriteLine("You don't have any facilities for this plant!"); Console.WriteLine("Press any key to go to the Create Facility menu"); Console.ReadLine(); CreateFacility.CollectInput(farm); } } else if (resourceChoice == 2) { if (farm.NaturalFields.Count != 0) { ChooseNaturalField.CollectInput(farm, new Sunflower()); } else { Console.WriteLine("You don't have any facilities for this plant!"); Console.WriteLine("Press any key to go to the Create Facility menu"); Console.ReadLine(); CreateFacility.CollectInput(farm); } } else { Console.WriteLine($"Invalid option: {resourceChoice}"); Console.WriteLine("Press any key to go back to main menu."); Console.ReadLine(); } break; case 3: if (farm.NaturalFields.Count != 0) { ChooseNaturalField.CollectInput(farm, new Wildflower()); } else { Console.WriteLine("You don't have any facilities for this plant!"); Console.WriteLine("Press any key to go to the Create Facility menu"); Console.ReadLine(); CreateFacility.CollectInput(farm); } break; default: Console.WriteLine($"Invalid option: {choice}"); Console.WriteLine("Press any key to go back to the menu."); Console.ReadLine(); Console.Clear(); CollectInput(farm); break; } } catch (FormatException) { Console.WriteLine($"Invalid option"); Console.WriteLine("Press any key to go back to the menu."); Console.ReadLine(); Console.Clear(); CollectInput(farm); } }
public static void CollectInput(Farm farm, ISeedProducing plant) { Console.Clear(); Console.WriteLine($"How many {plant.Type}s would you like to plant?"); // store that number in the variable "number" // Use Enumberable.Repeat() to put x("number") amount of plants("plant") in new list named "manyPlants" Console.Write("> "); int number = Int32.Parse(Console.ReadLine()); List <ISeedProducing> manyPlants = Enumerable.Repeat(plant, number).ToList(); Console.Clear(); for (int i = 0; i < farm.PlowedFields.Count; i++) { if (farm.PlowedFields[i].plantCount() == 1) { Console.WriteLine($"{i + 1}. Plowed Field ({farm.PlowedFields[i].plantCount()} row of plants)"); } else if (farm.PlowedFields[i].plantCount() < farm.PlowedFields[i].Capacity) { Console.WriteLine($"{i + 1}. Plowed Field ({farm.PlowedFields[i].plantCount()} rows of plants)"); } // else // { // Console.WriteLine($"{i + 1}. Plowed Field is full. ({farm.PlowedFields[i].plantCount()} rows of plants)"); // } } Console.WriteLine(); // How can I output the type of plant chosen here? Console.WriteLine($"Place the {plant.Type}s where?"); Console.Write("> "); int choice = Int32.Parse(Console.ReadLine()) - 1; if (farm.PlowedFields[choice].plantCount() + manyPlants.Count() <= farm.PlowedFields[choice].Capacity) { farm.PlowedFields[choice].AddResource(manyPlants); } else { Console.Clear(); Console.WriteLine($@" ~ I'm sorry! That facility can only hold ({farm.PlowedFields[0].Capacity}) plants ~ ************************************************************************ ************** Please choose another facility. **************** ********** If there are no other plowed fields, build one. *********** ************************************************************************ -----------------------((press enter to continue))---------------------- "); Console.ReadLine(); Console.Clear(); // after user hits enter ask if they want to create a new field Console.WriteLine($@" _______________________________________________ | Would you like to create a new Plowed Field? | | Press 1 for yes or 2 for no | ----------------------------------------------- "); Console.Write("> "); // collect the user's input and store it in the string "input" string input = Console.ReadLine(); // parse the string and create a switch case switch (Int32.Parse(input)) { // create a new plowedField and add it to the farm. // go to the ChoosePlowedField menu and pass the animal and farm case 1: farm.AddPlowedField(new PlowedField()); Console.Clear(); Console.WriteLine("Success! One Plowed Field Added. Press enter to continue."); Console.ReadLine(); ChoosePlowedField.CollectInput(farm, plant); break; case 2: break; } } }
public static void CollectInput(Farm farm) { bool doOver; do { Console.WriteLine("1. Sesame"); Console.WriteLine("2. Wildflower"); Console.WriteLine("3. Sunflower"); Console.WriteLine(); Console.WriteLine("What seeds are you buying today?"); Console.Write("> "); string choice = Console.ReadLine(); doOver = false; List <PlowedField> availablePlowedFields = FilteredPlowedFields(farm); List <NaturalField> availableNaturalFields = FilteredNaturalFields(farm); int parsedChoice; try { parsedChoice = Int32.Parse(choice); } catch (Exception) { parsedChoice = 0; } switch (parsedChoice) { case 1: if (availablePlowedFields.Count == 0) { ChoosePlowedField.CollectInput(farm, new Sesame()); } else { Program.ShowMessage("No available facilities for this animal."); } break; case 2: if (availableNaturalFields.Count == 0) { ChooseNaturalField.CollectInput(farm, new Wildflower()); } else { Program.ShowMessage("No available facilities for this animal."); } break; case 3: if (availablePlowedFields.Count == 0 && availableNaturalFields.Count == 0) { Program.ShowMessage("No available facilities for this animal."); break; } else { { Console.Clear(); Program.DisplayBanner(); if (availableNaturalFields.Count > 0) { Console.WriteLine("1. Natural Field"); } if (availablePlowedFields.Count > 0 && availableNaturalFields.Count > 0) { Console.WriteLine("2. Plowed Field"); } if (availablePlowedFields.Count > 0 && availableNaturalFields.Count == 0) { Console.WriteLine("1. Plowed Field"); } Console.WriteLine(); Console.WriteLine("Choose What type of Field to plant your Sunflowers in:"); Console.Write("> "); string fieldType = Console.ReadLine(); switch (Int32.Parse(fieldType)) { case 1: ChooseNaturalField.CollectInput(farm, new Sunflower()); break; case 2: ChoosePlowedField.CollectInput(farm, new Sunflower()); break; default: break; } break; } } default: Program.ShowMessage("Invalid selection. Please choose again."); doOver = true; break; } } while (doOver); }
public static void CollectInput(Farm farm) { Console.WriteLine("1. Sesame"); Console.WriteLine("2. Oat"); Console.WriteLine("3. Sunflower"); Console.WriteLine("4. Wildflower"); Console.WriteLine(); Console.WriteLine("What are you buying today?"); Console.Write("> "); string input = Console.ReadLine(); if (input != "" && int.TryParse(input, out int choice)) { switch (choice) { case 1: if (farm.PlowedFields.Count != 0) { ChoosePlowedField.CollectInput(farm, new Sesame()); break; } else { Console.Clear(); Console.WriteLine("\n\n\n"); Console.WriteLine("There ain't no field for to plantin' your Sesames!"); Console.WriteLine("\n\n"); Console.WriteLine("Press enter to continue"); Console.ReadLine(); break; } case 2: if (farm.PlowedFields.Count != 0) { ChoosePlowedField.CollectInput(farm, new Oat()); break; } else { Console.Clear(); Console.WriteLine("\n\n\n"); Console.WriteLine("There ain't no field for to plantin' your Oats!"); Console.WriteLine("\n\n"); Console.WriteLine("Press enter to continue"); Console.ReadLine(); break; } case 3: Console.Clear(); if (farm.PlowedFields.Count != 0 && farm.NaturalFields.Count != 0) { Console.WriteLine("1. Plowed Field"); Console.WriteLine("2. Natural Field"); Console.WriteLine(); Console.WriteLine("What type of field do you want to plant your sunflowers?"); } else if (farm.PlowedFields.Count != 0) { Console.WriteLine("1. Plowed Field"); Console.WriteLine(); Console.WriteLine("What type of field do you want to plant your sunflowers?"); } else if (farm.NaturalFields.Count != 0) { Console.WriteLine("2. Natural Field"); Console.WriteLine(); Console.WriteLine("What type of field do you want to plant your sunflowers?"); } else { Console.Clear(); Console.WriteLine("\n\n\n"); Console.WriteLine("There ain't no field for to plantin' your Sunflowers!"); Console.WriteLine("\n\n"); Console.WriteLine("Press enter to continue"); Console.ReadLine(); break; }; Console.Write("> "); string input2 = Console.ReadLine(); if (input2 != "" && int.TryParse(input2, out int choice2)) { switch (choice2) { case 1: if (farm.PlowedFields.Count != 0) { ChoosePlowedField.CollectInput(farm, new Sunflower()); } break; case 2: if (farm.NaturalFields.Count != 0) { ChooseNaturalfield.CollectInput(farm, new Sunflower()); } break; default: break; } } else { Console.Clear(); Console.WriteLine(); Console.WriteLine("You entered something that was not an option. And that's wrong. You're bad."); Console.WriteLine("\n\n"); Console.WriteLine("Press enter to continue"); Console.ReadLine(); } break; case 4: if (farm.NaturalFields.Count != 0) { ChooseNaturalfield.CollectInput(farm, new Wildflower()); break; } else { Console.Clear(); Console.WriteLine("\n\n\n"); Console.WriteLine("There ain't no field for to plantin' your Wildflowers!"); Console.WriteLine("\n\n"); Console.WriteLine("Press enter to continue"); Console.ReadLine(); break; } default: break; } } else { Console.Clear(); Console.WriteLine(); Console.WriteLine("You entered something that was not an option. And that's wrong. You're bad."); Console.WriteLine("\n\n"); Console.WriteLine("Press enter to continue"); Console.ReadLine(); } }
public static void CollectInput(Farm farm) { // make a list of available plant classes List <Plant> AvailablePlants = new List <Plant> { new Sesame(), new WildFlower(), new SunFlower() }; // make a menu that mirrors the list AvailablePlants Console.WriteLine("1. Sesame"); Console.WriteLine("2. Wild Flower"); Console.WriteLine("3. Sunflower"); Console.WriteLine(); Console.WriteLine("What are you buying today?"); Console.Write("> "); int choice = Int32.Parse(Console.ReadLine()); // make a new object of whatever type of plant the user chose dynamic chosenPlantType = Activator.CreateInstance(AvailablePlants[choice - 1].GetType()); Console.WriteLine(); Console.WriteLine("How many would you like to plant?"); Console.Write("> "); int qty = Int32.Parse(Console.ReadLine()); // Checks to see if the plant can be planted in BOTH Plowed AND Natural fields if (chosenPlantType is IAnyFieldDwelling) { if (qty != 1) { List <IResource> plants = MakeListOfPlants(qty, (IResource)chosenPlantType); ChooseBothField.CollectInput(farm, plants); } else { ChooseBothField.CollectInput(farm, (IResource)chosenPlantType); } } else if (chosenPlantType is IPlowedFieldDwelling) { if (qty != 1) { List <IResource> plants = MakeListOfPlants(qty, (IResource)chosenPlantType); ChoosePlowedField.CollectInput(farm, plants); } else { ChoosePlowedField.CollectInput(farm, (IResource)chosenPlantType); } } else { if (qty != 1) { List <IResource> plants = MakeListOfPlants(qty, (IResource)chosenPlantType); ChooseNaturalField.CollectInput(farm, plants); } else { ChooseNaturalField.CollectInput(farm, (IResource)chosenPlantType); } } }