public override void Unload() { if (!Main.dedServ) { TremorGlowMask.Unload(); } }
public override void Unload() { if (!Main.dedServ) { TremorGlowMask.Unload(); Main.itemTexture[3601] = Main.instance.OurLoad <Texture2D>(string.Concat(new object[] { "Images", Path.DirectorySeparatorChar, "Item_3601" })); for (int i = 1; i < 206; i++) { Main.buffTexture[i] = Main.instance.OurLoad <Texture2D>(string.Concat(new object[] { "Images", Path.DirectorySeparatorChar, "Buff_" + i })); } } }