コード例 #1
0
        protected static int GetMaterialIndex(Material m, List <TreeMaterial> materials, bool tileV)
        {
            for (int i = 0; i < materials.Count; i++)
            {
                if (materials[i].material == m)
                {
                    TreeMaterial local1 = materials[i];
                    local1.tileV |= tileV;
                    return(i);
                }
            }
            TreeMaterial item = new TreeMaterial {
                material = m,
                tileV    = tileV
            };

            materials.Add(item);
            return(materials.Count - 1);
        }
コード例 #2
0
        //
        // Used for mapping materials..
        //
        protected static int GetMaterialIndex(Material m, List <TreeMaterial> materials, bool tileV)
        {
            for (int i = 0; i < materials.Count; i++)
            {
                if (materials[i].material == m)
                {
                    // Tiling overrides non-tiling
                    materials[i].tileV |= tileV;
                    return(i);
                }
            }

            // not in list yet, add it..
            TreeMaterial tm = new TreeMaterial();

            tm.material = m;
            tm.tileV    = tileV;

            materials.Add(tm);
            return(materials.Count - 1);
        }
コード例 #3
0
 protected static int GetMaterialIndex(Material m, List<TreeMaterial> materials, bool tileV)
 {
     for (int i = 0; i < materials.Count; i++)
     {
         if (materials[i].material == m)
         {
             TreeMaterial local1 = materials[i];
             local1.tileV |= tileV;
             return i;
         }
     }
     TreeMaterial item = new TreeMaterial {
         material = m,
         tileV = tileV
     };
     materials.Add(item);
     return (materials.Count - 1);
 }