/// <summary> /// /// Draws GUIButton with passed parameters /// </summary> /// <param name="callbackEvent">Function that will be called when button is pressed</param> public void DrawButton(Texture2D normalTexture, Texture2D hoverTexture, Texture2D pressedTexture, Texture2D disabledTexture, GUIButtonState startState, ButtonPressedCallback callbackEvent, Rectangle rect) { GUIButton guiButton = new GUIButton(normalTexture, hoverTexture, pressedTexture, disabledTexture, callbackEvent, startState, rect); this.DrawButton(guiButton); }
/// <summary> /// /// Draws GUIButton with passed parameters /// </summary> /// <param name="callbackEvent">Function that will be called when button is pressed</param> public void DrawButton(Texture2D normalTexture, Texture2D hoverTexture, Texture2D pressedTexture, Texture2D disabledTexture, GUIButtonState startState, ButtonPressedCallback callbackEvent, Vector2 position, float width, float height) { GUIButton guiButton = new GUIButton(normalTexture, hoverTexture, pressedTexture, disabledTexture, callbackEvent, startState, position, width, height); this.DrawButton(guiButton); }