internal static void Setup() { if (!StudioAPI.InsideStudio) { return; } Logger.LogDebug($"{typeof(Configuration).FullName}.{nameof(Setup)}"); var harmony = Hooks.SetupHooks(); CharacterApi.CharacterReloaded += CharacterApi_CharacterReloaded; GameSpecificSetup(harmony); }
private static void CleanupHandler(object sender, EventArgs e) { Hooks.ResetTranslatingCallbacks(); }