/// <summary> /// The main entry point for the application. /// </summary> static void Main() { using (TransformedCollisionGame game = new TransformedCollisionGame()) { game.Run(); } }
public override void FinishedLaunching (UIApplication app) { // Fun begins.. using (TransformedCollisionGame game = new TransformedCollisionGame()) { game.Run (); } }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { game = new TransformedCollisionGame(); game.Run(); }
public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { game = new TransformedCollisionGame(); game.Run(); }
public override void FinishedLaunching(UIApplication app) { // Fun begins.. game = new TransformedCollisionGame(); game.Run(); }