コード例 #1
0
        /// <summary>  Takes an existing resource, and 'refreshes' it.  This
        /// generally means that the source of the resource is checked
        /// for changes according to some cache/check algorithm
        /// and if the resource changed, then the resource data is
        /// reloaded and re-parsed.
        /// *
        /// </summary>
        /// <param name="resource">resource to refresh
        /// *
        /// @throws ResourceNotFoundException if template not found
        /// from current source for this Resource
        /// @throws ParseErrorException if template cannot be parsed due
        /// to syntax (or other) error.
        /// @throws Exception if a problem in parse
        ///
        /// </param>
        /// <param name="encoding"></param>
        protected internal void RefreshResource(Resource resource, String encoding)
        {
            /*
             * The resource knows whether it needs to be checked
             * or not, and the resource's loader can check to
             * see if the source has been modified. If both
             * these conditions are true then we must reload
             * the input stream and parse it to make a new
             * AST for the resource.
             */
            if (resource.RequiresChecking())
            {
                /*
                 *  touch() the resource to reset the counters
                 */

                resource.Touch();

                if (resource.IsSourceModified())
                {
                    /*
                     *  now check encoding info.  It's possible that the newly declared
                     *  encoding is different than the encoding already in the resource
                     *  this strikes me as bad...
                     */

                    if (!resource.Encoding.Equals(encoding))
                    {
                        runtimeServices.Error(
                            string.Format("Declared encoding for template '{0}' is different on reload.  Old = '{1}'  New = '{2}",
                                          resource.Name, resource.Encoding, encoding));

                        resource.Encoding = encoding;
                    }

                    /*
                     *  read how old the resource is _before_
                     *  processing (=>reading) it
                     */
                    long howOldItWas = resource.ResourceLoader.GetLastModified(resource);

                    /*
                     *  read in the fresh stream and parse
                     */

                    resource.Process();

                    /*
                     *  now set the modification info and reset
                     *  the modification check counters
                     */

                    resource.LastModified = howOldItWas;
                }
            }
        }
コード例 #2
0
		/// <summary>  Takes an existing resource, and 'refreshes' it.  This
		/// generally means that the source of the resource is checked
		/// for changes according to some cache/check algorithm
		/// and if the resource changed, then the resource data is
		/// reloaded and re-parsed.
		/// *
		/// </summary>
		/// <param name="resource">resource to refresh
		/// *
		/// @throws ResourceNotFoundException if template not found
		/// from current source for this Resource
		/// @throws ParseErrorException if template cannot be parsed due
		/// to syntax (or other) error.
		/// @throws Exception if a problem in parse
		///
		/// </param>
		/// <param name="encoding"></param>
		protected internal void RefreshResource(Resource resource, String encoding)
		{
			/*
	    * The resource knows whether it needs to be checked
	    * or not, and the resource's loader can check to
	    * see if the source has been modified. If both
	    * these conditions are true then we must reload
	    * the input stream and parse it to make a new
	    * AST for the resource.
	    */
			if (resource.RequiresChecking())
			{
				/*
		*  touch() the resource to reset the counters
		*/

				resource.Touch();

				if (resource.IsSourceModified())
				{
					/*
		    *  now check encoding info.  It's possible that the newly declared
		    *  encoding is different than the encoding already in the resource
		    *  this strikes me as bad...
		    */

					if (!resource.Encoding.Equals(encoding))
					{
						runtimeServices.Error(
							string.Format("Declared encoding for template '{0}' is different on reload.  Old = '{1}'  New = '{2}",
							              resource.Name, resource.Encoding, encoding));

						resource.Encoding = encoding;
					}

					/*
		    *  read how old the resource is _before_
		    *  processing (=>reading) it
		    */
					long howOldItWas = resource.ResourceLoader.GetLastModified(resource);

					/*
		    *  read in the fresh stream and parse
		    */

					resource.Process();

					/*
		    *  now set the modification info and reset
		    *  the modification check counters
		    */

					resource.LastModified = howOldItWas;
				}
			}
		}
コード例 #3
0
        /// <summary>
        /// Loads a resource from the current set of resource loaders
        /// </summary>
        /// <param name="resourceName">The name of the resource to retrieve.</param>
        /// <param name="resourceType">The type of resource (<code>Template</code>,
        /// <code>Content</code>, etc.).
        /// </param>
        /// <param name="encoding"> The character encoding to use.</param>
        /// <returns>Resource with the template parsed and ready.
        /// @throws ResourceNotFoundException if template not found
        /// from any available source.
        /// @throws ParseErrorException if template cannot be parsed due
        /// to syntax (or other) error.
        /// @throws Exception if a problem in parse
        /// </returns>
        protected internal Resource LoadResource(String resourceName, ResourceType resourceType, String encoding)
        {
            Resource resource = ResourceFactory.GetResource(resourceName, resourceType);

            resource.RuntimeServices = runtimeServices;

            resource.Name     = resourceName;
            resource.Encoding = encoding;

            /*
             * Now we have to try to find the appropriate
             * loader for this resource. We have to cycle through
             * the list of available resource loaders and see
             * which one gives us a stream that we can use to
             * make a resource with.
             */

            long howOldItWas = 0;             // Initialize to avoid warnings

            ResourceLoader resourceLoader = null;

            for (int i = 0; i < resourceLoaders.Count; i++)
            {
                resourceLoader          = (ResourceLoader)resourceLoaders[i];
                resource.ResourceLoader = resourceLoader;

                /*
                 *  catch the ResourceNotFound exception
                 *  as that is ok in our new multi-loader environment
                 */

                try
                {
                    if (resource.Process())
                    {
                        /*
                         *  FIXME  (gmj)
                         *  moved in here - technically still
                         *  a problem - but the resource needs to be
                         *  processed before the loader can figure
                         *  it out due to to the new
                         *  multi-path support - will revisit and fix
                         */

                        if (logWhenFound)
                        {
                            runtimeServices.Info(
                                string.Format("ResourceManager : found {0} with loader {1}", resourceName, resourceLoader.ClassName));
                        }

                        howOldItWas = resourceLoader.GetLastModified(resource);
                        break;
                    }
                }
                catch (ResourceNotFoundException)
                {
                    /*
                     *  that's ok - it's possible to fail in
                     *  multi-loader environment
                     */
                }
            }

            /*
             * Return null if we can't find a resource.
             */
            if (resource.Data == null)
            {
                throw new ResourceNotFoundException(string.Format("Unable to find resource '{0}'", resourceName));
            }

            /*
             *  some final cleanup
             */

            resource.LastModified = howOldItWas;

            resource.ModificationCheckInterval = resourceLoader.ModificationCheckInterval;

            resource.Touch();

            return(resource);
        }