// firstDocID is ignored since nextDoc() sets 'doc' public /*protected internal*/ override bool Score(Collector c, int end, int firstDocID) { c.SetScorer(this); while (doc < end) { // for docs in window c.Collect(doc); // collect score if (++pointer >= pointerMax) { pointerMax = termDocs.Read(docs, freqs); // refill buffers if (pointerMax != 0) { pointer = 0; } else { termDocs.Close(); // close stream doc = System.Int32.MaxValue; // set to sentinel value return(false); } } doc = docs[pointer]; } return(true); }
// firstDocID is ignored since nextDoc() sets 'doc' public /*protected internal*/ override bool Score(Collector c, int end, int firstDocID) { c.SetScorer(this); while (doc < end) { // for docs in window c.Collect(doc); // collect score if (++pointer >= pointerMax) { pointerMax = termDocs.Read(docs, freqs); // refill buffers if (pointerMax != 0) { pointer = 0; } else { termDocs.Close(); // close stream doc = System.Int32.MaxValue; // set to sentinel value return false; } } doc = docs[pointer]; } return true; }
public override void SetScorer(Scorer scorer) { // Set a ScoreCachingWrappingScorer in case the wrapped Collector will call // score() also. this.scorer = new ScoreCachingWrappingScorer(scorer); c.SetScorer(this.scorer); }
/// <summary>Scores and collects all matching documents.</summary> /// <param name="collector">The collector to which all matching documents are passed through.</param> public override void Score(Collector collector) { collector.SetScorer(this); while (NextDoc() != NO_MORE_DOCS) { collector.Collect(currentDoc); } }
private void SearchWithFilter(IndexReader reader, Weight weight, Filter filter, Collector collector) { System.Diagnostics.Debug.Assert(filter != null); Scorer scorer = weight.Scorer(reader, true, false); if (scorer == null) { return; } int docID = scorer.DocID(); System.Diagnostics.Debug.Assert(docID == -1 || docID == DocIdSetIterator.NO_MORE_DOCS); // CHECKME: use ConjunctionScorer here? DocIdSet filterDocIdSet = filter.GetDocIdSet(reader); if (filterDocIdSet == null) { // this means the filter does not accept any documents. return; } DocIdSetIterator filterIter = filterDocIdSet.Iterator(); if (filterIter == null) { // this means the filter does not accept any documents. return; } int filterDoc = filterIter.NextDoc(); int scorerDoc = scorer.Advance(filterDoc); collector.SetScorer(scorer); while (true) { if (scorerDoc == filterDoc) { // Check if scorer has exhausted, only before collecting. if (scorerDoc == DocIdSetIterator.NO_MORE_DOCS) { break; } collector.Collect(scorerDoc); filterDoc = filterIter.NextDoc(); scorerDoc = scorer.Advance(filterDoc); } else if (scorerDoc > filterDoc) { filterDoc = filterIter.Advance(scorerDoc); } else { scorerDoc = scorer.Advance(filterDoc); } } }
/// <summary>Expert: Collects matching documents in a range. Hook for optimization. /// Note that <see cref="NextDoc()" /> must be called once before this method is called /// for the first time. /// </summary> /// <param name="collector">The collector to which all matching documents are passed through. /// </param> /// <param name="max">Do not score documents past this. /// </param> /// <param name="firstDocID"></param> /// <returns> true if more matching documents may remain. /// </returns> public /*protected internal*/ override bool Score(Collector collector, int max, int firstDocID) { // firstDocID is ignored since nextDoc() sets 'currentDoc' collector.SetScorer(this); while (currentDoc < max) { collector.Collect(currentDoc); if (NextDoc() == NO_MORE_DOCS) { return(false); } } return(true); }
// firstDocID is ignored since nextDoc() initializes 'current' public /*protected internal*/ override bool Score(Collector collector, int max, int firstDocID) { bool more; Bucket tmp; BucketScorer bs = new BucketScorer(); // The internal loop will set the score and doc before calling collect. collector.SetScorer(bs); do { bucketTable.first = null; while (current != null) { // more queued // check prohibited & required if ((current.bits & prohibitedMask) == 0 && (current.bits & requiredMask) == requiredMask) { if (current.doc >= max) { tmp = current; current = current.next; tmp.next = bucketTable.first; bucketTable.first = tmp; continue; } if (current.coord >= minNrShouldMatch) { bs.score = current.score * coordFactors[current.coord]; bs.doc = current.doc; collector.Collect(current.doc); } } current = current.next; // pop the queue } if (bucketTable.first != null) { current = bucketTable.first; bucketTable.first = current.next; return(true); } // refill the queue more = false; end += BucketTable.SIZE; for (SubScorer sub = scorers; sub != null; sub = sub.next) { int subScorerDocID = sub.scorer.DocID(); if (subScorerDocID != NO_MORE_DOCS) { more |= sub.scorer.Score(sub.collector, end, subScorerDocID); } } current = bucketTable.first; }while (current != null || more); return(false); }
// firstDocID is ignored since nextDoc() initializes 'current' public /*protected internal*/ override bool Score(Collector collector, int max, int firstDocID) { bool more; Bucket tmp; BucketScorer bs = new BucketScorer(); // The internal loop will set the score and doc before calling collect. collector.SetScorer(bs); do { bucketTable.first = null; while (current != null) { // more queued // check prohibited & required if ((current.bits & prohibitedMask) == 0 && (current.bits & requiredMask) == requiredMask) { if (current.doc >= max) { tmp = current; current = current.next; tmp.next = bucketTable.first; bucketTable.first = tmp; continue; } if (current.coord >= minNrShouldMatch) { bs.score = current.score * coordFactors[current.coord]; bs.doc = current.doc; collector.Collect(current.doc); } } current = current.next; // pop the queue } if (bucketTable.first != null) { current = bucketTable.first; bucketTable.first = current.next; return true; } // refill the queue more = false; end += BucketTable.SIZE; for (SubScorer sub = scorers; sub != null; sub = sub.next) { int subScorerDocID = sub.scorer.DocID(); if (subScorerDocID != NO_MORE_DOCS) { more |= sub.scorer.Score(sub.collector, end, subScorerDocID); } } current = bucketTable.first; } while (current != null || more); return false; }
private void SearchWithFilter(IndexReader reader, Weight weight, Filter filter, Collector collector) { System.Diagnostics.Debug.Assert(filter != null); Scorer scorer = weight.Scorer(reader, true, false); if (scorer == null) { return ; } int docID = scorer.DocID(); System.Diagnostics.Debug.Assert(docID == - 1 || docID == DocIdSetIterator.NO_MORE_DOCS); // CHECKME: use ConjunctionScorer here? DocIdSet filterDocIdSet = filter.GetDocIdSet(reader); if (filterDocIdSet == null) { // this means the filter does not accept any documents. return ; } DocIdSetIterator filterIter = filterDocIdSet.Iterator(); if (filterIter == null) { // this means the filter does not accept any documents. return ; } int filterDoc = filterIter.NextDoc(); int scorerDoc = scorer.Advance(filterDoc); collector.SetScorer(scorer); while (true) { if (scorerDoc == filterDoc) { // Check if scorer has exhausted, only before collecting. if (scorerDoc == DocIdSetIterator.NO_MORE_DOCS) { break; } collector.Collect(scorerDoc); filterDoc = filterIter.NextDoc(); scorerDoc = scorer.Advance(filterDoc); } else if (scorerDoc > filterDoc) { filterDoc = filterIter.Advance(scorerDoc); } else { scorerDoc = scorer.Advance(filterDoc); } } }
/// <summary>Expert: Collects matching documents in a range. Hook for optimization. /// Note that <see cref="NextDoc()" /> must be called once before this method is called /// for the first time. /// </summary> /// <param name="collector">The collector to which all matching documents are passed through. /// </param> /// <param name="max">Do not score documents past this. /// </param> /// <param name="firstDocID"></param> /// <returns> true if more matching documents may remain. /// </returns> public /*protected internal*/ override bool Score(Collector collector, int max, int firstDocID) { // firstDocID is ignored since nextDoc() sets 'currentDoc' collector.SetScorer(this); while (currentDoc < max) { collector.Collect(currentDoc); if (NextDoc() == NO_MORE_DOCS) { return false; } } return true; }
public override void SetScorer(Scorer scorer) { collector.SetScorer(scorer); }