コード例 #1
0
        public Plugin()
        {
            if (TrainDatParser == null)
            {
                TrainDatParser = new TrainDatParser(this);
            }

            if (ExtensionsCfgParser == null)
            {
                ExtensionsCfgParser = new ExtensionsCfgParser(this);
            }

            if (SoundCfgParser == null)
            {
                SoundCfgParser  = new SoundCfgParser(this);
                BVE2SoundParser = new BVE2SoundParser(this);
                BVE4SoundParser = new BVE4SoundParser(this);
                SoundXmlParser  = new SoundXmlParser(this);
            }

            if (PanelCfgParser == null)
            {
                PanelCfgParser         = new PanelCfgParser(this);
                Panel2CfgParser        = new Panel2CfgParser(this);
                PanelXmlParser         = new PanelXmlParser(this);
                PanelAnimatedXmlParser = new PanelAnimatedXmlParser(this);
            }

            if (TrainXmlParser == null)
            {
                TrainXmlParser = new TrainXmlParser(this);
            }
        }
コード例 #2
0
ファイル: SoundCfg.Bve2.cs プロジェクト: Gaborboy95/OpenBVE
        /// <summary>Loads the sound set for a BVE2 based train</summary>
        /// <param name="train">The train</param>
        internal void Parse(TrainBase train)
        {
            // set sound positions and radii
            Vector3 front  = new Vector3(0.0, 0.0, 0.5 * train.Cars[train.DriverCar].Length);
            Vector3 center = Vector3.Zero;
            Vector3 left   = new Vector3(-1.3, 0.0, 0.0);
            Vector3 right  = new Vector3(1.3, 0.0, 0.0);
            Vector3 cab    = new Vector3(-train.Cars[train.DriverCar].Driver.X, train.Cars[train.DriverCar].Driver.Y, train.Cars[train.DriverCar].Driver.Z - 0.5);
            Vector3 panel  = new Vector3(train.Cars[train.DriverCar].Driver.X, train.Cars[train.DriverCar].Driver.Y, train.Cars[train.DriverCar].Driver.Z + 1.0);

            // load sounds for driver's car
            train.SafetySystems.StationAdjust.AdjustAlarm = new CarSound(Plugin.currentHost, train.TrainFolder, "Adjust.wav", SoundCfgParser.tinyRadius, panel);
            train.Cars[train.DriverCar].CarBrake.Release  = new CarSound(Plugin.currentHost, train.TrainFolder, "Brake.wav", SoundCfgParser.smallRadius, center);
            train.SafetySystems.PassAlarm.Sound           = new CarSound(Plugin.currentHost, train.TrainFolder, "Halt.wav", SoundCfgParser.tinyRadius, cab);
            Plugin.currentHost.RegisterSound(Path.CombineFile(train.TrainFolder, "Klaxon0.wav"), SoundCfgParser.smallRadius, out var loopSound);
            train.Cars[train.DriverCar].Horns[0].LoopSound     = loopSound as SoundBuffer;
            train.Cars[train.DriverCar].Horns[0].Loop          = false;
            train.Cars[train.DriverCar].Horns[0].SoundPosition = front;
            if (train.Cars[train.DriverCar].Horns[0].LoopSound == null)
            {
                Plugin.currentHost.RegisterSound(Path.CombineFile(train.TrainFolder, "Klaxon.wav"), SoundCfgParser.smallRadius, out var loopSound1);
                train.Cars[train.DriverCar].Horns[0].LoopSound = loopSound1 as SoundBuffer;
            }
            Plugin.currentHost.RegisterSound(Path.CombineFile(train.TrainFolder, "Klaxon1.wav"), SoundCfgParser.smallRadius, out var loopSound2);
            train.Cars[train.DriverCar].Horns[1].LoopSound     = loopSound2 as SoundBuffer;
            train.Cars[train.DriverCar].Horns[1].Loop          = false;
            train.Cars[train.DriverCar].Horns[1].SoundPosition = front;
            Plugin.currentHost.RegisterSound(Path.CombineFile(train.TrainFolder, "Klaxon2.wav"), SoundCfgParser.smallRadius, out var loopSound3);
            train.Cars[train.DriverCar].Horns[2].LoopSound     = loopSound3 as SoundBuffer;
            train.Cars[train.DriverCar].Horns[2].Loop          = true;
            train.Cars[train.DriverCar].Horns[2].SoundPosition = front;
            train.SafetySystems.PilotLamp.OnSound = new CarSound(Plugin.currentHost, train.TrainFolder, "Leave.wav", SoundCfgParser.tinyRadius, cab);
            // load sounds for all cars
            for (int i = 0; i < train.Cars.Length; i++)
            {
                Vector3 frontaxle = new Vector3(0.0, 0.0, train.Cars[i].FrontAxle.Position);
                Vector3 rearaxle  = new Vector3(0.0, 0.0, train.Cars[i].RearAxle.Position);
                train.Cars[i].CarBrake.Air     = new CarSound(Plugin.currentHost, train.TrainFolder, "Air.wav", SoundCfgParser.smallRadius, center);
                train.Cars[i].CarBrake.AirHigh = new CarSound(Plugin.currentHost, train.TrainFolder, "AirHigh.wav", SoundCfgParser.smallRadius, center);
                train.Cars[i].CarBrake.AirZero = new CarSound(Plugin.currentHost, train.TrainFolder, "AirZero.wav", SoundCfgParser.smallRadius, center);
                if (train.Cars[i].CarBrake.brakeType == BrakeType.Main)
                {
                    train.Cars[i].CarBrake.airCompressor.EndSound   = new CarSound(Plugin.currentHost, train.TrainFolder, "CpEnd.wav", SoundCfgParser.mediumRadius, center);
                    train.Cars[i].CarBrake.airCompressor.LoopSound  = new CarSound(Plugin.currentHost, train.TrainFolder, "CpLoop.wav", SoundCfgParser.mediumRadius, center);
                    train.Cars[i].CarBrake.airCompressor.StartSound = new CarSound(Plugin.currentHost, train.TrainFolder, "CpStart.wav", SoundCfgParser.mediumRadius, center);
                }
                train.Cars[i].Doors[0].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorClsL.wav", SoundCfgParser.smallRadius, left);
                train.Cars[i].Doors[1].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorClsR.wav", SoundCfgParser.smallRadius, right);
                if (train.Cars[i].Doors[0].CloseSound.Buffer == null)
                {
                    train.Cars[i].Doors[0].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorCls.wav", SoundCfgParser.smallRadius, left);
                }
                if (train.Cars[i].Doors[1].CloseSound.Buffer == null)
                {
                    train.Cars[i].Doors[1].CloseSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorCls.wav", SoundCfgParser.smallRadius, right);
                }
                train.Cars[i].Doors[0].OpenSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorOpnL.wav", SoundCfgParser.smallRadius, left);
                train.Cars[i].Doors[1].OpenSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorOpnR.wav", SoundCfgParser.smallRadius, right);
                if (train.Cars[i].Doors[0].OpenSound.Buffer == null)
                {
                    train.Cars[i].Doors[0].OpenSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorOpn.wav", SoundCfgParser.smallRadius, left);
                }
                if (train.Cars[i].Doors[1].OpenSound.Buffer == null)
                {
                    train.Cars[i].Doors[1].OpenSound = new CarSound(Plugin.currentHost, train.TrainFolder, "DoorOpn.wav", SoundCfgParser.smallRadius, right);
                }
                train.Handles.EmergencyBrake.ApplicationSound = new CarSound(Plugin.currentHost, train.TrainFolder, "EmrBrake.wav", SoundCfgParser.mediumRadius, center);
                train.Cars[i].Sounds.Flange         = SoundCfgParser.TryLoadSoundDictionary(train.TrainFolder, "Flange", ".wav", center, SoundCfgParser.mediumRadius);
                train.Cars[i].Sounds.Loop           = new CarSound(Plugin.currentHost, train.TrainFolder, "Loop.wav", SoundCfgParser.mediumRadius, center);
                train.Cars[i].FrontAxle.PointSounds = new[]
                {
                    new CarSound(Plugin.currentHost, train.TrainFolder, "Point.wav", SoundCfgParser.smallRadius, frontaxle)
                };
                train.Cars[i].RearAxle.PointSounds = new[]
                {
                    new CarSound(Plugin.currentHost, train.TrainFolder, "Point.wav", SoundCfgParser.smallRadius, rearaxle)
                };
                train.Cars[i].CarBrake.Rub   = new CarSound(Plugin.currentHost, train.TrainFolder, "Rub.wav", SoundCfgParser.mediumRadius, center);
                train.Cars[i].Sounds.Run     = SoundCfgParser.TryLoadSoundDictionary(train.TrainFolder, "Run", ".wav", center, SoundCfgParser.mediumRadius);
                train.Cars[i].Sounds.SpringL = new CarSound(Plugin.currentHost, train.TrainFolder, "SpringL.wav", SoundCfgParser.smallRadius, left);
                train.Cars[i].Sounds.SpringR = new CarSound(Plugin.currentHost, train.TrainFolder, "SpringR.wav", SoundCfgParser.smallRadius, right);
                // motor sound
                if (train.Cars[i].Specs.IsMotorCar)
                {
                    System.Globalization.CultureInfo Culture = System.Globalization.CultureInfo.InvariantCulture;
                    train.Cars[i].Sounds.Motor.Position = center;
                    for (int j = 0; j < train.Cars[i].Sounds.Motor.Tables.Length; j++)
                    {
                        for (int k = 0; k < train.Cars[i].Sounds.Motor.Tables[j].Entries.Length; k++)
                        {
                            int idx = train.Cars[i].Sounds.Motor.Tables[j].Entries[k].SoundIndex;
                            if (idx >= 0)
                            {
                                CarSound snd = new CarSound(Plugin.currentHost, train.TrainFolder, "Motor" + idx.ToString(Culture) + ".wav", SoundCfgParser.mediumRadius, center);
                                train.Cars[i].Sounds.Motor.Tables[j].Entries[k].Buffer = snd.Buffer;
                            }
                        }
                    }
                }
            }
        }