public void Close() { if (LoadingExtension.Instance != null) { var uiView = UIView.GetAView(); var trafficManager = uiView.FindUIComponent("UITrafficManager"); if (trafficManager != null) { Log._Debug("Hiding TM UI"); trafficManager.Hide(); } else { Log._Debug("Hiding TM UI: null!"); } UITrafficManager.deactivateButtons(); TrafficManagerTool.SetToolMode(ToolMode.None); LoadingExtension.Instance.SetToolMode(TrafficManagerMode.None); _uiShown = false; } else { Log._Debug("TM UI Close: LoadingExtension.Instance is null!"); } }
internal void RebuildMenu() { Close(); if (menu != null) { UnityEngine.Object.Destroy(menu); } var uiView = UIView.GetAView(); menu = (UITrafficManager)uiView.AddUIComponent(typeof(UITrafficManager)); }
public void Close() { var uiView = UIView.GetAView(); GetMenu().Hide(); UITrafficManager.deactivateButtons(); TrafficManagerTool.SetToolMode(ToolMode.None); LoadingExtension.SetToolMode(TrafficManagerMode.None); _uiShown = false; button.UpdateSprites(); }
public UIBase() { Log._Debug("##### Initializing UIBase."); // Get the UIView object. This seems to be the top-level object for most // of the UI. var uiView = UIView.GetAView(); // Add a new button to the view. button = (UIMainMenuButton)uiView.AddUIComponent(typeof(UIMainMenuButton)); // add the menu menu = (UITrafficManager)uiView.AddUIComponent(typeof(UITrafficManager)); }
public void Close() { if (LoadingExtension.Instance != null) { var uiView = UIView.GetAView(); var trafficManager = uiView.FindUIComponent("UITrafficManager"); if (trafficManager != null) { Destroy(trafficManager); } UITrafficManager.deactivateButtons(); TrafficLightTool.SetToolMode(ToolMode.None); LoadingExtension.Instance.SetToolMode(TrafficManagerMode.None); _uiShown = false; } }
public static void SetToolMode(ToolMode mode) { //Log._Debug($"SetToolMode: {mode}"); if (mode == ToolMode.None) { #if !TAM UITrafficManager.deactivateButtons(); #endif } bool toolModeChanged = (mode != _toolMode); if (toolModeChanged && activeSubTool != null) { if ((_toolMode == ToolMode.TimedLightsSelectNode || _toolMode == ToolMode.TimedLightsShowLights || _toolMode == ToolMode.TimedLightsAddNode || _toolMode == ToolMode.TimedLightsRemoveNode)) // TODO refactor to SubToolMode { if (mode != ToolMode.TimedLightsSelectNode && mode != ToolMode.TimedLightsShowLights && mode != ToolMode.TimedLightsAddNode && mode != ToolMode.TimedLightsRemoveNode) { activeSubTool.Cleanup(); } } else { activeSubTool.Cleanup(); } } _toolMode = mode; SelectedNodeId = 0; SelectedSegmentId = 0; activeSubTool = null; //Log._Debug($"Getting activeSubTool for mode {_toolMode} {subTools.Count}"); activeSubTool = subTools[(int)_toolMode]; //subTools.TryGetValue((int)_toolMode, out activeSubTool); //Log._Debug($"activeSubTool is now {activeSubTool}"); if (toolModeChanged && activeSubTool != null) { activeSubTool.OnActivate(); } }