public static void SetLaneConnectorEnabled(bool newValue)
        {
            Options.laneConnectorEnabled = newValue;
            Options.RebuildMenu();

            if (_enableLaneConnectorToggle != null)
            {
                _enableLaneConnectorToggle.isChecked = newValue;
            }

            if (!newValue)
            {
                OptionsOverlaysTab.SetConnectedLanesOverlay(false);
            }
        }
コード例 #2
0
        private static void OnLaneConnectorEnabledChanged(bool val)
        {
            if (!Options.IsGameLoaded())
            {
                return;
            }

            bool changed = val != Options.laneConnectorEnabled;

            if (!changed)
            {
                return;
            }

            Options.MenuRebuildRequired  = true;
            Options.laneConnectorEnabled = val;
            RoutingManager.Instance.RequestFullRecalculation();

            if (!val)
            {
                OptionsOverlaysTab.SetConnectedLanesOverlay(false);
            }
        }