//------------------------------------------------------------------ public override void Draw(GameTime gameTime) { Road.GenerateFluidObstacles(spriteBatch); Fluid.SetScene(Road.Obstacles); Fluid.SetSpeed(Road.Player.Velocity); // * elapsed Fluid.Update(); Road.DrawRoad(spriteBatch); Fluid.Render(); //Fluid.Draw();//dh as in earlier version Road.Draw(spriteBatch); }