public GraphicsController(Map world, Action updateWorldHandler) { this.CursorVisible = false; this.gameWorld = world; this.updateWorldHandler = updateWorldHandler; this.cameraService = new CameraService(); this.textDrawingService = new TextDrawingService(); this.fpsCounter = new FpsCounter(); this.drawingService = new DrawingService(this.cameraService, this.textDrawingService); this.vehicleFinder = new VehicleFinder(); TexturesLoader.InitTextures(); }
public DrawingService(CameraService camServ, TextDrawingService textServ) { this.cameraService = camServ; this.textDrawingService = textServ; }