/// <summary> /// Speech recognized handler /// </summary> /// <param name="recognized"></param> private void SpeechRecognizedHandler(sr.SpeechRecognized recognized) { TimeSpan sinceTalk = DateTime.Now - Talker.lastSpoken; if (sinceTalk.TotalSeconds < SpeechRecognizerTalkerBlackoutSec) { Tracer.Trace("SpeechRecognizedHandler in blackout at " + sinceTalk.TotalSeconds + " sec"); return; } int angle = Direction.to180fromRad(-recognized.Body.Angle); string commandText = recognized.Body.Text; string commandSemantics = recognized.Body.Semantics.ValueString; double confidence = Math.Round(recognized.Body.Confidence, 3); // 0 to 1, usually around 0.97 for successfully recognized commands //Tracer.Trace("**************************************** SpeechRecognizedHandler **************************************** "); //Tracer.Trace("speech '" + commandText + "'=>'" + commandSemantics + "' at " + angle + " degrees, confidence " + confidence); // find the handler based on semantics: SpeechRecognizerDictionaryItem srdi = (from di in speechRecognizerDictionary where di.semantics == commandSemantics select di).FirstOrDefault(); // usually Confidence is 0.95-0.99 if (srdi != null && recognized.Body.Confidence > srdi.minimumRequiredConfidence) { VoiceCommandState state = _state.VoiceCommandState; state.TimeStamp = DateTime.Now; state.Text = commandText; state.Semantics = commandSemantics; state.ConfidencePercent = (int)Math.Round(confidence * 100.0f); state.Direction = angle; LogHistory(1, "speech '" + commandText + "'=>'" + commandSemantics + "' at " + angle + " deg, " + confidence); // now call the handler: srdi.handler(srdi, angle); } else if (confidence > 0.5d) { LogHistory(3, "rejected '" + commandText + "'=>'" + commandSemantics + "' at " + angle + " deg, " + confidence); Talker.Say(10, "Homm"); // not enough confidence } //setPan(angle); //setTilt(0); }