コード例 #1
0
        ///// <summary>
        ///// </summary>
        //public void readMission()
        //{
        //    if (File.Exists(missionFilename))
        //    {
        //        using (TextReader reader = new StreamReader(missionFilename))
        //        {
        //            string line;
        //            while ((line = reader.ReadLine()) != null)
        //            {
        //                Tracer.Trace(line);
        //            }
        //        }
        //    }
        //}

        /// <summary>
        /// creates a RoutePlan, based on mapper's robotDirection and cells on the geo plane (using _mapper.geoCellAt()); analyses obstacles (busy cells)
        /// </summary>
        /// <returns></returns>
        public RoutePlan planRoute()
        {
            DateTime started = DateTime.Now;

            RoutePlan plan = new RoutePlan();

            // note: _mapper.robotDirection.distanceToGoalMeters may contain distance to goal, in which case a shorter leg going straight to and ending at goal wins

            if (_mapper.robotDirection.heading.HasValue)
            {
                double?distanceToGoalMeters = _mapper.robotDirection.distanceToGoalMeters;

                lock (this)
                {
                    try
                    {
                        cellPaths.Clear();

                        double sweepAngleHalf = sweepAngleNormal / 2.0d;

                        double goalBearingRelative = 0.0d;  // straight in front is default

                        if (_mapper.robotDirection.bearing.HasValue)
                        {
                            goalBearingRelative = (double)_mapper.robotDirection.turnRelative;
                        }

                        if (Math.Abs(goalBearingRelative) > sweepAngleHalf)
                        {
                            // robot is pointing away from the goal, make him turn towards the goal first:

                            plan.bestHeading = Direction.to360(_mapper.robotDirection.course + goalBearingRelative);
                            plan.legMeters   = null;
                            plan.closestObstacleAlongBestPathMeters = _mapper.robotState.robotLengthMeters / 2.0d;
                        }
                        else
                        {
                            int nsteps = (int)Math.Round(sweepAngleHalf / raySweepDegrees);

                            for (int i = -nsteps; i < nsteps; i++)
                            {
                                double pathHeadingRelative = raySweepDegrees * i;

                                Direction dir = new Direction()
                                {
                                    heading = _mapper.robotDirection.heading, bearingRelative = pathHeadingRelative
                                };                                                                                                                      // related to robot heading;

                                CellPath cellPath = shootRay(dir);

                                cellPath.firstHeadingRelative = pathHeadingRelative;

                                cellPaths.Add(cellPath);
                            }

                            // order (low to high) paths based on their length and deviation from the goal bearing - using pathRatingFunction():
                            CellPath bestPath = cellPaths.OrderBy(c => pathRatingFunction(c, goalBearingRelative, distanceToGoalMeters, sweepAngleHalf)).Last();

                            bestPath.isBest = true;

                            plan.bestHeading = Direction.to360(_mapper.robotDirection.course + bestPath.firstHeadingRelative);
                            plan.legMeters   = bestPath.lengthMeters;
                            plan.closestObstacleAlongBestPathMeters = bestPath.lengthMeters - _mapper.robotState.robotLengthMeters / 2.0d;
                        }
                    }
                    catch (Exception exc)
                    {
                        Console.WriteLine("planRoute() - " + exc);
                    }
                }
            }

            plan.timeSpentPlanning = DateTime.Now - started;

            return(plan);
        }
コード例 #2
0
        /// <summary>
        /// Transitions to the most appropriate state.
        /// </summary>
        /// <param name="distance">closest obstacle in corridor ahead</param>
        private void UpdateMovingState(RoutePlan plan)
        {
            LogInfo("TrackRoamerBehaviorsService:UpdateMovingState()   Countdown=" + _state.Countdown + "   MovingState=" + _state.MovingState);

            // at this point constraints and allowable speeds and distances are known and stored in _state.collisionState
            // we must use them while executing the plan.

            //if (_state.Countdown > 0)
            //{
            //    _state.Countdown--;
            //    //_state.Countdown = 0;
            //}
            //else

            // based on MetaState, go to the MetaState...() method - which may change the MovingState appropriately
            if (_state.IsUnknown || _state.MovingState == MovingState.Unable)
            {
                MetaStateStartMapping(plan);
            }
            else if (_state.IsMoving)
            {
                MetaStateMove(plan);
            }
            else if (_state.IsMapping)
            {
                MetaStateMap(plan);
            }
        }
コード例 #3
0
        protected void GenerateTop(sicklrf.State laserData, int fieldOfView, RoutePlan plan)
        {
            //lock (lockStatusGraphics)
            //{

            if (currentStatusGraphics != null)
            {
                bool haveLaser = laserData != null && laserData.DistanceMeasurements != null && (DateTime.Now - _laserData.TimeStamp).TotalSeconds < 2.0d;

                //Bitmap bmp = (_state.MovingState == MovingState.MapSouth) ? currentStatusGraphics.statusBmp : currentStatusGraphics.northBmp;
                //Bitmap bmp = currentStatusGraphics.statusBmp;
                Bitmap bmp = currentStatusGraphics.northBmp;

                lock (bmp)
                {
                    using (Graphics g = Graphics.FromImage(bmp))
                    {
                        g.Clear(Color.LightGray);

                        List<Lbl> labels = new List<Lbl>();

                        if (haveLaser)
                        {
                            double angularOffset = -90 + laserData.AngularRange / 2.0;
                            double piBy180 = Math.PI / 180.0;
                            double halfAngle = laserData.AngularResolution / 2.0;
                            double drangeMax = 0.0d;

                            GraphicsPath path = new GraphicsPath();

                            // make two passes, drawing laser data and label every 20th range:
                            for (int pass = 1; pass <= 2; pass++)
                            {
                                for (int i = 0; i < laserData.DistanceMeasurements.Length; i++)
                                {
                                    int range = laserData.DistanceMeasurements[i];
                                    if (range > 0 && range < 8192)
                                    {
                                        double angle = i * laserData.AngularResolution - angularOffset;
                                        double lowAngle = (angle - halfAngle) * piBy180;
                                        double highAngle = (angle + halfAngle) * piBy180;

                                        double drange = range * StatusGraphics.scale;

                                        float lx = (float)(StatusGraphics.xCenter + drange * Math.Cos(lowAngle));
                                        float ly = (float)(StatusGraphics.xCenter - drange * Math.Sin(lowAngle));
                                        float hx = (float)(StatusGraphics.xCenter + drange * Math.Cos(highAngle));
                                        float hy = (float)(StatusGraphics.xCenter - drange * Math.Sin(highAngle));

                                        if (pass == 1)
                                        {
                                            // on the first pass just add lines to the Path and calculate the max range:
                                            if (i == 0)
                                            {
                                                path.AddLine(StatusGraphics.xCenter, StatusGraphics.imageHeight, lx, ly);
                                            }
                                            path.AddLine(lx, ly, hx, hy);

                                            drangeMax = Math.Max(drangeMax, drange);
                                        }
                                        else
                                        {
                                            // on the second pass draw the perimeter and label every 20th range:
                                            g.DrawLine(Pens.DarkBlue, lx, ly, hx, hy);

                                            if (i > 0 && i % 20 == 0 && i < laserData.DistanceMeasurements.Length - 10)
                                            {
                                                float llx = (float)(StatusGraphics.xCenter + drangeMax * 1.3f * Math.Cos(lowAngle));
                                                float lly = (float)(StatusGraphics.xCenter - drangeMax * 1.3f * Math.Sin(lowAngle));
                                                double roundRange = Math.Round(range / 1000.0d, 1); // meters
                                                string str = "" + roundRange;
                                                labels.Add(new Lbl() { label = str, lx = llx, ly = lly, brush = Brushes.Black });
                                            }
                                        }
                                    }
                                }

                                if (pass == 1)
                                {
                                    // draw the laser sweep on the first pass:
                                    g.FillPath(Brushes.White, path);
                                }
                            }
                        }

                        // draw important decision-influencing boundaries:
                        float startAngle = -150.0f;
                        float sweepAngle = 120.0f;

                        // the "stop moving" distance:
                        float radius = (float)(ObstacleDistanceMm * StatusGraphics.scale);
                        //g.DrawRectangle(Pens.Red, xCenter - radius, imageHeight - radius, radius * 2, radius * 2);
                        g.DrawArc(Pens.Red, StatusGraphics.xCenter - radius, StatusGraphics.imageHeight - radius, radius * 2, radius * 2, startAngle, sweepAngle);
                        rayLabel("stop", labels, ObstacleDistanceMm, -60.0d, Brushes.Red);

                        // the "slow down" distance:
                        radius = (float)(AwareOfObstacleDistanceMm * StatusGraphics.scale);
                        g.DrawArc(Pens.Orange, StatusGraphics.xCenter - radius, StatusGraphics.imageHeight - radius, radius * 2, radius * 2, startAngle, sweepAngle);
                        rayLabel("slow", labels, AwareOfObstacleDistanceMm, -60.0d, Brushes.Orange);

                        // the "stop mapping, enter the open space" distance
                        radius = (float)(SafeDistanceMm * StatusGraphics.scale);
                        g.DrawArc(Pens.LightBlue, StatusGraphics.xCenter - radius, StatusGraphics.imageHeight - radius, radius * 2, radius * 2, startAngle, sweepAngle);
                        rayLabel("enter", labels, SafeDistanceMm, -60.0d, Brushes.LightBlue);

                        // the "max velocity" distance:
                        radius = (float)(FreeDistanceMm * StatusGraphics.scale);
                        g.DrawArc(Pens.Green, StatusGraphics.xCenter - radius, StatusGraphics.imageHeight - radius, radius * 2, radius * 2, startAngle, sweepAngle);
                        rayLabel("free", labels, FreeDistanceMm, -60.0d, Brushes.Green);

                        // the fieldOfView arc:
                        radius = (float)(StatusGraphics.imageHeight - 10);
                        g.DrawArc(Pens.LimeGreen, StatusGraphics.xCenter - radius, StatusGraphics.imageHeight - radius, radius * 2, radius * 2, (float)(-90-fieldOfView), (float)(fieldOfView*2));
                        rayLabel("field of view", labels, (StatusGraphics.imageHeight+5) / StatusGraphics.scale, 10.0d, Brushes.LimeGreen);

                        // now draw the robot. Trackroamer is 680 mm wide.
                        float botHalfWidth = (float)(680 / 2.0d * StatusGraphics.scale);
                        DrawHelper.drawRobotBoundaries(g, botHalfWidth, StatusGraphics.imageWidth / 2, StatusGraphics.imageHeight);

                        // debug- draw a ray pointing to predefined direction; left is positive, right is negative:
                        //double rayLength = 2000.0d;
                        //rayLine("20", g, rayLength, 20.0d, Pens.Cyan, Brushes.DarkCyan);
                        //rayLine("-20", g, rayLength, -20.0d, Pens.Blue, Brushes.Blue);
                        //rayLine("70", g, rayLength, 70.0d, Pens.Red, Brushes.Red);
                        //rayLine("-70", g, rayLength, -70.0d, Pens.Green, Brushes.Green);

                        // draw laser's time stamp:
                        if (haveLaser)
                        {
                            TimeSpan howOld = DateTime.Now - laserData.TimeStamp;
                            g.DrawString(laserData.TimeStamp.ToString() + " (" + howOld + ")", StatusGraphics.fontBmp, Brushes.Black, 0, 0);
                        }

                        HistoryItem latestDecisionsHistory = StatusGraphics.HistoryDecisions.Peek();
                        HistoryItem latestSaidHistory = Talker.HistorySaid.Peek();

                        if (latestSaidHistory != null)
                        {
                            g.DrawString(latestSaidHistory.message, StatusGraphics.fontBmpL, Brushes.Black, StatusGraphics.imageWidth / 2 + 80, StatusGraphics.imageHeight + StatusGraphics.extraHeight - 20);
                        }

                        if (latestDecisionsHistory != null)
                        {
                            g.DrawString(latestDecisionsHistory.message, StatusGraphics.fontBmpL, Brushes.Black, StatusGraphics.imageWidth / 2 + 80, StatusGraphics.imageHeight + StatusGraphics.extraHeight - 40);
                        }

                        g.DrawString(_state.MovingState.ToString(), StatusGraphics.fontBmpL, Brushes.Black, StatusGraphics.imageWidth / 2 - 40, StatusGraphics.imageHeight + StatusGraphics.extraHeight - 20);

                        // draw distance labels over all other graphics:
                        foreach (Lbl lbl in labels)
                        {
                            g.DrawString(lbl.label, StatusGraphics.fontBmp, lbl.brush, lbl.lx, lbl.ly + 20);
                        }

                        // a 200W x 400H rectangle:
                        Rectangle drawRect = new Rectangle(StatusGraphics.imageWidth / 2 - StatusGraphics.extraHeight, StatusGraphics.imageHeight - StatusGraphics.extraHeight * 2, StatusGraphics.extraHeight * 2, StatusGraphics.extraHeight * 4);

                        if (_state.MostRecentProximity != null)
                        {
                            // the MostRecentProximity class here comes from the proxy, and does not have arrangedForDrawing member. Restore it:

                            double[] arrangedForDrawing = new double[8];

                            arrangedForDrawing[0] = _state.MostRecentProximity.mbr;
                            arrangedForDrawing[1] = _state.MostRecentProximity.mbbr;
                            arrangedForDrawing[2] = _state.MostRecentProximity.mbbl;
                            arrangedForDrawing[3] = _state.MostRecentProximity.mbl;

                            arrangedForDrawing[4] = _state.MostRecentProximity.mfr;
                            arrangedForDrawing[5] = _state.MostRecentProximity.mffr;
                            arrangedForDrawing[6] = _state.MostRecentProximity.mffl;
                            arrangedForDrawing[7] = _state.MostRecentProximity.mfl;

                            // draw a 200x400 image of IR proximity sensors:

                            DrawHelper.drawProximityVectors(g, drawRect, arrangedForDrawing, 1);
                        }

                        if (_state.MostRecentParkingSensor != null)
                        {
                            // the MostRecentParkingSensor class here comes from the proxy, and does not have arrangedForDrawing member. Restore it:

                            double[] arrangedForDrawing = new double[4];

                            arrangedForDrawing[0] = _state.MostRecentParkingSensor.parkingSensorMetersRB;
                            arrangedForDrawing[1] = _state.MostRecentParkingSensor.parkingSensorMetersLB;
                            arrangedForDrawing[2] = _state.MostRecentParkingSensor.parkingSensorMetersLF;
                            arrangedForDrawing[3] = _state.MostRecentParkingSensor.parkingSensorMetersRF;

                            // draw a 200x400 image of parking sensors:

                            DrawHelper.drawProximityVectors(g, drawRect, arrangedForDrawing, 2);
                        }

                        if (plan != null && plan.isGoodPlan)
                        {
                            // right turn - positive, left turn - negative, expressed in degrees:
                            int bestHeadingInt = (int)Math.Round((double)plan.bestHeadingRelative(_mapperVicinity));
                            double bestHeadingDistance = plan.legMeters.Value * 1000.0d;

                            using (Pen dirPen = new Pen(Color.Green, 5.0f))
                            {
                                dirPen.EndCap = LineCap.ArrowAnchor;
                                rayLine("best:" + bestHeadingInt, g, bestHeadingDistance * 1.1d, (double)bestHeadingInt, dirPen, Brushes.Green);
                            }

                            //int xLbl = 10;
                            //int yLbl = bmp.Height - 40;

                            //g.DrawString(comment, StatusGraphics.fontBmpL, Brushes.Green, xLbl, yLbl);
                        }

                        if(_mapperVicinity.robotDirection.bearingRelative.HasValue)
                        {
                            int goalBearingInt = (int)Math.Round((double)_mapperVicinity.robotDirection.bearingRelative);
                            double goalDistance = 3000.0d;

                            using (Pen dirPen = new Pen(Color.LimeGreen, 2.0f))
                            {
                                dirPen.EndCap = LineCap.ArrowAnchor;
                                rayLine("goal:" + goalBearingInt, g, goalDistance, (double)goalBearingInt, dirPen, Brushes.LimeGreen);
                            }

                        }
                    }
                }
            }
        }
コード例 #4
0
        /// <summary>
        /// Transitions to "Mapping" meta state or "AdjustHeading" state depending on
        /// environment.
        /// </summary>
        /// <param name="distance">closest obstacle in corridor ahead</param>
        private void MetaStateStartMapping(RoutePlan plan)
        {
            int distance = 0;

            if (plan.legMeters.HasValue)
            {
                distance = (int)((double)plan.legMeters * 1000.0d);
            }

            LogInfo("TrackRoamerBehaviorsService: MetaStateStartMapping(distance=" + distance + ")   ObstacleDistance=" + ObstacleDistanceMm);

            Talker.Say(5, "Mapping");

            markNorthBitmap("Start Mapping");

            StopMoving();

            // at this point constraints and allowable speeds and distances are known and stored in _state.collisionState
            // we must use them while executing the plan.

            if (distance < ObstacleDistanceMm)
            {
                LogInfo("    distance < ObstacleDistance (not finding exit)   _state.Mapped=" + _state.Mapped);

                _state.MovingState = MovingState.Recovering;
                LogInfo("    MovingState Recovering (not finding exit)");
                //Talker.Say(5, "Recovering");
                setMovingStateDetail("Recovering (not finding exit)");

                /*
                if (_state.Mapped)
                {
                    // We have been mapping before but do not seem to
                    // have found anything.
                    _state.MovingState = MovingState.RandomTurn;
                    LogInfo("    requesting RandomTurn");
                    Talker.Say(5, "random turn");
                    setMovingStateDetail("Start Mapping (not finding exit) - requesting RandomTurn");
                }
                else
                {
                    _state.MovingState = MovingState.MapSurroundings;
                    LogInfo("    requesting MapSurroundings");
                    Talker.Say(5, "map surroundings");
                    setMovingStateDetail("Start Mapping (not finding exit) - requesting MapSurroundings");
                }
                 * */
            }
            else
            {
                LogInfo("    distance > ObstacleDistance (exit route found)   CorridorWidthMapping=" + CorridorWidthMappingMm);
                //Talker.Say(5, "exit route found");

                int legMm = Math.Min(ObstacleDistanceMm, distance);

                _state.NewHeading = (int)plan.bestHeadingRelative(_mapperVicinity);      // right - positive, left - negative

                LogInfo("Leg: " + legMm + " mm   NewHeading=" + _state.NewHeading);

                setMovingStateDetail("Start Mapping (exit route found) NewHeading=" + _state.NewHeading + "Leg: " + legMm + " mm");

                _state.MovingState = MovingState.AdjustHeading;
                _state.Countdown = legMm / 50 + Math.Abs(_state.NewHeading / 10);

                LogInfo("     new Countdown=" + _state.Countdown);
            }
        }
コード例 #5
0
        private const double TurningWaitInterval = 1.0d; // wait for so many seconds after a turn before accepting a laser frame (should be close to full sweep cycle of the laser)

        /// <summary>
        /// just turn where the plan wants you to; we are calling with good plan (heading) and no legMeters. 
        /// </summary>
        /// <param name="plan"></param>
        private void TurnToGoal(RoutePlan plan)
        {
            // at this point constraints and allowable speeds and distances are known and stored in _state.collisionState
            // we must use them while executing the plan.

            _state.NewHeading = (int)Math.Round((double)plan.bestHeadingRelative(_mapperVicinity));

            setMovingStateDetail("TurnToGoal to NewHeading=" + _state.NewHeading);

            AdjustHeading();
        }
コード例 #6
0
        /// <summary>
        /// Implements the "Moving" meta state, basically any transition and not in-place sequence.
        /// </summary>
        /// <param name="distance">closest obstacle in corridor ahead</param>
        private void MetaStateMove(RoutePlan plan)
        {
            LogInfo("TrackRoamerBehaviorsService: MetaStateMove()");

            Talker.Say(4, "Move - " + _state.MovingState);

            // at this point constraints and allowable speeds and distances are known and stored in _state.collisionState
            // we must use them while executing the plan.

            switch (_state.MovingState)
            {
                case MovingState.AdjustHeading:
                    setMovingStateDetail("MetaStateMove - AdjustHeading to NewHeading=" + _state.NewHeading);
                    AdjustHeading();
                    break;
                case MovingState.FreeForwards:
                    setMovingStateDetail("MetaStateMove - FreeForwards");
                    AdjustDirectionAndVelocity(plan);
                    break;
                case MovingState.InTransition:
                case MovingState.Unknown:
                    // inTransition means "while executing TurnAndMoveForward() command" (see base).
                    // TurnAndMoveForward() may for a moment leave the state in "Unknown", do not treat it as termination.
                    // this allows current transition to complete, without exiting the "Moving" metastate
                    break;
                case MovingState.BumpedBackingUp:
                    setMovingStateDetail("MetaStateMove - BumpedBackingUp");
                    break;
                default:
                    LogError("TrackRoamerBehaviorsService:MetaStateMove() called in illegal state - " + _state.MovingState);
                    break;
            }
        }
コード例 #7
0
        /// <summary>
        /// Adjusts the velocity based on environment.
        /// </summary>
        /// <param name="distance">closest obstacle in corridor ahead</param>
        private void AdjustDirectionAndVelocity(RoutePlan plan)
        {
            LogInfo("TrackRoamerBehaviorsService: AdjustDirectionAndVelocity()");

            // at this point constraints and allowable speeds and distances are known and stored in _state.collisionState
            // we must use them while executing the plan.

            int legDistanceMm = _state.collisionState.canMoveForwardDistanceMm;

            if (plan.legMeters.HasValue)
            {
                legDistanceMm = Math.Min(legDistanceMm, (int)((double)plan.legMeters * 1000.0d));
            }

            // we come here when _state.MovingState == MovingState.FreeForwards

            _state.Mapped = false;

            //int bestHeading = FindBestHeading(_laserData, 0, (int)Math.Round(_state.Velocity * 1000.0d / 10.0d), CorridorWidthMoving, "FreeForwards - Adjust");

            _state.NewHeading = (int)plan.bestHeadingRelative(_mapperVicinity);    // right - positive, left - negative

            LogInfo("     bestHeading=" + _state.NewHeading + currentCompass);

            if (legDistanceMm > FreeDistanceMm)
            {
                SpawnIterator<TurnAndMoveParameters, Handler>(
                    new TurnAndMoveParameters()
                    {
                        rotateAngle = (int)(((double)_state.NewHeading) * turnHeadingFactor),
                        rotatePower = MaximumTurnPower,
                        speed = (int)Math.Round(Math.Min(_state.collisionState.canMoveForwardSpeedMms, MaximumForwardVelocityMmSec)),
                        desiredMovingState = MovingState.FreeForwards
                    },
                    delegate()
                    {
                    },
                    TurnAndMoveForward);
            }
            else if (legDistanceMm > AwareOfObstacleDistanceMm)
            {
                SpawnIterator<TurnAndMoveParameters, Handler>(
                    new TurnAndMoveParameters()
                    {
                        rotateAngle = (int)(((double)_state.NewHeading) * turnHeadingFactor),
                        rotatePower = ModerateTurnPower,
                        speed = (int)Math.Round(Math.Min(_state.collisionState.canMoveForwardSpeedMms, ModerateForwardVelocityMmSec)),
                        desiredMovingState = MovingState.FreeForwards
                    },
                    delegate()
                    {
                    },
                    TurnAndMoveForward);
            }
            else
            {
                SpawnIterator<TurnAndMoveParameters, Handler>(
                    new TurnAndMoveParameters()
                    {
                        rotateAngle = (int)(((double)_state.NewHeading) * turnHeadingFactor),
                        rotatePower = MinimumTurnPower,
                        speed = (int)Math.Round(Math.Min(_state.collisionState.canMoveForwardSpeedMms, MinimumForwardVelocityMmSec)),
                        desiredMovingState = MovingState.FreeForwards
                    },
                    delegate()
                    {
                        _state.Countdown = Math.Abs(_state.NewHeading / 10);
                    },
                    TurnAndMoveForward);
            }

            LogInfo("     new Countdown=" + _state.Countdown);
        }
コード例 #8
0
        /// <summary>
        /// Implements the "Mapping" meta state.
        /// </summary>
        /// <param name="distance">closest obstacle in corridor ahead</param>
        private void MetaStateMap(RoutePlan plan)
        {
            LogInfo("TrackRoamerBehaviorsService: MetaStateMap()  MovingState=" + _state.MovingState);

            // at this point constraints and allowable speeds and distances are known and stored in _state.collisionState
            // we must use them while executing the plan.

            switch (_state.MovingState)
            {
                case MovingState.RandomTurn:
                    LogInfo("MovingState.RandomTurn");
                    setMovingStateDetail("MetaStateMap - performing RandomTurn");
                    RandomTurn();
                    break;

                case MovingState.Recovering:
                    LogInfo("MovingState.Recovering");
                    setMovingStateDetail("MetaStateMap - Recovering");
                    Recover();
                    break;

                /*
                case MovingState.MapSurroundings:
                    _state.Mapped = true;
                    LogInfo("MovingState.MapSurroundings:  Turning 180 deg to map");

                    setMovingStateDetail("MetaStateMap - turning 180 deg to map");

                    SpawnIterator<TurnAndMoveParameters, Handler>(
                        new TurnAndMoveParameters() {
                            speed = (int)Math.Round(MaximumBackwardVelocity),
                            rotatePower = ModerateTurnPower,
                            rotateAngle = 180,
                            desiredMovingState = MovingState.MapSouth
                        },
                        delegate() {
                            _state.Countdown = 15;
                        },
                        TurnAndMoveForward);

                    break;

                case MovingState.MapSouth:
                    LogInfo("MovingState.MapSouth:  mapping the View South");

                    Talker.Say(5, "mapping South");

                    setMovingStateDetail("MetaStateMap - mapping South");

                    // _state.South = _laserData;   // needed for FindBestComposite()

                    SpawnIterator<TurnAndMoveParameters, Handler>(
                        new TurnAndMoveParameters() {
                            speed = (int)Math.Round(MaximumBackwardVelocity),
                            rotatePower = ModerateTurnPower,
                            rotateAngle = 180,
                            desiredMovingState = MovingState.MapNorth
                        },
                        delegate() {
                            _state.Countdown = 15;
                        },
                        TurnAndMoveForward);

                        break;

                case MovingState.MapNorth:
                    LogInfo("MovingState.MapNorth:  mapping the View North");

                    Talker.Say(5, "mapping North");

                    //_state.NewHeading = FindBestComposite(_state.South, _laserData);

                    _state.NewHeading = (int)plan.bestHeadingRelative(_mapperVicinity);

                    LogInfo("Composite Map suggests turn to heading: " + _state.NewHeading);

                    setMovingStateDetail("MetaStateMap - mapping North - Composite Map suggests turn: " + _state.NewHeading);

                    _state.South = null;
                    _state.MovingState = MovingState.AdjustHeading;
                    break;
                */

                case MovingState.InTransition:
                    break;

                default:
                    LogError("TrackRoamerBehaviorsService:MetaStateMap() called in illegal state  - " + _state.MovingState);
                    break;
            }
        }
コード例 #9
0
        /// <summary>
        /// If the robot is mapping and there is sufficient open space directly ahead, enter this space.
        /// </summary>
        /// <param name="distance"></param>
        private void EnterOpenSpace(RoutePlan plan)
        {
            if (_state.IsMapping && plan != null && plan.isGoodPlan)
            {
                // at this point constraints and allowable speeds and distances are known and stored in _state.collisionState
                // we must use them while executing the plan.

                int? distance = (int)((double)plan.closestObstacleAlongBestPathMeters * 1000.0d);

                if (distance > SafeDistanceMm)
                {
                    // We are mapping but can see plenty of free space ahead.
                    // The robot should go into this space.

                    LogInfo("TrackRoamerBehaviorsService: EnterOpenSpace() - while mapping, distance greater than SafeDistance=" + SafeDistanceMm);

                    string message = "open space."; // "while mapping - detected open space; entering...";

                    Talker.Say(5, message);
                    LogHistory(5, message);
                    setMovingStateDetail(message);

                    StopTurning();
                    _state.MovingState = MovingState.FreeForwards;
                    _state.Countdown = 4;
                }
            }
        }
コード例 #10
0
ファイル: Collision.cs プロジェクト: slgrobotics/TrackRoamer
        /// <summary>
        /// evaluates proximity and parking sensor data and translates all of it into
        /// actionable restrictions in CollisionState object
        /// </summary>
        public void computeCollisionState(RoutePlan plan, double? intendedVelocity)
        {
            CollisionState cs = _state.collisionState;

            //cs.initRestrictive();
            cs.initPermissive(FreeDistanceMm, MaximumForwardVelocityMmSec, MaximumBackwardVelocityMmSec);

            // initialize to the maximums:
            canMoveForwardDistanceM = FreeDistanceMm * 2.0d / 1000.0d;
            canMoveBackwardsDistanceM = FreeDistanceMm * 2.0d / 1000.0d;

            //Tracer.Trace("IR ffl=" + _state.MostRecentProximity.mfl + "m PS MetersLF=" + _state.MostRecentParkingSensor.parkingSensorMetersLF + "m");

            if(intendedVelocity == null)
            {
                intendedVelocity = _state.Velocity;
            }

            bool isMovingForward = intendedVelocity > 0.01d;        // m/s
            bool isMovingBackwards = intendedVelocity < -0.01d;

            int? distance = null;   // mm

            if (plan != null && plan.isGoodPlan)
            {
                double? bestHeadingRelative = plan.bestHeadingRelative(_mapperVicinity);
                if (bestHeadingRelative != null && bestHeadingRelative.Value > -45.0d && bestHeadingRelative.Value < 45.0d)
                {
                    distance = (int)(plan.legMeters.Value * 1000.0d);
                    if (distance < ObstacleDistanceMm)
                    {
                        cs.canMoveByPlan = false;
                    }
                    else
                    {
                        cs.canMoveByPlan = true;
                    }
                }
            }

            DateTime sensorInvalidateTime = DateTime.Now.AddSeconds(-ignoreOldSensorReadingsIntervalSec);     // ignore sensor readings that are older than this time

            StringBuilder msb = new StringBuilder();    // build the message here

            // we  compute full state every time, but format the message so it is relevant to the direction we move to.

            // forward sensors: -------------------------------------------------------------------------------------------

            proxibrick.ProximityDataDssSerializable MostRecentProximity = _state.MostRecentProximity;
            proxibrick.ParkingSensorDataDssSerializable MostRecentParkingSensor = _state.MostRecentParkingSensor;

            if (MostRecentProximity != null && MostRecentProximity.TimeStamp > sensorInvalidateTime)
            {
                double mfl = MostRecentProximity.mfl;
                if (mfl < proxiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("Front Left Side proximity detected obstacle at {0}m; ", mfl);
                    }

                    cs.canTurnLeft &= mfl > proxiTresholdTurn1;

                    if (mfl < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = mfl;
                    }
                }

                double mffl = MostRecentProximity.mffl;
                if (mffl < proxiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("FF_Left proximity detected obstacle at {0}m; ", mffl);
                    }

                    //cs.canTurnLeft &= mffl > proxiTresholdTurn2;

                    if (mffl < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = mffl;
                    }
                }

                double mffr = MostRecentProximity.mffr;
                if (mffr < proxiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("FF_Right proximity detected obstacle at {0}m; ", mffr);
                    }

                    //cs.canTurnRight &= mffr > proxiTresholdTurn2;

                    if (mffr < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = mffr;
                    }
                }

                double mfr = MostRecentProximity.mfr;
                if (mfr < proxiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("Front Right Side proximity detected obstacle at {0}m; ", mfr);
                    }

                    cs.canTurnRight &= mfr > proxiTresholdTurn1;

                    if (mfr < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = mfr;
                    }
                }
            }

            if (MostRecentParkingSensor != null && MostRecentParkingSensor.TimeStamp > sensorInvalidateTime)
            {
                double parkingSensorMetersLF = MostRecentParkingSensor.parkingSensorMetersLF;
                if (parkingSensorMetersLF < psiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("Front Left parking sensor detected obstacle at {0}m; ", parkingSensorMetersLF);
                    }

                    if (parkingSensorMetersLF < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = parkingSensorMetersLF;
                    }
                }

                double parkingSensorMetersRF = MostRecentParkingSensor.parkingSensorMetersRF;
                if (parkingSensorMetersRF < psiTreshold)
                {
                    if (isMovingForward)
                    {
                        msb.AppendFormat("Front Right parking sensor detected obstacle at {0}m; ", parkingSensorMetersRF);
                    }

                    if (parkingSensorMetersRF < canMoveForwardDistanceM)
                    {
                        canMoveForwardDistanceM = parkingSensorMetersRF;
                    }
                }
            }

            // backward sensors: -------------------------------------------------------------------------------------------

            if (MostRecentProximity != null && MostRecentProximity.TimeStamp > sensorInvalidateTime)
            {
                double mbl = MostRecentProximity.mbl;
                if (mbl < proxiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("Back Left Side proximity detected obstacle at {0}m; ", mbl);
                    }

                    cs.canTurnRight &= mbl > proxiTresholdTurn1;

                    if (mbl < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = mbl;
                    }
                }

                double mbbl = MostRecentProximity.mbbl;
                if (mbbl < proxiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("BB_Left proximity detected obstacle at {0}m; ", mbbl);
                    }

                    //cs.canTurnRight &= mbbl > proxiTresholdTurn2;

                    if (mbbl < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = mbbl;
                    }
                }

                double mbbr = MostRecentProximity.mbbr;
                if (mbbr < proxiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("BB_Right proximity detected obstacle at {0}m; ", mbbr);
                    }

                    //cs.canTurnLeft &= mbbr > proxiTresholdTurn2;

                    if (mbbr < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = mbbr;
                    }
                }

                double mbr = MostRecentProximity.mbr;
                if (mbr < proxiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("Back Right Side proximity detected obstacle at {0}m; ", mbr);
                    }

                    cs.canTurnLeft &= mbr > proxiTresholdTurn1;

                    if (mbr < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = mbr;
                    }
                }
            }

            if (MostRecentParkingSensor != null && MostRecentParkingSensor.TimeStamp > sensorInvalidateTime)
            {
                double parkingSensorMetersLB = MostRecentParkingSensor.parkingSensorMetersLB;
                if (parkingSensorMetersLB < psiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("Back Left parking sensor detected obstacle at {0}m; ", parkingSensorMetersLB);
                    }

                    if (parkingSensorMetersLB < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = parkingSensorMetersLB;
                    }
                }

                double parkingSensorMetersRB = MostRecentParkingSensor.parkingSensorMetersRB;
                if (parkingSensorMetersRB < psiTreshold)
                {
                    if (isMovingBackwards)
                    {
                        msb.AppendFormat("Back Right parking sensor detected obstacle at {0}m; ", parkingSensorMetersRB);
                    }

                    if (parkingSensorMetersRB < canMoveBackwardsDistanceM)
                    {
                        canMoveBackwardsDistanceM = parkingSensorMetersRB;
                    }
                }
            }

            if (_state.MostRecentWhiskerLeft)
            {
                msb.Append("Left Whisker; ");
                canMoveForwardDistanceM = 0.0d;
                cs.canMoveForward = false;
                cs.canTurnRight = false;
                cs.canTurnLeft = false;
            }

            if (_state.MostRecentWhiskerRight)
            {
                msb.Append("Right Whisker; ");
                canMoveForwardDistanceM = 0.0d;
                cs.canMoveForward = false;
                cs.canTurnRight = false;
                cs.canTurnLeft = false;
            }

            adjustNearCollisionSpeed(canMoveForwardDistanceM, true);
            adjustNearCollisionSpeed(canMoveBackwardsDistanceM, false);

            // compute the "mustStop" and "message":
            if (isMovingForward)
            {
                cs.mustStop = !cs.canMoveForward;
            }
            else if (isMovingBackwards)
            {
                cs.mustStop = !cs.canMoveBackwards;
            }

            if (msb.Length > 0 || cs.mustStop)
            {
                if (isMovingForward)
                {
                    msb.Insert(0, "While moving forward: ");
                }
                else if (isMovingBackwards)
                {
                    msb.Insert(0, "While moving backwards: ");
                }

                if (cs.mustStop)
                {
                    msb.Insert(0, "!! MUST STOP !! ");
                }
            }
            else
            {
                if (isMovingForward)
                {
                    msb.Append("Can continue forward: ");
                }
                else if (isMovingBackwards)
                {
                    msb.Append("Can continue backwards: ");
                }
                else
                {
                    msb.Append("Can move: ");
                }
            }

            msb.AppendFormat(" FWD: {0} to {1} mm at {2:F0} mm/s   BKWD: {3} to {4} mm at {5:F0} mm/s   LEFT:{6}  RIGHT:{7}",
                                cs.canMoveForward, cs.canMoveForwardDistanceMm, cs.canMoveForwardSpeedMms,
                                cs.canMoveBackwards, cs.canMoveBackwardsDistanceMm, cs.canMoveBackwardsSpeedMms,
                                cs.canTurnLeft, cs.canTurnRight);

            if (cs.canMoveByPlan.HasValue && !cs.canMoveByPlan.Value)
            {
                msb.AppendFormat("; best plan obstacle too close at {0} mm; ", distance);
            }

            string message = msb.ToString();

            //if (!string.Equals(message, _lastMessage))
            //{
            //    Tracer.Trace(message);
            //    _lastMessage = message;
            //}
            cs.message = message;
        }
コード例 #11
0
ファイル: Collision.cs プロジェクト: slgrobotics/TrackRoamer
        /// <summary>
        /// If the robot is moving or intends to move, and an obstacle is too close, return false. The caller must take care to stop the movement.
        /// You can then map the environment for a way around it, or see what options are in _state.collisionState
        /// </summary>
        /// <param name="distance"></param>
        private bool PerformAvoidCollision(RoutePlan plan, double? intendedVelocity = null)
        {
            computeCollisionState(plan, intendedVelocity);

            setCollisionLights();

            string messageCollisionState = _state.collisionState.message;

            bool mustStop = false;

            if (_state.IsMoving)
            {
                // we may come here with just proximity and other data, but not laser data.
                if (_state.collisionState.canMoveByPlan.HasValue && !_state.collisionState.canMoveByPlan.Value)
                {
                    //
                    // We are moving and there is something less than < ObstacleDistance>
                    // millimeters from the center of the robot (within field of view) on the planned leg. STOP.
                    //

                    LogInfo("TrackRoamerBehaviorsService: AvoidCollision() - best plan obstacle - closer than ObstacleDistance=" + ObstacleDistanceMm);
                    mustStop = true;
                }
            }

            setMovingStateDetail(messageCollisionState);

            if (_state.collisionState.mustStop || mustStop)
            {
                //string messageToSay = "stop."; // "avoid collision - must stop";

                //if ((DateTime.Now - lastStopAnnounced).TotalMilliseconds > 3000.0d)
                //{
                //    Talker.Say(5, messageToSay);
                //    lastStopAnnounced = DateTime.Now;
                //}
                LogHistory(5, "avoid collision - must stop");

                return false;   // has to stop
            }
            else
            {
                return true;    // does not have to stop
            }
        }
コード例 #12
0
        /// <summary>
        /// creates a RoutePlan, based on mapper's robotDirection and cells on the geo plane (using _mapper.geoCellAt()); analyses obstacles (busy cells)
        /// </summary>
        /// <returns></returns>
        public RoutePlan planRoute()
        {
            DateTime started = DateTime.Now;

            RoutePlan plan = new RoutePlan();

            if (_mapper.robotDirection.heading.HasValue)
            {
                lock (this)
                {
                    try
                    {
                        cellPaths.Clear();

                        double sweepAngleHalf = sweepAngleNormal / 2.0d;

                        double goalBearingRelative = 0.0d;  // straight in front is default

                        if (_mapper.robotDirection.bearing.HasValue)
                        {
                            goalBearingRelative = (double)_mapper.robotDirection.turnRelative;
                        }

                        if (Math.Abs(goalBearingRelative) > sweepAngleHalf)
                        {
                            // robot is pointing away from the goal, make him turn towards the goal first:

                            plan.bestHeading = Direction.to360(_mapper.robotDirection.course + goalBearingRelative);
                            plan.legMeters = null;
                            plan.closestObstacleMeters = _mapper.robotState.robotLengthMeters / 2.0d;
                        }
                        else
                        {
                            int nsteps = (int)Math.Round(sweepAngleHalf / raySweepDegrees);

                            for (int i = -nsteps; i < nsteps; i++)
                            {
                                double pathHeadingRelative = raySweepDegrees * i;

                                Direction dir = new Direction() { heading = _mapper.robotDirection.heading, bearingRelative = pathHeadingRelative };    // related to robot heading;

                                CellPath cellPath = shootRay(dir);

                                cellPath.firstHeadingRelative = pathHeadingRelative;

                                cellPaths.Add(cellPath);
                            }

                            // order (low to high) paths based on their length and deviation from the goal bearing - using pathRatingFunction():
                            CellPath bestPath = cellPaths.OrderBy(c => pathRatingFunction(c, goalBearingRelative, sweepAngleHalf)).Last();

                            bestPath.isBest = true;

                            plan.bestHeading = Direction.to360(_mapper.robotDirection.course + bestPath.firstHeadingRelative);
                            plan.legMeters = bestPath.lengthMeters;
                            plan.closestObstacleMeters = bestPath.lengthMeters - _mapper.robotState.robotLengthMeters;
                        }
                    }
                    catch (Exception exc)
                    {
                        Console.WriteLine("planRoute() - " + exc);
                    }
                }
            }

            plan.timeSpentPlanning = DateTime.Now - started;

            return plan;
        }