public bool DoTest(out int pass, out int fail, out List <string> message) { pass = 0; fail = 0; message = new List <string>(); ISimulationEnvironment environment = new SimulationEnvironment.SimulationEnvironment(); var tm = new TrackModel.TrackModel(environment); ///////////////////////////////// //Test 1 //Check that RedLoaded is initially false if (tm.RedLoaded == false) { pass++; message.Add("Pass: RedLoaded is initially false"); } else { fail++; message.Add("Fail: RedLoaded was not initially false, as it should be prior to loading RedLine"); } //End test 1 ///////////////////////////////// ///////////////////////////////// //Test 2 //Check that GreenLoaded is initially false if (tm.GreenLoaded == false) { pass++; message.Add("Pass: GreenLoaded is initially false, as desired"); } else { fail++; message.Add("Fail: GreenLoaded was not initially false, as it should be prior to loading GreenLine"); } ///////////////////////////////// ///////////////////////////////// //Test 3 //provideInputFile returns false when given bad input file bool resBool = tm.provideInputFile("asdfawecxwe");/** Gee, Really hope this file doesnt exist*/ if (resBool == false) { pass++; message.Add("Pass: provideInputFile returns false when given bad file"); } else { fail++; message.Add("Fail: provideInputFile didn't return false when given an invalid filename"); } //End Test 3 ///////////////////////////////// ///////////////////////////////// //Test 4 //provideInputFile should return false when given a null argument resBool = tm.provideInputFile(null); if (resBool == false) { pass++; message.Add("Pass: provideInputFile returns false when given a null argument"); } else { fail++; message.Add("Fail: provideInputFile should return false when given a null argument"); } //End Test 4 ///////////////////////////////// ///////////////////////////////// //Test 5 //provideInputFile should return false when given a non-csv file resBool = tm.provideInputFile(@"..\..\red.bad");//An existent but non csv file if (resBool == false) { pass++; message.Add("Pass: provideInputFile returns false when given a non-csv file"); } else { fail++; message.Add("Fail: provideInputFile did not return false when given a non-csv file as expected"); } //End Test 5 ///////////////////////////////// ///////////////////////////////// //Test 6 //provideInputFile should return true when given a valid file resBool = tm.provideInputFile(@"..\..\red.csv"); if (resBool == true) { pass++; message.Add("Pass: provideInputFile returned true when given a valid, existing, and properly formatted file (red.csv)"); } else { fail++; message.Add("Pass: provideInputFile returned false when given a valid and proper file, expected val was true (red.csv)"); } //End Test 6 ///////////////////////////////// ///////////////////////////////// //Test 7 //provideInputFile should return true when given a valid file resBool = tm.provideInputFile(@"..\..\green.csv"); if (resBool == true) { pass++; message.Add("Pass: provideInputFile returned true when given a valid, existing, and properly formatted file (green.csv)"); } else { fail++; message.Add("Pass: provideInputFile returned false when given a valid and proper file, expected val was true (green.csv)"); } //End Test 7 ///////////////////////////////// ///////////////////////////////// //Test 8 //Check that RedLoaded property returns true after loading if (tm.RedLoaded) { pass++; message.Add("Pass: the RedLoaded Property shows that the red line has now been loaded"); } else { fail++; message.Add("Fail: the RedLoaded Property does not show that the red line has been loaded"); } //End Test 8 ///////////////////////////////// ///////////////////////////////// //Test 9 if (tm.GreenLoaded) { pass++; message.Add("Pass: The GreenLoaded Property shows that the green line has now been loaded"); } else { fail++; message.Add("Fail: The GreenLoaded Property does not show that the green line has been loaded"); } //End Test 9 ///////////////////////////////// ///////////////////////////////// //Test 10 //requestBlockInfo should return null when given a negative block number IBlock tempIBlock = tm.requestBlockInfo(-1, "Red"); if (tempIBlock == null) { pass++; message.Add("Pass: requestBlockInfo returned null when given a negative blockID"); } else { fail++; message.Add("Fail: requestBlockInfo returned a valid block when given negative blockID, expected val was null"); } //End Test 10 ///////////////////////////////// ///////////////////////////////// //Test 11 //requestBlockInfo should return null when given a blockID=0 tempIBlock = tm.requestBlockInfo(0, "Red"); if (tempIBlock != null) { pass++; message.Add("Pass: requestBlockInfo was able to retrieve the 0 block of a line"); } else { fail++; message.Add("Fail: requestBlockInfo returned null when given blockID=0, expected val was valid block"); } //End Test 11 ///////////////////////////////// ///////////////////////////////// //Test 12 //requestBlockInfo should return null when asked to retrieve an out-of-range block id tempIBlock = tm.requestBlockInfo(19191, "Red"); if (tempIBlock == null) { pass++; message.Add("Pass: requestBlockInfo returned null as expected when given an out of range block ID"); } else { fail++; message.Add("Fail: requestBlockInfo did not return null when given an out of range blockID, expected val was null"); } //End Test 12 ///////////////////////////////// ///////////////////////////////// //Test 13 //requestBlockInfo should return null when given a bad line string tempIBlock = tm.requestBlockInfo(0, "asdf"); if (tempIBlock == null) { pass++; message.Add("Pass: requestBlockInfo returned null when given an invalid line string"); } else { fail++; message.Add("Fail: requestBlockInfo did not return null when given an invalid line string"); } //End Test 13 ///////////////////////////////// ///////////////////////////////// //Test 14 //requestBlockInfo should return a valid block when asked to retrieve a basic block (without extra infrastructure) tempIBlock = tm.requestBlockInfo(1, "Red"); if (tempIBlock != null) { pass++; message.Add("Pass: requestBlockInfo successfully returned a basic block without extra infrastructure"); } else { fail++; message.Add("Fail: requestBlockInfo returned null when asked to retrieve a basic block without extra infrastructure"); } //End Test 14 ///////////////////////////////// ///////////////////////////////// //Test 15 //requestBlockInfo should return a valid block when asked to retrieve a more complex block (containing infrastructure such as switch, heater, etc). tempIBlock = tm.requestBlockInfo(27, "Red"); if (tempIBlock != null) { pass++; message.Add("Pass: requestBlockInfo successfully returned a complex block (with additional infra)"); } else { fail++; message.Add("Fail: requestBlockInfo returns null when asked for a more complex block (with additional infra)"); } //End Test 15 ///////////////////////////////// ///////////////////////////////// //Test 16 //requestUpdateBlock returns false when provided with a null value resBool = tm.requestUpdateBlock(null); if (resBool == false) { pass++; message.Add("Pass: requestUpdateBlock returns false when given a null value"); } else { fail++; message.Add("Fail: requestUpdateBlock returns true when given a null value, expected value is false"); } //End Test 16 ///////////////////////////////// ///////////////////////////////// //Test 17 //requestUpdateBlock returns false when provided with a block w/ ID=0 (no updating the yard) tempIBlock = tm.requestBlockInfo(0, "Red"); resBool = tm.requestUpdateBlock(tempIBlock); if (resBool == false) { pass++; message.Add("Pass: requestUpdateBlock returned false when attempting to update 0 block (yard)"); } else { fail++; message.Add("Fail: requestUpdateBlock returned true when attempting to update 0 block (yard), expected value was false"); } //End Test 17 ///////////////////////////////// ///////////////////////////////// //Test 18 //requestBlockUpdate should allow change of Health State tempIBlock = tm.requestBlockInfo(1, "Red"); //Store old state, and assign new state in a way that ensures oldState and newState are different var oldState = tempIBlock.State; if (oldState != StateEnum.CircuitFailure) { tempIBlock.State = StateEnum.CircuitFailure; } else { tempIBlock.State = StateEnum.BrokenTrackFailure; } //Update the block resBool = tm.requestUpdateBlock(tempIBlock); //Re-request info from database tempIBlock = tm.requestBlockInfo(1, "Red"); if (resBool && tempIBlock.State != oldState) { pass++; } else if (!resBool && tempIBlock.State == oldState) { fail++; message.Add("Fail: requestUpdateBlock returnd a false value, when given a changed state, expected val was true"); } else { fail++; message.Add("Fail: requestUpdateBlock returned true, but failed to update the database"); } //End Test 18 ///////////////////////////////// ///////////////////////////////// //Test 19 //requestUpdateBlock should allow updating of heater state ////////////////////////////////// //THIS NEEDS IMPLEMENTED STILL //No blocks in the init file contain heaters by default //Should I assume that every block has a heater? //I prob want to write a method in the BLOCK object that lets you turn the heater on and off // ////////////////////////////////// //End Test 19 ///////////////////////////////// ///////////////////////////////// //Test 20 //requestUpdateBlock should return true but fail to update swith when asked to update switch information in db tempIBlock = tm.requestBlockInfo(1, "Red"); int oldSD1 = tempIBlock.SwitchDest1; tempIBlock.SwitchDest1 = tempIBlock.SwitchDest2; tempIBlock.SwitchDest2 = oldSD1; resBool = tm.requestUpdateBlock(tempIBlock); tempIBlock = tm.requestBlockInfo(1, "Red"); if (resBool == true && tempIBlock.SwitchDest1 == oldSD1) { pass++; message.Add("Pass: requestUpdateBlock did not update Switch state in database"); } else { fail++; message.Add("Fail: either the returned boolean was false, or the data was updated in the db."); } //End Test 20 ///////////////////////////////// ///////////////////////////////// //Test 21 //requestRouteInfo should return a null value when given a negative route ID IRouteInfo tempIRouteInfo = tm.requestRouteInfo(-1); if (tempIRouteInfo == null) { pass++; message.Add("Pass: requestRouteInfo returns null when given a negative routeID"); } else { fail++; message.Add("Fail: requestRouteInfo returned a Route when given a negative routeID, expected val was null"); } //End Test 21 ///////////////////////////////// ///////////////////////////////// //Test 22 //requestRouteInfo should return a null value when given a line other than 0 or 1 tempIRouteInfo = tm.requestRouteInfo(2); if (tempIRouteInfo == null) { pass++; message.Add("Pass: requestRouteInfo returns null when given an out of range routeID"); } else { fail++; message.Add("Fail: requestRouteInfo returned a Route when given an out of range route ID, expected val was null"); } //End Test 22 ///////////////////////////////// ///////////////////////////////// //Test 23 //requestRouteInfo returns a valid IRouteInfo object when given a line ID of 0 or 1 tempIRouteInfo = tm.requestRouteInfo(0); if (tempIRouteInfo != null) { pass++; message.Add("Pass: requestRouteInfo returns valid IRouteInfo when given valid lineID"); } else { fail++; message.Add("Fail: requestRouteInfo returns null when given valid lineID, expected val was null"); } //End Test 23 ///////////////////////////////// ///////////////////////////////// //Test 24 //requestTrackGrid should return null when given an invalid line ID IBlock[,] tempIBlockArr = tm.requestTrackGrid(-1); if (tempIBlockArr == null) { pass++; message.Add("Pass: requestTrackGrid returns null when given invalid line ID"); } else { fail++; message.Add("Fail: requestTrackGrid returns valid IBlock[,] when given invalid line id, expected value was null"); } //End Test 24 ///////////////////////////////// ///////////////////////////////// //Test 25 //requestTrackGrid should return valid IBlock[,] when given valid line ID tempIBlockArr = tm.requestTrackGrid(0); if (tempIBlockArr != null) { pass++; message.Add("Pass: requestTrackGrid returns valid IBlock[,] when given valid line id"); } else { fail++; message.Add("Fail: requestTrackGrid returns null when given valid line id, expected val was IBlock[,] object"); } //End Test 25 ///////////////////////////////// ///////////////////////////////// //Test 26 //requestUpdateSwitch should return false when given a null Block value resBool = tm.requestUpdateSwitch(null); if (resBool == false) { pass++; message.Add("Pass: requestUpdateSwitch returns false when given a null parameter"); } else { fail++; message.Add("Fail: requestUpdateSwitch returns true when given a null parameter, expected value was false"); } //End Test 26 ///////////////////////////////// ///////////////////////////////// //Test 27 //requestUpdateSwitch should return false when given a block that doesnt contain a switch tempIBlock = tm.requestBlockInfo(1, "Red"); resBool = tm.requestUpdateSwitch(tempIBlock); if (resBool == false) { pass++; message.Add("Pass: requestUpdateSwitch returns false when given a block without a switch"); } else { fail++; message.Add("Fail: requestUpdateSwitch returns true when given a block without a switch"); } //End Test 27 ///////////////////////////////// ///////////////////////////////// //Test 28 //requestUpdateSwitch should return true when given a block that contains a switch. Actual DB update checked in next test tempIBlock = tm.requestBlockInfo(15, "Red"); int oldDest1 = tempIBlock.SwitchDest1; tempIBlock.SwitchDest1 = tempIBlock.SwitchDest2; tempIBlock.SwitchDest2 = oldDest1; resBool = tm.requestUpdateSwitch(tempIBlock); tempIBlock = tm.requestBlockInfo(15, "Red"); if (resBool == true) { if (tempIBlock.SwitchDest1 != oldDest1) { pass++; message.Add("Pass: requestUpdateSwitch returned true and updated the database when given valid block"); } else { fail++; message.Add("Fail: requestUpdateSwitch returned true but failed to update database when given valid block"); } } else { fail++; message.Add("Fail: requestUpdateSwitch returned false when given valid block"); } //End Test 28 ///////////////////////////////// return(true); }
public bool DoTest(out int pass, out int fail, out List<string> message) { pass = 0; fail = 0; message = new List<string>(); ISimulationEnvironment environment = new SimulationEnvironment.SimulationEnvironment(); var tm = new TrackModel.TrackModel(environment); ///////////////////////////////// //Test 1 //Check that RedLoaded is initially false if (tm.RedLoaded == false) { pass++; message.Add("Pass: RedLoaded is initially false"); } else { fail++; message.Add("Fail: RedLoaded was not initially false, as it should be prior to loading RedLine"); } //End test 1 ///////////////////////////////// ///////////////////////////////// //Test 2 //Check that GreenLoaded is initially false if (tm.GreenLoaded == false) { pass++; message.Add("Pass: GreenLoaded is initially false, as desired"); } else { fail++; message.Add("Fail: GreenLoaded was not initially false, as it should be prior to loading GreenLine"); } ///////////////////////////////// ///////////////////////////////// //Test 3 //provideInputFile returns false when given bad input file bool resBool=tm.provideInputFile("asdfawecxwe");/** Gee, Really hope this file doesnt exist*/ if (resBool == false) { pass++; message.Add("Pass: provideInputFile returns false when given bad file"); } else { fail++; message.Add("Fail: provideInputFile didn't return false when given an invalid filename"); } //End Test 3 ///////////////////////////////// ///////////////////////////////// //Test 4 //provideInputFile should return false when given a null argument resBool = tm.provideInputFile(null); if (resBool == false) { pass++; message.Add("Pass: provideInputFile returns false when given a null argument"); } else { fail++; message.Add("Fail: provideInputFile should return false when given a null argument"); } //End Test 4 ///////////////////////////////// ///////////////////////////////// //Test 5 //provideInputFile should return false when given a non-csv file resBool = tm.provideInputFile(@"..\..\red.bad");//An existent but non csv file if (resBool == false) { pass++; message.Add("Pass: provideInputFile returns false when given a non-csv file"); } else { fail++; message.Add("Fail: provideInputFile did not return false when given a non-csv file as expected"); } //End Test 5 ///////////////////////////////// ///////////////////////////////// //Test 6 //provideInputFile should return true when given a valid file resBool=tm.provideInputFile(@"..\..\red.csv"); if (resBool == true) { pass++; message.Add("Pass: provideInputFile returned true when given a valid, existing, and properly formatted file (red.csv)"); } else { fail++; message.Add("Pass: provideInputFile returned false when given a valid and proper file, expected val was true (red.csv)"); } //End Test 6 ///////////////////////////////// ///////////////////////////////// //Test 7 //provideInputFile should return true when given a valid file resBool = tm.provideInputFile(@"..\..\green.csv"); if (resBool == true) { pass++; message.Add("Pass: provideInputFile returned true when given a valid, existing, and properly formatted file (green.csv)"); } else { fail++; message.Add("Pass: provideInputFile returned false when given a valid and proper file, expected val was true (green.csv)"); } //End Test 7 ///////////////////////////////// ///////////////////////////////// //Test 8 //Check that RedLoaded property returns true after loading if (tm.RedLoaded) { pass++; message.Add("Pass: the RedLoaded Property shows that the red line has now been loaded"); } else { fail++; message.Add("Fail: the RedLoaded Property does not show that the red line has been loaded"); } //End Test 8 ///////////////////////////////// ///////////////////////////////// //Test 9 if (tm.GreenLoaded) { pass++; message.Add("Pass: The GreenLoaded Property shows that the green line has now been loaded"); } else { fail++; message.Add("Fail: The GreenLoaded Property does not show that the green line has been loaded"); } //End Test 9 ///////////////////////////////// ///////////////////////////////// //Test 10 //requestBlockInfo should return null when given a negative block number IBlock tempIBlock = tm.requestBlockInfo(-1, "Red"); if (tempIBlock == null) { pass++; message.Add("Pass: requestBlockInfo returned null when given a negative blockID"); } else { fail++; message.Add("Fail: requestBlockInfo returned a valid block when given negative blockID, expected val was null"); } //End Test 10 ///////////////////////////////// ///////////////////////////////// //Test 11 //requestBlockInfo should return null when given a blockID=0 tempIBlock = tm.requestBlockInfo(0, "Red"); if (tempIBlock != null) { pass++; message.Add("Pass: requestBlockInfo was able to retrieve the 0 block of a line"); } else { fail++; message.Add("Fail: requestBlockInfo returned null when given blockID=0, expected val was valid block"); } //End Test 11 ///////////////////////////////// ///////////////////////////////// //Test 12 //requestBlockInfo should return null when asked to retrieve an out-of-range block id tempIBlock = tm.requestBlockInfo(19191, "Red"); if (tempIBlock == null) { pass++; message.Add("Pass: requestBlockInfo returned null as expected when given an out of range block ID"); } else { fail++; message.Add("Fail: requestBlockInfo did not return null when given an out of range blockID, expected val was null"); } //End Test 12 ///////////////////////////////// ///////////////////////////////// //Test 13 //requestBlockInfo should return null when given a bad line string tempIBlock = tm.requestBlockInfo(0, "asdf"); if (tempIBlock == null) { pass++; message.Add("Pass: requestBlockInfo returned null when given an invalid line string"); } else { fail++; message.Add("Fail: requestBlockInfo did not return null when given an invalid line string"); } //End Test 13 ///////////////////////////////// ///////////////////////////////// //Test 14 //requestBlockInfo should return a valid block when asked to retrieve a basic block (without extra infrastructure) tempIBlock = tm.requestBlockInfo(1, "Red"); if (tempIBlock != null) { pass++; message.Add("Pass: requestBlockInfo successfully returned a basic block without extra infrastructure"); } else { fail++; message.Add("Fail: requestBlockInfo returned null when asked to retrieve a basic block without extra infrastructure"); } //End Test 14 ///////////////////////////////// ///////////////////////////////// //Test 15 //requestBlockInfo should return a valid block when asked to retrieve a more complex block (containing infrastructure such as switch, heater, etc). tempIBlock = tm.requestBlockInfo(27, "Red"); if (tempIBlock != null) { pass++; message.Add("Pass: requestBlockInfo successfully returned a complex block (with additional infra)"); } else { fail++; message.Add("Fail: requestBlockInfo returns null when asked for a more complex block (with additional infra)"); } //End Test 15 ///////////////////////////////// ///////////////////////////////// //Test 16 //requestUpdateBlock returns false when provided with a null value resBool=tm.requestUpdateBlock(null); if (resBool == false) { pass++; message.Add("Pass: requestUpdateBlock returns false when given a null value"); } else { fail++; message.Add("Fail: requestUpdateBlock returns true when given a null value, expected value is false"); } //End Test 16 ///////////////////////////////// ///////////////////////////////// //Test 17 //requestUpdateBlock returns false when provided with a block w/ ID=0 (no updating the yard) tempIBlock=tm.requestBlockInfo(0, "Red"); resBool = tm.requestUpdateBlock(tempIBlock); if (resBool == false) { pass++; message.Add("Pass: requestUpdateBlock returned false when attempting to update 0 block (yard)"); } else { fail++; message.Add("Fail: requestUpdateBlock returned true when attempting to update 0 block (yard), expected value was false"); } //End Test 17 ///////////////////////////////// ///////////////////////////////// //Test 18 //requestBlockUpdate should allow change of Health State tempIBlock=tm.requestBlockInfo(1,"Red"); //Store old state, and assign new state in a way that ensures oldState and newState are different var oldState = tempIBlock.State; if(oldState!=StateEnum.CircuitFailure) tempIBlock.State = StateEnum.CircuitFailure; else tempIBlock.State=StateEnum.BrokenTrackFailure; //Update the block resBool=tm.requestUpdateBlock(tempIBlock); //Re-request info from database tempIBlock=tm.requestBlockInfo(1,"Red"); if (resBool && tempIBlock.State != oldState) { pass++; } else if (!resBool && tempIBlock.State==oldState) { fail++; message.Add("Fail: requestUpdateBlock returnd a false value, when given a changed state, expected val was true"); } else { fail++; message.Add("Fail: requestUpdateBlock returned true, but failed to update the database"); } //End Test 18 ///////////////////////////////// ///////////////////////////////// //Test 19 //requestUpdateBlock should allow updating of heater state ////////////////////////////////// //THIS NEEDS IMPLEMENTED STILL //No blocks in the init file contain heaters by default //Should I assume that every block has a heater? //I prob want to write a method in the BLOCK object that lets you turn the heater on and off // ////////////////////////////////// //End Test 19 ///////////////////////////////// ///////////////////////////////// //Test 20 //requestUpdateBlock should return true but fail to update swith when asked to update switch information in db tempIBlock=tm.requestBlockInfo(1, "Red"); int oldSD1 = tempIBlock.SwitchDest1; tempIBlock.SwitchDest1 = tempIBlock.SwitchDest2; tempIBlock.SwitchDest2 = oldSD1; resBool=tm.requestUpdateBlock(tempIBlock); tempIBlock=tm.requestBlockInfo(1, "Red"); if (resBool == true && tempIBlock.SwitchDest1 == oldSD1) { pass++; message.Add("Pass: requestUpdateBlock did not update Switch state in database"); } else { fail++; message.Add("Fail: either the returned boolean was false, or the data was updated in the db."); } //End Test 20 ///////////////////////////////// ///////////////////////////////// //Test 21 //requestRouteInfo should return a null value when given a negative route ID IRouteInfo tempIRouteInfo=tm.requestRouteInfo(-1); if (tempIRouteInfo == null) { pass++; message.Add("Pass: requestRouteInfo returns null when given a negative routeID"); } else { fail++; message.Add("Fail: requestRouteInfo returned a Route when given a negative routeID, expected val was null"); } //End Test 21 ///////////////////////////////// ///////////////////////////////// //Test 22 //requestRouteInfo should return a null value when given a line other than 0 or 1 tempIRouteInfo = tm.requestRouteInfo(2); if (tempIRouteInfo == null) { pass++; message.Add("Pass: requestRouteInfo returns null when given an out of range routeID"); } else { fail++; message.Add("Fail: requestRouteInfo returned a Route when given an out of range route ID, expected val was null"); } //End Test 22 ///////////////////////////////// ///////////////////////////////// //Test 23 //requestRouteInfo returns a valid IRouteInfo object when given a line ID of 0 or 1 tempIRouteInfo = tm.requestRouteInfo(0); if (tempIRouteInfo != null) { pass++; message.Add("Pass: requestRouteInfo returns valid IRouteInfo when given valid lineID"); } else { fail++; message.Add("Fail: requestRouteInfo returns null when given valid lineID, expected val was null"); } //End Test 23 ///////////////////////////////// ///////////////////////////////// //Test 24 //requestTrackGrid should return null when given an invalid line ID IBlock[,] tempIBlockArr = tm.requestTrackGrid(-1); if (tempIBlockArr == null) { pass++; message.Add("Pass: requestTrackGrid returns null when given invalid line ID"); } else { fail++; message.Add("Fail: requestTrackGrid returns valid IBlock[,] when given invalid line id, expected value was null"); } //End Test 24 ///////////////////////////////// ///////////////////////////////// //Test 25 //requestTrackGrid should return valid IBlock[,] when given valid line ID tempIBlockArr = tm.requestTrackGrid(0); if (tempIBlockArr != null) { pass++; message.Add("Pass: requestTrackGrid returns valid IBlock[,] when given valid line id"); } else { fail++; message.Add("Fail: requestTrackGrid returns null when given valid line id, expected val was IBlock[,] object"); } //End Test 25 ///////////////////////////////// ///////////////////////////////// //Test 26 //requestUpdateSwitch should return false when given a null Block value resBool=tm.requestUpdateSwitch(null); if (resBool == false) { pass++; message.Add("Pass: requestUpdateSwitch returns false when given a null parameter"); } else { fail++; message.Add("Fail: requestUpdateSwitch returns true when given a null parameter, expected value was false"); } //End Test 26 ///////////////////////////////// ///////////////////////////////// //Test 27 //requestUpdateSwitch should return false when given a block that doesnt contain a switch tempIBlock=tm.requestBlockInfo(1, "Red"); resBool=tm.requestUpdateSwitch(tempIBlock); if (resBool == false) { pass++; message.Add("Pass: requestUpdateSwitch returns false when given a block without a switch"); } else { fail++; message.Add("Fail: requestUpdateSwitch returns true when given a block without a switch"); } //End Test 27 ///////////////////////////////// ///////////////////////////////// //Test 28 //requestUpdateSwitch should return true when given a block that contains a switch. Actual DB update checked in next test tempIBlock = tm.requestBlockInfo(15,"Red"); int oldDest1 = tempIBlock.SwitchDest1; tempIBlock.SwitchDest1 = tempIBlock.SwitchDest2; tempIBlock.SwitchDest2 = oldDest1; resBool=tm.requestUpdateSwitch(tempIBlock); tempIBlock = tm.requestBlockInfo(15, "Red"); if (resBool == true) { if (tempIBlock.SwitchDest1 != oldDest1) { pass++; message.Add("Pass: requestUpdateSwitch returned true and updated the database when given valid block"); } else { fail++; message.Add("Fail: requestUpdateSwitch returned true but failed to update database when given valid block"); } } else { fail++; message.Add("Fail: requestUpdateSwitch returned false when given valid block"); } //End Test 28 ///////////////////////////////// return true; }