コード例 #1
0
        public static void RenderTo(this PpmImage image, IViewportToWindowTransform v2w, float viewDistance,
                                    Matrix4x4 viewing, Vector3 eye,
                                    IEnumerable <Traceable> objects, IEnumerable <Light> lights, Color ambientLight)
        {
            var sw = new System.Diagnostics.Stopwatch();

            sw.Start();

            Parallel.For(0, image.Height, (y, state) =>
            {
                Ray ray;
                Vector3 viewingPoint;
                Vector3 worldPoint;
                Color color;
                PointF viewportPoint;
                PointF windowPoint = new PointF(0, 0);

                for (var x = 0; x < image.Width; x++)
                {
                    viewportPoint = new PointF(x, y);
                    windowPoint   = v2w.Transform(viewportPoint);
                    viewingPoint  = new Vector3(windowPoint.X, windowPoint.Y, viewDistance);
                    worldPoint    = viewing.Image(viewingPoint);
                    ray           = Ray.CreateFromPoints(eye, worldPoint);
                    color         = ray.Trace(objects, lights, eye, ambientLight);
                    image.Set(y, x, color);
                }
            });

            Console.WriteLine("Elapsed: " + sw.Elapsed);
        }
コード例 #2
0
        public static void RenderTo(this Scene scene, PpmImage image)
        {
            var v = new RectangleF(0, 0, image.Width, image.Height);
            var w = new RectangleF(-2.0f, 2.0f, 4.0f, 4.0f);
            //var w = new RectangleF(-4.0f, 4.0f, 8.0f, 8.0f);
            var v2w = new ViewportToWindowTransform(w, v);

            var viewing = Viewing.ViewingTransform(
                scene.Eye,
                scene.Center,
                scene.Up
                );

            image.RenderTo(v2w, (float)scene.ViewingDistance, viewing, scene.Eye,
                           scene.Objects, scene.Lights, scene.AmbientLight);
        }
コード例 #3
0
        static void Main(string[] args)
        {
            var sphere1 = new Sphere(
                Color.Green,
                Color.White, 150)
            {
                Name = "Green Sphere",
            };

            sphere1.Model.Translate(-0.75f, 0, 0.0f);
            //sphere1.Model.Translate(0, 1.0f, 0);

            var sphere2 = new Sphere(
                Color.Red,
                Color.White, 150)
            {
                Name = "Red Sphere",
            };

            sphere2.Model.Translate(0.75f, 0, 0);

            var plane = new Objects.Plane(Color.Orange);

            plane.Model.Translate(0, -0.5f, 0);

            var scene = new Scene
            {
                Center          = new Vector3(0, 0, 0),
                Eye             = new Vector3(0, 0, 5),
                Up              = new Vector3(0, 1, 0),
                ViewingDistance = 5,
                AmbientLight    = new Vector3(0.2f, 0.2f, 0.2f).ToColor(),
                Lights          = new List <Light>
                {
                    new PointLight {
                        Location = new Vector3(5, 3, 5)
                    },
                },
                Objects = new List <Traceable>
                {
                    sphere1,
                    sphere2,
                    // plane
                },
            };

            // using (var outStream = File.OpenWrite("rendered.png"))
            // using (var image = new Image<Rgba32>(1000, 1000))
            // {
            //     scene.RenderTo(image);
            //     image.SaveAsPng(outStream);
            // }

            using (var outStream = File.OpenWrite("rendered.ppm"))
            {
                var image = new PpmImage(1000, 1000);
                scene.RenderTo(image);
                image.GammaCorrect(1.8f);
                image.Save(outStream).Wait();
            }
        }