public override void ReadMetadata(BinaryReader stream, int totalSize) { var version = stream.ReadUInt32(); BillboardGuid = stream.ReadGuid(); var subVersion = stream.ReadUInt32(); UnknownUint1 = stream.ReadUInt32(); Flags = stream.ReadStringList(); UnknownUint2 = stream.ReadUInt32(); VertexLayoutFlags = stream.ReadStringList(); BlendMode = stream.ReadSizedString(); Shader = new AssetDependence <Shader>(stream.ReadGuid()); var texCount = stream.ReadInt32(); Textures.Clear(); for (int i = 0; i < texCount; i++) { var index = stream.ReadInt32(); var texGuid = stream.ReadGuid(); Textures[index] = new AssetDependence <Texture>(texGuid); } AlphaTest = stream.ReadSingle(); ShaderMaterialFlags = stream.ReadStringList(); ExtraMaterialSettings.Load(stream, subVersion); }
public Material() : base(TYPE_GUID) { Flags = new List <string>(); VertexLayoutFlags = new List <string>(); BlendMode = "no_alpha_blend"; Shader = AssetDependence <Shader> .CreateEmpty(); Textures = new SortedDictionary <int, AssetDependence <Texture> >(); ShaderMaterialFlags = new List <string>(); ExtraMaterialSettings = new ExtraMaterialSetting(); }
public Mesh() { Name = String.Empty; Lod = 0; IsCompleteMesh = true; UnknownUint1 = 2; Material = new AssetDependence <Material>(); SecondMaterial = new AssetDependence <Material>(); BoundingBox = new BoundingBox(); MaterialFlags = new List <string>(); ClothingMaterial = new ClothingMaterial(); }
public Mesh(BinaryReader stream) { IsCompleteMesh = stream.ReadBoolean(); Lod = stream.ReadInt32(); UnknownUint1 = stream.ReadUInt32(); SecondMaterial = new AssetDependence <Material>(stream.ReadGuid()); var subVersion = stream.ReadUInt32(); Guid = stream.ReadGuid(); Name = stream.ReadSizedString(); UnknownUInt2 = stream.ReadUInt32(); // always 0 Flags = stream.ReadStringList(); Material = new AssetDependence <Material>(stream.ReadGuid()); FactorColor = stream.ReadVec4(); Factor2Color = stream.ReadVec4(); VectorArgument = stream.ReadVec4(); VectorArgument2 = stream.ReadVec4(); VertexKeyCount = stream.ReadInt32(); PositionCount = stream.ReadInt32(); FaceCount = stream.ReadInt32(); VertexCount = stream.ReadInt32(); SkinDataSize = stream.ReadInt32(); int boundingBoxType = stream.ReadInt32(); Debug.Assert(boundingBoxType == 0); // should always 0 BoundingBox = new BoundingBox(stream); UnknownInt2 = stream.ReadInt32(); MaterialFlags = stream.ReadStringList(); UnknownFloat1 = stream.ReadSingle(); ClothingMaterial = new ClothingMaterial(stream); UnknownInt3 = stream.ReadInt32(); UnknownBool1 = stream.ReadBoolean(); UnknownBool2 = stream.ReadBoolean(); if (subVersion >= 1) { ClothingMaterial.ReadExtraData(stream); //UnknownFloat2 = stream.ReadSingle(); //UnknownFloat3 = stream.ReadSingle(); UnknownBool3 = stream.ReadBoolean(); } }
public UnresolvedDependenceException(AssetDependence <T> dependence) : base() { }
public ExpiredDependenceException(AssetDependence <T> dependence) : base() { }
public ResolveFailedException(AssetDependence <T> dependence) : base() { }