public static Matrix4D NewRotateFromDegreesAroundZ(double degrees) { return(NewRotateAroundZ(Angle.DegreesToRadians(degrees))); }
public static Matrix4D NewRotateByDegrees(double degreesX, double degreesY, double degreesZ) { return(NewRotate(Angle.DegreesToRadians(degreesX), Angle.DegreesToRadians(degreesY), Angle.DegreesToRadians(degreesZ))); }