コード例 #1
0
ファイル: FUIPackageMgr.cs プロジェクト: ToyZzz/ToyGUI
        public FUIPackage AddPackage(string assetPath, FUIPackage.LoadResource loadFunc)
        {
            if (_packageInstById.ContainsKey(assetPath))
            {
                return(_packageInstById[assetPath]);
            }


            TextAsset asset = (TextAsset)loadFunc(assetPath + "_fui", ".bytes", typeof(TextAsset));

            if (asset == null)
            {
                if (Application.isPlaying)
                {
                    throw new Exception("FairyGUI: Cannot load ui package in '" + assetPath + "'");
                }
                else
                {
                    Debug.LogWarning("FairyGUI: Cannot load ui package in '" + assetPath + "'");
                }
            }

            FUIByteBuffer buffer = new FUIByteBuffer(asset.bytes);

            FUIPackage pkg = new FUIPackage();

            pkg.m_loadFunc = loadFunc;
            pkg.AssetPath  = assetPath;
            if (!pkg.LoadPackage(buffer, assetPath, assetPath))
            {
                return(null);
            }
            _packageInstById[pkg.Id]     = pkg;
            _packageInstByName[pkg.Name] = pkg;
            _packageInstById[assetPath]  = pkg;
            _packageList.Add(pkg);
            return(pkg);
        }
コード例 #2
0
ファイル: FUIPackage.cs プロジェクト: ToyZzz/ToyGUI
 public bool LoadPackage(FUIByteBuffer buffer, string packageSource, string assetNamePrefix)
 {
     return(false);
 }