public void Save(string Path) { string sPath, sFile; sPath = Path.Substring(0, Path.LastIndexOf("\\") + 1); sFile = Path.Substring(Path.LastIndexOf("\\") + 1); using (BEBinaryWriter bw = new BEBinaryWriter(new FileStream(Path, FileMode.Create), Encoding.Default)) { int iLength; bw.Write(new byte[] { 0x0, 0x0, 0x0, 0x12 }); // Magic Number bw.Write(new byte[] { 0x0, 0x0, 0x0, 0x8 }); // bw.Write(new byte[] { 0x0, 0x0, 0x0, 0x1 }); // bw.Write(new byte[] { 0x0, 0x0, 0x0, 0x2 }); // foreach (ACTNode A in sections) { bw.WriteInt32((int)A.Section); switch (A.Section) { case Section.Name: iLength = A.Identifier.Length + 3; bw.WriteInt32(iLength); bw.WriteByte((byte)A.ActorType); bw.WriteByte((byte)A.RenderStyle); bw.Write(A.Identifier.ToCharArray()); bw.WriteByte(0); break; case Section.Matrix: bw.WriteInt32(48); bw.WriteSingle(A.Transform.M11); bw.WriteSingle(A.Transform.M12); bw.WriteSingle(A.Transform.M13); bw.WriteSingle(A.Transform.M21); bw.WriteSingle(A.Transform.M22); bw.WriteSingle(A.Transform.M23); bw.WriteSingle(A.Transform.M31); bw.WriteSingle(A.Transform.M32); bw.WriteSingle(A.Transform.M33); bw.WriteSingle(A.Transform.M41); bw.WriteSingle(A.Transform.M42); bw.WriteSingle(A.Transform.M43); break; case Section.Section37: case Section.SubLevelBegin: case Section.SubLevelEnd: bw.WriteInt32(0); break; case Section.Model: bw.WriteInt32(A.Model.Length + 1); bw.Write(A.Model.ToCharArray()); bw.WriteByte(0); break; } } bw.WriteInt32(0); bw.WriteInt32(0); } }
public void Save(string Path) { BEBinaryWriter bw = new BEBinaryWriter(new FileStream(Path, FileMode.Create)); int iMatListLength; string name; //output header bw.WriteInt32(18); bw.WriteInt32(8); bw.WriteInt32(64206); bw.WriteInt32(2); for (int i = 0; i < DatMeshes.Count; i++) { DatMesh dm = DatMeshes[i]; iMatListLength = 0; for (int j = 0; j < dm.Mesh.Materials.Count; j++) { iMatListLength += dm.Mesh.Materials[j].Length + 1; } name = dm.Name; //Console.WriteLine(name + " : " + dm.Mesh.Verts.Count); //begin name section bw.WriteInt32(54); bw.WriteInt32(name.Length + 3); bw.WriteByte(0); bw.WriteByte(0); bw.Write(name.ToCharArray()); bw.WriteByte(0); //end name section //begin vertex data bw.WriteInt32(23); bw.WriteInt32((dm.Mesh.Verts.Count * 12) + 4); bw.WriteInt32(dm.Mesh.Verts.Count); for (int j = 0; j < dm.Mesh.Verts.Count; j++) { bw.WriteSingle(dm.Mesh.Verts[j].X); bw.WriteSingle(dm.Mesh.Verts[j].Y); bw.WriteSingle(dm.Mesh.Verts[j].Z); } //end vertex data //begin uv data (00 00 00 18) bw.WriteInt32(24); bw.WriteInt32((dm.Mesh.UVs.Count * 8) + 4); bw.WriteInt32(dm.Mesh.UVs.Count); for (int j = 0; j < dm.Mesh.UVs.Count; j++) { bw.WriteSingle(dm.Mesh.UVs[j].X); bw.WriteSingle(dm.Mesh.UVs[j].Y); } //end uv data //begin face data (00 00 00 35) bw.WriteInt32(53); bw.WriteInt32((dm.Mesh.Faces.Count * 9) + 4); bw.WriteInt32(dm.Mesh.Faces.Count); for (int j = 0; j < dm.Mesh.Faces.Count; j++) { bw.WriteInt16(dm.Mesh.Faces[j].V1); bw.WriteInt16(dm.Mesh.Faces[j].V2); bw.WriteInt16(dm.Mesh.Faces[j].V3); bw.WriteByte(0); // smoothing groups 9 - 16 bw.WriteByte(1); // smoothing groups 1 - 8 bw.WriteByte(0); // number of edges, 0 and 3 = tri. 4 = quad. } //end face data //begin material list bw.WriteInt32(22); bw.WriteInt32(iMatListLength + 4); bw.WriteInt32(dm.Mesh.Materials.Count); for (int j = 0; j < dm.Mesh.Materials.Count; j++) { bw.Write(dm.Mesh.Materials[j].ToCharArray()); bw.WriteByte(0); } //end material list //begin face textures bw.WriteInt32(26); bw.WriteInt32((dm.Mesh.Faces.Count * 2) + 4); bw.WriteInt32(dm.Mesh.Faces.Count); bw.WriteInt32(2); for (int j = 0; j < dm.Mesh.Faces.Count; j++) { bw.WriteInt16(dm.Mesh.Faces[j].MaterialID + 1); } //end face textures bw.WriteInt32(0); bw.WriteInt32(0); } bw.Close(); }
public void Save(string Path) { if (this.materials.Count == 0) { return; } using (BEBinaryWriter bw = new BEBinaryWriter(new FileStream(Path, FileMode.Create))) { bw.WriteInt32(18); bw.WriteInt32(8); bw.WriteInt32(5); bw.WriteInt32(2); foreach (var M in this.materials) { bw.Write(new byte[] { 0, 0, 0, 60 }); bw.WriteInt32(68 + M.Name.Length); bw.Write(M.DiffuseColour); bw.WriteSingle(M.AmbientLighting); bw.WriteSingle(M.DirectionalLighting); bw.WriteSingle(M.SpecularLighting); bw.WriteSingle(M.SpecularPower); bw.WriteInt32(M.Flags); bw.WriteSingle(M.UVMatrix.M11); bw.WriteSingle(M.UVMatrix.M12); bw.WriteSingle(M.UVMatrix.M21); bw.WriteSingle(M.UVMatrix.M22); bw.WriteSingle(M.UVMatrix.M31); bw.WriteSingle(M.UVMatrix.M32); bw.Write(new byte[] { 10, 31, 0, 0 }); //Unknown, seems to be a constant bw.Write(new byte[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }); //13 bytes of nothing please! bw.Write(M.Name.ToCharArray()); bw.WriteByte(0); if (M.HasTexture) { bw.Write(new byte[] { 0, 0, 0, 28 }); bw.WriteInt32(M.Texture.Length + 1); bw.Write(M.Texture.ToCharArray()); bw.WriteByte(0); } bw.Write(0); bw.Write(0); } } }