// Constructor for tower public Tower(MapLocation location) { _location = location; }
public bool InRangeOf(MapLocation location, int range) { return(DistanceTo(location) <= range); }
public PowerfulTower(MapLocation location) : base(location) { }
} = .50; //65% hit rate public SniperTower(MapLocation location) : base(location) { }
public BasicTower(MapLocation _location) : base(_location) { }