public WaterWaveManager(Player player,Level level, int numberOfWaves) { this.numberOfWaves = numberOfWaves; this.level = level; this.player = player; for (int i = 0; i < numberOfWaves; i++) { int initialNumberOfEnemies = 2; int numberModifier = (i / 6) + 1; WaterWave wave = new WaterWave(player,1, initialNumberOfEnemies * numberModifier, level); waves.Enqueue(wave); } }
public WaterWaveManager(Player player, Level level, int numberOfWaves) { this.numberOfWaves = numberOfWaves; this.level = level; this.player = player; for (int i = 0; i < numberOfWaves; i++) { int initialNumberOfEnemies = 2; int numberModifier = (i / 6) + 1; WaterWave wave = new WaterWave(player, 1, initialNumberOfEnemies * numberModifier, level); waves.Enqueue(wave); } }