public void draw(Camera cam) { foreach (Gatherer g in gatherers) g.draw(cam); foreach (Mineral m in minerals) m.draw(cam); }
public void draw(Camera cam) { foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.World = Matrix.CreateTranslation(position + Vector3.UnitY * ((float)life / 10f - 10f)); effect.View = cam.view; effect.Projection = cam.projection; effect.CurrentTechnique.Passes[0].Apply(); } mesh.Draw(); } }
public void draw(Camera cam) { foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.World = Matrix.CreateFromAxisAngle(Vector3.UnitY, (float)Math.Atan2(direction.X, direction.Z)) * Matrix.CreateTranslation(position); effect.View = cam.view; effect.Projection = cam.projection; effect.CurrentTechnique.Passes[0].Apply(); } mesh.Draw(); } }
public void DrawModel(Camera cam) { foreach (ModelMesh mesh in currentModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); //effect.LightingEnabled = true; //effect.DirectionalLight1.DiffuseColor = new Vector3(1f, 1f, 1f); //effect.DirectionalLight1.Direction = new Vector3(0, 1, 0); //effect.DirectionalLight1.SpecularColor = new Vector3(1, 1, 1); //effect.AmbientLightColor = new Vector3(0.4f, 0.4f, 0.4f); effect.World = getWorld() * mesh.ParentBone.Transform; effect.View = cam.view; effect.Projection = cam.projection; //effect.CurrentTechnique.Passes[0].Apply(); } mesh.Draw(); } }
public void Draw(Camera camera) { graphicsDevice.SetVertexBuffer(particleVertexBuffer); // Only draw if there are live particles if (endOfLiveParticlesIndex - endOfDeadParticlesIndex > 0) { for (int i = endOfDeadParticlesIndex; i < endOfLiveParticlesIndex; ++i) { particleEffect.Parameters["WorldViewProjection"].SetValue( camera.view * camera.projection); particleEffect.Parameters["particleColor"].SetValue(vertexColorArray[i].ToVector4()); // Draw particles foreach (EffectPass pass in particleEffect.CurrentTechnique.Passes) { pass.Apply(); graphicsDevice.DrawUserPrimitives<VertexPositionTexture>( PrimitiveType.TriangleStrip, verts, i * 4, 2); } } } }
protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); GamePadState gamePadState = GamePad.GetState(PlayerIndex.One); #region Menus (GAMESTATES) #region Main Menu //Credits if (gameState == -1) { if (!creditsMusik) { MediaPlayer.Stop(); menuMusik = false; MediaPlayer.Play(creditsMusic); creditsMusik = true; } if ((Keyboard.GetState().IsKeyDown(Keys.Enter) || gamePadState.Buttons.B == ButtonState.Pressed) && !aButton) { aButton = true; gameState = 0; } if ((gamePadState.Buttons.B == ButtonState.Released) && (Keyboard.GetState().IsKeyUp(Keys.Enter))) { aButton = false; } } if (gameState == 0) { if (!menuMusik) { MediaPlayer.Stop(); creditsMusik = false; gameMusik = false; MediaPlayer.Play(menuMusic); menuMusik = true; } if (!started) { Components.Remove(cameraMain); Components.Remove(spriteManager); Components.Remove(spriteManager.frames); cameraMain = new Camera(this, new Vector3(0, 200, 199), new Vector3(0, -5, 1), Vector3.Up, MainScreen, true, worldSize); spriteManager = new SpriteManager(this); Components.Add(cameraMain); Components.Add(spriteManager); started = true; } if((Keyboard.GetState().IsKeyDown(Keys.Up)||gamePadState.DPad.Up== ButtonState.Pressed) && !dPadUp) { dPadUp = true; menuState--; if (menuState < 0) menuState = 2; } if ((Keyboard.GetState().IsKeyDown(Keys.Down)||gamePadState.DPad.Down == ButtonState.Pressed) && !dPadDown) { dPadDown = true; menuState++; if (menuState > 2) menuState = 0; } if ((Keyboard.GetState().IsKeyDown(Keys.Enter) || gamePadState.Buttons.A == ButtonState.Pressed) && !aButton) { aButton = true; if (menuState == 0) { gameState = 1; } if (menuState == 1) { gameState = -1; } if (menuState == 2) { this.Exit(); } } if ((Keyboard.GetState().IsKeyDown(Keys.Escape)|| gamePadState.Buttons.A == ButtonState.Pressed) && !aButton ) { aButton = true; if (menuState == 2) { this.Exit(); } } if ((gamePadState.Buttons.B == ButtonState.Released) && (Keyboard.GetState().IsKeyUp(Keys.Z))) { bButton = false; } if ((gamePadState.Buttons.A == ButtonState.Released) && (Keyboard.GetState().IsKeyUp(Keys.Enter))) { aButton = false; } if ((gamePadState.DPad.Up == ButtonState.Released) && (Keyboard.GetState().IsKeyUp(Keys.Up))) { dPadUp = false; } if ((gamePadState.DPad.Down == ButtonState.Released) && (Keyboard.GetState().IsKeyUp(Keys.Down))) { dPadDown = false; } } #endregion // game #region Win/Lose else if ((gameState == 3) || (gameState == 4)) { if ((Keyboard.GetState().IsKeyDown(Keys.Enter) || gamePadState.Buttons.A == ButtonState.Pressed) && !aButton) { wavesLevel.Clear(); aButton = true; LIFE = 1000; gameState = 0; wavesLevel.Clear(); towers.Clear(); projectiles.Clear(); monsters.Clear(); resourcemanager = new ResourceManager(); gatherzone = new GatherZone(resourcemanager, this); chosenTile = new TileCoord(0, 0); started = false; base.Initialize(); } if ((gamePadState.Buttons.A == ButtonState.Released) && Keyboard.GetState().IsKeyUp(Keys.Enter)) { aButton = false; } if ((gamePadState.DPad.Up == ButtonState.Released) && (Keyboard.GetState().IsKeyUp(Keys.Up))) { dPadUp = false; } if ((gamePadState.DPad.Down == ButtonState.Released) && (Keyboard.GetState().IsKeyUp(Keys.Down))) { dPadDown = false; } } #endregion #region Main Game else if (gameState == 1) { if (!gameMusik) { MediaPlayer.Stop(); menuMusik = false; MediaPlayer.Play(gameMusic); gameMusik = true; } base.Update(gameTime); if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { gameState = 2; } if (gamePadState.Buttons.Start == ButtonState.Pressed) { gameState = 2; } } #endregion #region Pause Menu //pause else if (gameState == 2) { if ((Keyboard.GetState().IsKeyDown(Keys.Up) || gamePadState.DPad.Up == ButtonState.Pressed) && !dPadUp) { dPadUp = true; pauseState--; if (pauseState < 0) pauseState = 1; } if ((Keyboard.GetState().IsKeyDown(Keys.Down) || gamePadState.DPad.Down == ButtonState.Pressed) && !dPadDown) { dPadDown = true; pauseState++; if (pauseState > 1) pauseState = 0; } if ((Keyboard.GetState().IsKeyDown(Keys.Enter) || gamePadState.Buttons.A == ButtonState.Pressed) && !aButton) { aButton = true; if (pauseState == 0) { gameState = 1; } if (pauseState == 1) { LIFE = 1000; gameState = 0; wavesLevel.Clear(); towers.Clear(); projectiles.Clear(); monsters.Clear(); resourcemanager = new ResourceManager(); gatherzone = new GatherZone(resourcemanager, this); chosenTile = new TileCoord(0, 0); started = false; base.Initialize(); } } if ((gamePadState.Buttons.A == ButtonState.Released) && (Keyboard.GetState().IsKeyUp(Keys.Enter))) { aButton = false; } if ((gamePadState.DPad.Up == ButtonState.Released) && (Keyboard.GetState().IsKeyUp(Keys.Up))) { dPadUp = false; } if ((gamePadState.DPad.Down == ButtonState.Released) && (Keyboard.GetState().IsKeyUp(Keys.Down))) { dPadDown = false; } } #endregion #endregion #region GAMESTATE 1 = playing if (gameState == 1) { if (gamePadState.Buttons.Start == ButtonState.Pressed) gameState = 2; #region Update Level //Level 1 if (currentWave < wavesLevel.Count) { wavesLevel[currentWave].UpdateWave(gameTime); spriteManager.drawHUD(wavesLevel[currentWave].levelTimer, wavesLevel[currentWave].level, curResource); //Check if this Waves Timer is done or monsters are all dead (so wave is done) if (((wavesLevel[currentWave].levelDone && wavesLevel[currentWave].spawn <= 1) && monsters.Count<1 )) { //Game.Exit(); //System.GC.Collect(); currentWave++; } //If Level isn't done then check the Timer to add monsters at invervals else if (wavesLevel[currentWave].canSpawn && wavesLevel[currentWave].spawn > 0) { int z = RandomNumber(-80, 60); wavesLevel[currentWave].spawn--; wavesLevel[currentWave].canSpawn = false; chance = RandomNumber(1, wavesLevel[currentWave].level); if (chance == 1) { monsters.Add(new monster1(ref Monster1, new Vector3(-390 + 1, 5, z), new Vector3(1, 0, 0), this), true); spriteManager.addLifeBarsMonsters(new Vector2(-390 + 1, z)); } if (chance == 2) { monsters.Add(new monster2(ref Monster2, new Vector3(-390 + 1, 5, z), new Vector3(1, 0, 0), this), true); spriteManager.addLifeBarsMonsters(new Vector2(-390 + 1, z)); } if (chance == 3) { monsters.Add(new monster3(ref Monster3, new Vector3(-390 + 1, 5, z), new Vector3(1, 0, 0), this), true); spriteManager.addLifeBarsMonsters(new Vector2(-390 + 1, z)); } if (chance >= 4) { monsters.Add(new monster4(ref Monster4, new Vector3(-390 + 1, 5, z), new Vector3(1, 0, 0), this), true); spriteManager.addLifeBarsMonsters(new Vector2(-390 + 1, z)); } } } else { gameState = 3; } if (LIFE <= 0) { gameState = 4; } #endregion #region Update Drawing the Map //update Map map.Update(); //Selected tile chosenTile = cameraMain.getCurrentTC(); SelectionTile.Update(gameTime); #endregion RemoveDeadEntities(); UpdateExplosions(gameTime); //Has some key input here //Selecting Resources if (curResource > 0) { if (((gamePadState.Buttons.X == ButtonState.Pressed) || (Keyboard.GetState().IsKeyDown(Keys.Q))) && !SpaceBar)// { curResource--; SpaceBar = true; } } if (curResource < 5) { if (((gamePadState.Buttons.Y == ButtonState.Pressed) || (Keyboard.GetState().IsKeyDown(Keys.E))) && !SpaceBar)// { curResource++; SpaceBar = true; } } #region Update Monster, Tower, bullets + a little logic #region monster foreach (KeyValuePair<monster, bool> pair in monsters) { /* percentage = 0; if ((pair.Key.life / 100) * 100 == 100) { percentage = 100; } else if ((pair.Key.life / 100) * 100 > 75 && (pair.Key.life / 100) * 100 <= 99) { percentage = 100; } else if ((pair.Key.life / 100) * 100 > 51 && (pair.Key.life / 100) * 100 <= 75) { percentage = 75; } else if ((pair.Key.life / 100) * 100 > 25 && (pair.Key.life / 100) * 100 <= 51) { percentage = 50; } else if ((pair.Key.life / 100) * 100 <= 25) { percentage = 25; } */ pair.Key.Update(gameTime); //spriteManager.updateLifeBarsMonsters(0, percentage, pair.Key.getPosition(), cameraMain, MainScreen); TileCoord monsterLocation = new TileCoord((int)Math.Floor((pair.Key.getPosition().X + 10) / 20.0), (int)Math.Floor((pair.Key.getPosition().Z + 10) / 20.0)); map.GetTile(monsterLocation).addEntity(pair.Key); // HIT THE COLONY NOT FINISHED ( REMOVE LIFE AND BLAH BLAH) //if (pair.Key.hitColony) //{ // //pair.Key.life -= 100; // //spriteManager.removeLifeBarsMonsters(pair.Key); // //LIFE -= 10; //} } #endregion #region towers //Draws Tower list foreach (KeyValuePair<tower, bool> pair in towers) { pair.Key.Update(); pair.Key.game = this; TileCoord towerLocation = new TileCoord((int)Math.Floor((pair.Key.getPosition().X + 10) / 20.0), (int)Math.Floor((pair.Key.getPosition().Z + 10) / 20.0)); map.GetTile(towerLocation).addEntity(pair.Key); //Shoots a projectile based on a Timer from tower if ((pair.Key.iWantToShoot(gameTime)) && (pair.Key.lookForTarget(map))) { if (pair.Key.shooting) { pair.Key.shooting = false; //towers[i].timer = TimeSpan.FromSeconds(3.0); pair.Key.Shoot(); //addProject(towers[i].getPosition() + new Vector3(0, 25, 0), new Vector3(-1, 0, 0)); } } } #endregion #region projectiles //updates projectile list foreach (KeyValuePair<projectile, bool> pair in projectiles) { pair.Key.Update(gameTime); TileCoord projectileLocation = new TileCoord((int)Math.Floor((pair.Key.getPosition().X + 10) / 20.0), (int)Math.Floor((pair.Key.getPosition().Z + 10) / 20.0)); map.GetTile(projectileLocation).addEntity(pair.Key); //Check if projectile Timer is at zero to remove if (pair.Key.removeProject(gameTime)) { projectiles.Remove(pair.Key); break; } } #endregion #region Collision detection //CheckBoxCollision(); foreach (KeyValuePair<TileCoord, Tile> pair in map.getDictionary()) { if ((pair.Value.anyMonster()) && (pair.Value.anyTower())) { List<model> test = pair.Value.getEntities(); for (int i = 0; i < test.Count(); i++) { if (test[i] is tower) { foreach (KeyValuePair<tower, bool> pairA in towers) { if (pairA.Key.getID() == test[i].getID()) { ((tower)pairA.Key).life -= 25; break; } } } if (test[i] is monster) { ((monster)test[i]).life -= 1000; } } } if ((pair.Value.anyMonster()) && (pair.Value.anyProjectile())) { List<model> test = pair.Value.getEntities(); for (int i = 0; i < test.Count(); i++) { if (test[i] is monster) { ((monster)test[i]).life -= 25; } if (test[i] is projectile) { foreach (KeyValuePair<projectile, bool> pairA in projectiles) { if (pairA.Key.getID() == test[i].getID()) { projectiles.Remove(pairA.Key); break; } } } } //CheckTileCollision(pair.Value.getEntities()); } } #endregion #region Tower Adding //Add Gatherer if ((Keyboard.GetState().IsKeyDown(Keys.Z)) || (gamePadState.Buttons.B == ButtonState.Pressed)) { if (bButton == false) { if (resourcemanager.resourceA >= 8) { Gatherer g = new Gatherer(gatherzone, new Vector3(100, 8, 0)); g.targetPosition = new Vector3(250, 8, 0); gatherzone.add(g); resourcemanager.resourceA -= 8; } } bButton = true; } if ((Keyboard.GetState().IsKeyUp(Keys.Z)) && (gamePadState.Buttons.B == ButtonState.Released)) { bButton = false; } if (((Keyboard.GetState().IsKeyDown(Keys.Space)) && (!map.GetTile(chosenTile).anyTower()) && !SpaceBar) || ((gamePadState.Buttons.A == ButtonState.Pressed) && (!map.GetTile(chosenTile).anyTower()) && !SpaceBar)) { SpaceBar = true; tower towerToAdd; //Add Gun Tower if ((curResource == 0) && (resourcemanager.resourceA >= 5)) { resourcemanager.resourceA -= 5; towerToAdd = new GunTower(ref gunTower, (new Vector3(chosenTile.x * 20, 5, chosenTile.y * 20)), chosenTile); towers.Add(towerToAdd, true); map.GetTile(chosenTile).addEntity(towerToAdd); } //Add Cannon Tower else if ((curResource == 1) && (resourcemanager.resourceA >= 5) && (resourcemanager.resourceB >= 8)) { resourcemanager.resourceA -= 5; resourcemanager.resourceB -= 8; towerToAdd = new CanonTower(ref cannonTower, (new Vector3(chosenTile.x * 20, 5, chosenTile.y * 20)), chosenTile); towers.Add(towerToAdd, true); map.GetTile(chosenTile).addEntity(towerToAdd); } //Add missile tower else if ((curResource == 2) && (resourcemanager.resourceB >= 5) && (resourcemanager.resourceC >= 10)) { resourcemanager.resourceB -= 5; resourcemanager.resourceC -= 10; towerToAdd = new MissileTower(ref missileTower, (new Vector3(chosenTile.x * 20, 5, chosenTile.y * 20)), chosenTile); towers.Add(towerToAdd, true); map.GetTile(chosenTile).addEntity(towerToAdd); } //Add Fire Tower else if ((curResource == 3) && (resourcemanager.resourceC >= 10) && (resourcemanager.resourceD >= 10)) { resourcemanager.resourceC -= 10; resourcemanager.resourceD -= 10; towerToAdd = new FireTower(ref fireTower, (new Vector3(chosenTile.x * 20, 5, chosenTile.y * 20)), chosenTile); towers.Add(towerToAdd, true); map.GetTile(chosenTile).addEntity(towerToAdd); } //Add Electric Tower else if ((curResource == 4) && (resourcemanager.resourceC >= 15)) { resourcemanager.resourceC -= 15; towerToAdd = new ElectricTower(ref electricTower, (new Vector3(chosenTile.x * 20, 5, chosenTile.y * 20)), chosenTile); towers.Add(towerToAdd, true); map.GetTile(chosenTile).addEntity(towerToAdd); } //Add Chicken tower else if ((curResource == 5) && (resourcemanager.resourceD >= 20)) { resourcemanager.resourceD -= 20; towerToAdd = new ChickenTower(ref chickenTower, (new Vector3(chosenTile.x * 20, 5, chosenTile.y * 20)), chosenTile); towers.Add(towerToAdd, true); map.GetTile(chosenTile).addEntity(towerToAdd); } } if ( (Keyboard.GetState().IsKeyUp(Keys.Space)) && (Keyboard.GetState().IsKeyUp(Keys.Q)) && (Keyboard.GetState().IsKeyUp(Keys.E)) && (gamePadState.Buttons.A == ButtonState.Released) && (gamePadState.Buttons.X == ButtonState.Released) && (gamePadState.Buttons.Y == ButtonState.Released) ) { SpaceBar = false; } #endregion #endregion #region Update Resource Manager gatherzone.update(); #endregion } #endregion }
protected override void Initialize() { LIFE = 1000; worldHeight = graphics.PreferredBackBufferHeight; worldWidth = graphics.PreferredBackBufferWidth; map = new Map(); #region Viewport stuff MainScreen = new Viewport(); MainScreen.X = 0; MainScreen.Y = 0; MainScreen.Width = worldWidth; MainScreen.Height = worldHeight; MainScreen.MinDepth = 0; MainScreen.MaxDepth = 1; #endregion #region init Game components Components.Remove(cameraMain); Components.Remove(spriteManager); cameraMain = new Camera(this, new Vector3(0, 200, 199), new Vector3(0, -5, 1), Vector3.Up, MainScreen, true, worldSize); spriteManager = new SpriteManager(this); Components.Add(cameraMain); Components.Add(spriteManager); #endregion chosenTile = cameraMain.getCurrentTC(); this.IsFixedTimeStep = false; this.TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 20); // resource management resourcemanager = new ResourceManager(); gatherzone = new GatherZone(resourcemanager, this); base.Initialize(); }
public void Update(Camera cam) { #region world Wrap //World wrapping //X coordinates if (world.M41 >= worldSize) { world = Matrix.CreateTranslation(new Vector3(-worldSize + 1, world.M42, world.M43)); } if (world.M41 <= -worldSize) { world = Matrix.CreateTranslation(new Vector3(worldSize - 1, world.M42, world.M43)); } //Y coordinates if (world.M42 >= worldSize) { world = Matrix.CreateTranslation(new Vector3(world.M41, -worldSize + 1, world.M43)); } if (world.M42 <= -worldSize) { world = Matrix.CreateTranslation(new Vector3(world.M41, worldSize - 1, world.M43)); } // Z coordinates if (world.M43 >= worldSize) { world = Matrix.CreateTranslation(new Vector3(world.M41, world.M42, -worldSize + 1)); } if (world.M43 <= -worldSize) { world = Matrix.CreateTranslation(new Vector3(world.M41, world.M42, worldSize - 1)); } #endregion #region UBER rotations with Quaternions!!! yaw = 0; pitch = 0; if (Keyboard.GetState().IsKeyDown(Keys.Left)) { yaw += ((MathHelper.PiOver4 / 150) * moveYaw); } if (Keyboard.GetState().IsKeyDown(Keys.Right)) { yaw += ((MathHelper.PiOver4 / 150) * -moveYaw); } // Pitch rotation if (Keyboard.GetState().IsKeyDown(Keys.Up)) { float pitchRotation = (MathHelper.PiOver4 / 180) * movePitch; if (Math.Abs(currentPitch + pitchRotation) < maxPitch) { pitch += MathHelper.ToRadians(movePitch); currentPitch += pitchRotation; } } if (Keyboard.GetState().IsKeyDown(Keys.Down)) { float pitchRotation = (MathHelper.PiOver4 / 180) * -movePitch; if (Math.Abs(currentPitch + pitchRotation) < maxPitch) { pitch += MathHelper.ToRadians(-movePitch); currentPitch += pitchRotation; } } Quaternion rot = Quaternion.CreateFromAxisAngle(Vector3.Right, pitch) * Quaternion.CreateFromAxisAngle(Vector3.Up, yaw) * Quaternion.CreateFromAxisAngle(Vector3.Backward, roll); rotation *= rot; position += Vector3.Transform(position, Matrix.CreateFromQuaternion(rotation)); world = Matrix.CreateTranslation(position); #endregion }
//Updates the life bar texture public void updateLifeBarsMonsters(int i,int percentage, Vector3 position, Camera cam, Viewport viewport) { Vector3 posi = viewport.Project(position, cam.projection, cam.view, Matrix.Identity); Vector2 pos = new Vector2(posi.X, posi.Y) + new Vector2(-40 ,-40); //pos = new Vector2(0, 0); if (percentage == 100) monstersLife[i].Update(ref life100, pos); if (percentage == 75) monstersLife[i].Update(ref life75, pos); if (percentage == 50) monstersLife[i].Update(ref life50, pos); if (percentage == 25) monstersLife[i].Update(ref life25, pos); }