public GameBDO UpdateGame(GameBDO gameToUpdate) { try { using (var context = _contextFactory.Create()) { var gameEntity = context.Games.SingleOrDefault(g => g.Id == gameToUpdate.Id); if (gameEntity != null) { gameEntity.PlayerOneConfirmed = gameToUpdate.PlayerOneConfirmed; gameEntity.PlayerTwoConfirmed = gameToUpdate.PlayerTwoConfirmed; gameEntity.GameDate = gameToUpdate.GameDate; gameEntity.PlayerOneLogin = gameToUpdate.PlayerOneLogin; gameEntity.PlayerTwoLogin = gameToUpdate.PlayerTwoLogin; gameEntity.PlayerOneScore = gameToUpdate.PlayerOneScore; gameEntity.PlayerTwoScore = gameToUpdate.PlayerTwoScore; context.SaveChanges(); return gameEntity.MapToDomainObject(); } throw new ArgumentException("Game not found."); } } catch (Exception exception) { throw new ArgumentException("Game was not found.", exception.InnerException); } }
public GameBDO AddGame(GameBDO gameToCreate) { var tournament = _tournamentRepository.GetTournament(gameToCreate.TournamentId); if (tournament == null) { throw new Exception(string.Format("Tournament with ID: {0} was not found.", gameToCreate.TournamentId)); } gameToCreate.Id = _games.Max(g => g.Id) + 1; return gameToCreate; }
public HttpResponseMessage UpdateGame(GameBDO gameToUpdate) { try { var result = _gamesProvider.UpdateGame(gameToUpdate); return Request.CreateResponse(HttpStatusCode.OK, result); } catch (Exception exception) { throw new ArgumentException("Failed to update game.", exception.InnerException); } }
public GameBDO UpdateGame(GameBDO gameToUpdate) { var existingGame = _games.SingleOrDefault(g => g.Id == gameToUpdate.Id); if (existingGame == null) { throw new Exception(string.Format("Game with ID: {0} does not exist. Update failed.", gameToUpdate.Id)); } var existingGameIndex = _games.IndexOf(existingGame); _games[existingGameIndex] = gameToUpdate; return gameToUpdate; }
public GameBDO AddGame(GameBDO gameToCreate) { try { using (var context = _contextFactory.Create()) { var gameEntity = gameToCreate.MapToEntity(); var result = context.Games.Add(gameEntity); context.SaveChanges(); return gameToCreate; } } catch (Exception exception) { throw new ArgumentException("Failed to create a game.", exception.InnerException); } }
public GameBDO UpdateGame(GameBDO gameToUpdate) { return _gameRepository.UpdateGame(gameToUpdate); }
public GameBDO AddGame(GameBDO gameToCreate) { return _gameRepository.AddGame(gameToCreate); }
private bool CheckIfPlayerVerifiedGame(GameBDO game, string playerLogin) { if ((game.PlayerOneLogin == playerLogin && game.PlayerOneConfirmed) || (game.PlayerTwoLogin == playerLogin && game.PlayerTwoConfirmed)) { return true; } return false; }
private StatusBDO GetNotificationStatus(GameBDO game) { if (game.PlayerOneConfirmed && game.PlayerTwoConfirmed) { return new StatusBDO { Id = 1, NotificationClass = "list-group-item-success" }; } if (game.PlayerOneConfirmed == false && game.PlayerTwoConfirmed == false) { return new StatusBDO { Id = 3, NotificationClass = "list-group-item-danger" }; } if (game.PlayerOneConfirmed || game.PlayerTwoConfirmed) { return new StatusBDO { Id = 2, NotificationClass = "list-group-item-warning" }; } return new StatusBDO(); }