public void SetBulletManager(BulletManager spawner) { mBulletManager = spawner; }
public void SetBulletManager(BulletManager manager) { mBulletManager = manager; }
public void Init(GeneratorInfo gInfo, EnemyManager eManager, BulletManager bManager) { Load(gInfo); mEnemyManager = eManager; mBulletManager = bManager; }