public IEnumerator SpellCardTimeOutTest() { bool isSpellCardFinished = false; EventHandler <EventArgs> OnSpellCardTimeOut = (o, s) => isSpellCardFinished = true; SpellCard testSpellCard = DataInjectorTestHelerMethod.GetTestSpellCard(2).GetComponent <SpellCard>(); IEnemyComponent testSpellCardComponent = testSpellCard.IntializeEnemyComponent(); SpellCard testSpellCardComponentCast = (SpellCard)testSpellCardComponent; testSpellCardComponentCast.OnEnemyFinished += OnSpellCardTimeOut; testSpellCardComponentCast.ActiveEnemyComponent(); yield return(new WaitForSecondsRealtime(3.05f)); Assert.That(isSpellCardFinished); }
public IEnumerator SpellCardDefeatedTest() { bool isSpellCardFinished = false, isSpellCardEnded = false; EventHandler <EventArgs> onSpellCardFinished = (o, s) => isSpellCardFinished = true; EventHandler <EventArgs> onSpellCardEnded = (o, s) => isSpellCardEnded = true; SpellCard testSpellCard = DataInjectorTestHelerMethod.GetTestSpellCard(1).GetComponent <SpellCard>(); IEnemyComponent testSpellCardComponent = testSpellCard.IntializeEnemyComponent(); SpellCard testSpellCardComponentCast = (SpellCard)testSpellCardComponent; testSpellCardComponentCast.OnEnemyFinished += onSpellCardFinished; testSpellCardComponentCast.OnEnemyEnd += onSpellCardEnded; testSpellCardComponentCast.ActiveEnemyComponent(); yield return(new WaitForSecondsRealtime(1.5f)); testSpellCardComponentCast.Health.DecreseHealth(100); testSpellCardComponentCast.DeactiveEnemyComponent(); Debug.Log($"{isSpellCardFinished.ToString()} {isSpellCardEnded.ToString()}"); Assert.That(isSpellCardFinished && isSpellCardEnded); }