public List <PlayerScoreRecord> GetAllPlayerRecord() { if (!Directory.Exists(FileStructure.PlayerScorePersistencePath)) { FileStructure.CreatePlayerScorePersistenceFolder(); } return(readAllPlayerRecord()); }
public void SavePlayerScore(PlayerScoreRecord playerScoreRecord) { string playerScoreFileName = generatePlayerScoreFileName(playerScoreRecord); if (!Directory.Exists(FileStructure.PlayerScorePersistencePath)) { FileStructure.CreatePlayerScorePersistenceFolder(); } savePlayerScore(playerScoreRecord, playerScoreFileName); ReloadPlayerScoresFromSave(); }