private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); return; } #if UNITY_5_4_OR_NEWER SceneManager.sceneLoaded += LevelWasLoaded; #endif gameObject.hideFlags = HideFlags.HideInHierarchy; DontDestroyOnLoad(gameObject); updateDPI(); StopAllCoroutines(); StartCoroutine(lateAwake()); touchPointListPool.WarmUp(2); intListPool.WarmUp(3); #if TOUCHSCRIPT_DEBUG DebugMode = true; #endif }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); return; } gameObject.hideFlags = HideFlags.HideInHierarchy; DontDestroyOnLoad(gameObject); _processTarget = processTarget; _processTargetBegan = processTargetBegan; _updateBegan = doUpdateBegan; _updateMoved = doUpdateMoved; _updateEnded = doUpdateEnded; _updateCancelled = doUpdateCancelled; gestureListPool.WarmUp(5); touchListPool.WarmUp(10); transformListPool.WarmUp(5); }