// JoyTouchManagment private void TouchInput(Touch touch, ControllerBase controller) { switch (touch.phase) { case TouchPhase.Began: if (controller.CheckTouchPosition(touch.position) && !controller.touchDown) { controller.touchId = touch.fingerId; controller.UpdatePosition(touch.position); } break; case TouchPhase.Stationary: case TouchPhase.Moved: if (controller.touchId == touch.fingerId && controller.touchDown) { controller.UpdatePosition(touch.position); } break; case TouchPhase.Ended: case TouchPhase.Canceled: if (controller.touchId == touch.fingerId && controller.touchDown) { controller.ControlReset(); } break; } }
// JoyMouseManagment private void MouseInput(ControllerBase controller) { if (controller.CheckTouchPosition(Input.mousePosition) && Input.GetMouseButtonDown(0)) { controller.UpdatePosition(Input.mousePosition); } if (controller.touchDown && Input.GetMouseButton(0)) { controller.UpdatePosition(Input.mousePosition); } if (Input.GetMouseButtonUp(0) && controller.touchDown) { controller.ControlReset(); } }
// JoyTouchManagment private void TouchInput( Touch touch, ControllerBase controller ) { switch( touch.phase ) { case TouchPhase.Began: if( controller.CheckTouchPosition( touch.position ) && !controller.touchDown ) { controller.touchId = touch.fingerId; controller.UpdatePosition( touch.position ); } break; case TouchPhase.Stationary: case TouchPhase.Moved: if( controller.touchId == touch.fingerId && controller.touchDown ) { controller.UpdatePosition( touch.position ); } break; case TouchPhase.Ended: case TouchPhase.Canceled: if( controller.touchId == touch.fingerId && controller.touchDown ) { controller.ControlReset(); } break; } }
// JoyMouseManagment private void MouseInput( ControllerBase controller ) { if( controller.CheckTouchPosition( Input.mousePosition ) && Input.GetMouseButtonDown( 0 ) ) controller.UpdatePosition( Input.mousePosition ); if( controller.touchDown && Input.GetMouseButton( 0 ) ) controller.UpdatePosition( Input.mousePosition ); if( Input.GetMouseButtonUp( 0 ) && controller.touchDown ) controller.ControlReset(); }