private void canvas1_MouseMove(object sender, MouseEventArgs e) { if (_drawing) { _stepShape.DrawMouseMove((e.GetPosition(canvas1).X - _last_mouse_location.X), (e.GetPosition(canvas1).Y - _last_mouse_location.Y)); _last_mouse_location = e.GetPosition(canvas1); } else if (_movingShape) { _stepShape.MoveShape(e.GetPosition(canvas1).X - _last_mouse_location.X, e.GetPosition(canvas1).Y - _last_mouse_location.Y); _last_mouse_location = e.GetPosition(canvas1); } else if (_movingReferencePoint) { _refPoint.Move(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y); _refPoint.MoveFixtureTo(); } else if (_movingAttributePoint) { Point p = e.GetPosition(canvas1); Shape closestShape = (Shape)GetClosestCanvasChild(p); Point closestPoint = GetClosestPointOnShape(closestShape, p); _attrPoint.Point = closestPoint; Canvas.SetLeft(_attrPoint.Ellipse, closestPoint.X - 450); Canvas.SetTop(_attrPoint.Ellipse, closestPoint.Y - 450); if (LivePreview) { ((RoutineFixture)lbxTimeline.SelectedItem).Fixture.MoveTo(closestPoint, 0); } } else if (_makingPathStep2) { _stepShape.DrawStep2MouseMove(e.GetPosition(canvas1).X - _last_mouse_location.X, e.GetPosition(canvas1).Y - _last_mouse_location.Y); _last_mouse_location = e.GetPosition(canvas1); } }
/* * CANVAS/DRAWING */ private void canvas1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { //Must have left the canvas while drawing and now they clicking to stop darwing? if (_drawing) { return; } if (_makingPathStep2) { _makingPathStep2 = false; _makingPath = false; return; } Point p = e.GetPosition((UIElement)sender); HitTestResult result = VisualTreeHelper.HitTest(canvas1, p); //Check to make sure there is a Fixture selected in the Timeline if (lbxTimeline.SelectedItem == null || !(lbxTimeline.SelectedItem is RoutineFixture)) { if (_activeTool == null) { return; } if (lbxTimeline.Items.Count > 0) { MessageBox.Show("You must select a fixture to add the step to."); } else { MessageBox.Show("You must add a fixture first."); } return; } //Move an attribute point after it has already been placed. if (result.VisualHit.GetType() == typeof(Ellipse)) { if (((Ellipse)result.VisualHit).Name.Contains("_attrPoint")) { _attrPoint = GetAttributePointEllipseParent((Ellipse)result.VisualHit); _movingAttributePoint = true; return; } } //The move tool. :) For moving a shape. if (_activeTool == btnToolbarMove) { Shape closestShape = (Shape)GetClosestCanvasChild(p); StepShape stepShape = GetShapeParent(closestShape); _movingShape = true; _stepShape = stepShape; _stepShape.Select(); foreach (UIElement element in canvas1.Children) { if (element.GetType() == typeof(Shape)) { if (((Shape)element).Name.Contains("_stepShape")) { StepShape parent = GetShapeParent((Shape)element); parent.Deselect(); } } } } if (_stepShape == null || result.VisualHit != _stepShape.Shape) { //This probably shouldn't get here. I don't know where it should go yet if (_stepShape != null) { _stepShape.Deselect(); } //If user has selected a shape tool. if (_activeTool != null && (_activeTool == btnToolbarCircle || _activeTool == btnToolbarDot || _activeTool == btnToolbarLine || _activeTool == btnToolbarPolyline || _activeTool == btnToolbarRectangle || _activeTool == btnToolbarArc)) { _drawing = true; RemoveCurrentShape(); if (_activeTool == btnToolbarCircle) { Ellipse ell = (Ellipse)StepEllipse.Draw(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y); ell.Name += "_stepShape"; canvas1.Children.Add(ell); _stepShape = new StepEllipse(ell); } else if (_activeTool == btnToolbarRectangle) { Rectangle rect = StepRectangle.Draw(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y); rect.Name += "_stepShape"; canvas1.Children.Add(rect); _stepShape = new StepRectangle(rect); } else if (_activeTool == btnToolbarLine) { Line line = StepLine.Draw(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y); line.Name += "_stepShape"; canvas1.Children.Add(line); _stepShape = new StepLine(line); } else if (_activeTool == btnToolbarArc) { _stepShape = new StepPath(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y); _stepShape.Shape.Name += "_stepShape"; canvas1.Children.Add(_stepShape.Shape); _makingPath = true; } else if (_activeTool == btnToolbarPolyline) { _stepShape = new StepFreeForm(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y); _stepShape.Shape.Name += "_stepShape"; canvas1.Children.Add(_stepShape.Shape); } _last_mouse_location = e.GetPosition(canvas1); //Create new list item for the step shape & add to list. RoutineStep rs = new RoutineStep("New Step", _stepShape, _routine); ((RoutineFixture)lbxTimeline.SelectedItem).RoutineSteps.Add(rs); _lastSelectedStep = rs; /*Horrible way to refresh the listbox. Need to figure this out. * Currently it removes the row that allows you to add more fixutres. Can't do that! */ //lbxSteps.ItemsSource = null; //lbxSteps.Items.Clear(); //lbxSteps.ItemsSource = ((RoutineFixture)lbxTimeline.SelectedItem).RoutineSteps; } //Not drawing something, making a reference point? else if (_activeTool == btnToolbarReferencePoint) { _movingReferencePoint = true; _refPoint = new RoutineFixtureReferencePoint((RoutineFixture)lbxTimeline.SelectedItem, e.GetPosition(canvas1)); canvas1.Children.Add(_refPoint.Ellipse); canvas1.Children.Add(_refPoint.Label); _refPoint.MoveFixtureTo(); ((RoutineFixture)lbxTimeline.SelectedItem).Fixture.On(); } //Not a referencePoint, is it an Attribute Point? else if (_activeTool == btnToolbarAttrPoint) { _movingAttributePoint = true; Shape closestShape = (Shape)GetClosestCanvasChild(p); Point closestPoint = GetClosestPointOnShape(closestShape, p); _attrPoint = new AttributePoint(closestPoint, ((RoutineFixture)lbxTimeline.SelectedItem).Fixture); canvas1.Children.Add(_attrPoint.Ellipse); Canvas.SetLeft(_attrPoint.Ellipse, closestPoint.X - 450); Canvas.SetTop(_attrPoint.Ellipse, closestPoint.Y - 450); _lastSelectedStep.AddAttributePoint(_attrPoint); //Live Preview if (LivePreview) { ((RoutineFixture)lbxTimeline.SelectedItem).Fixture.MoveTo(closestPoint, 0); } } } }
/* * CANVAS/DRAWING */ private void canvas1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { //Must have left the canvas while drawing and now they clicking to stop darwing? if (_drawing) return; if (_makingPathStep2) { _makingPathStep2 = false; _makingPath = false; return; } Point p = e.GetPosition((UIElement)sender); HitTestResult result = VisualTreeHelper.HitTest(canvas1, p); //Check to make sure there is a Fixture selected in the Timeline if (lbxTimeline.SelectedItem == null || !(lbxTimeline.SelectedItem is RoutineFixture)) { if (_activeTool == null) return; if(lbxTimeline.Items.Count > 0) MessageBox.Show("You must select a fixture to add the step to."); else MessageBox.Show("You must add a fixture first."); return; } //Move an attribute point after it has already been placed. if (result.VisualHit.GetType() == typeof(Ellipse)) { if (((Ellipse)result.VisualHit).Name.Contains("_attrPoint")) { _attrPoint = GetAttributePointEllipseParent((Ellipse)result.VisualHit); _movingAttributePoint = true; return; } } //The move tool. :) For moving a shape. if (_activeTool == btnToolbarMove) { Shape closestShape = (Shape)GetClosestCanvasChild(p); StepShape stepShape = GetShapeParent(closestShape); _movingShape = true; _stepShape = stepShape; _stepShape.Select(); foreach (UIElement element in canvas1.Children) { if (element.GetType() == typeof(Shape)) { if (((Shape)element).Name.Contains("_stepShape")) { StepShape parent = GetShapeParent((Shape)element); parent.Deselect(); } } } } if (_stepShape == null || result.VisualHit != _stepShape.Shape) { //This probably shouldn't get here. I don't know where it should go yet if(_stepShape != null) _stepShape.Deselect(); //If user has selected a shape tool. if (_activeTool != null && (_activeTool == btnToolbarCircle || _activeTool == btnToolbarDot || _activeTool == btnToolbarLine || _activeTool == btnToolbarPolyline || _activeTool == btnToolbarRectangle || _activeTool == btnToolbarArc)) { _drawing = true; RemoveCurrentShape(); if (_activeTool == btnToolbarCircle) { Ellipse ell = (Ellipse)StepEllipse.Draw(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y); ell.Name += "_stepShape"; canvas1.Children.Add(ell); _stepShape = new StepEllipse(ell); } else if (_activeTool == btnToolbarRectangle) { Rectangle rect = StepRectangle.Draw(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y); rect.Name += "_stepShape"; canvas1.Children.Add(rect); _stepShape = new StepRectangle(rect); } else if (_activeTool == btnToolbarLine) { Line line = StepLine.Draw(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y); line.Name += "_stepShape"; canvas1.Children.Add(line); _stepShape = new StepLine(line); } else if (_activeTool == btnToolbarArc) { _stepShape = new StepPath(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y); _stepShape.Shape.Name += "_stepShape"; canvas1.Children.Add(_stepShape.Shape); _makingPath = true; } else if (_activeTool == btnToolbarPolyline) { _stepShape = new StepFreeForm(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y); _stepShape.Shape.Name += "_stepShape"; canvas1.Children.Add(_stepShape.Shape); } _last_mouse_location = e.GetPosition(canvas1); //Create new list item for the step shape & add to list. RoutineStep rs = new RoutineStep("New Step", _stepShape, _routine); ((RoutineFixture)lbxTimeline.SelectedItem).RoutineSteps.Add(rs); _lastSelectedStep = rs; /*Horrible way to refresh the listbox. Need to figure this out. * Currently it removes the row that allows you to add more fixutres. Can't do that! */ //lbxSteps.ItemsSource = null; //lbxSteps.Items.Clear(); //lbxSteps.ItemsSource = ((RoutineFixture)lbxTimeline.SelectedItem).RoutineSteps; } //Not drawing something, making a reference point? else if(_activeTool == btnToolbarReferencePoint) { _movingReferencePoint = true; _refPoint = new RoutineFixtureReferencePoint((RoutineFixture)lbxTimeline.SelectedItem, e.GetPosition(canvas1)); canvas1.Children.Add(_refPoint.Ellipse); canvas1.Children.Add(_refPoint.Label); _refPoint.MoveFixtureTo(); ((RoutineFixture)lbxTimeline.SelectedItem).Fixture.On(); } //Not a referencePoint, is it an Attribute Point? else if (_activeTool == btnToolbarAttrPoint) { _movingAttributePoint = true; Shape closestShape = (Shape)GetClosestCanvasChild(p); Point closestPoint = GetClosestPointOnShape(closestShape, p); _attrPoint = new AttributePoint(closestPoint, ((RoutineFixture)lbxTimeline.SelectedItem).Fixture); canvas1.Children.Add(_attrPoint.Ellipse); Canvas.SetLeft(_attrPoint.Ellipse, closestPoint.X -450); Canvas.SetTop(_attrPoint.Ellipse, closestPoint.Y -450); _lastSelectedStep.AddAttributePoint(_attrPoint); //Live Preview if (LivePreview) { ((RoutineFixture)lbxTimeline.SelectedItem).Fixture.MoveTo(closestPoint, 0); } } } }