/* * This method will create the fixtures specific to our DJ setup. This would not be called if someone else was using the software. */ private static void GenerateDefaultFixtures() { #region PARs DimmableFixture par1 = new DimmableFixture("par1", 1); DimmableFixture par2 = new DimmableFixture("par2", 2); DimmableFixture par3 = new DimmableFixture("par3", 3); DimmableFixture par4 = new DimmableFixture("par4", 4); DimmableFixture par5 = new DimmableFixture("par5", 5); DimmableFixture par6 = new DimmableFixture("par6", 6); DimmableFixture par7 = new DimmableFixture("par7", 7); DimmableFixture par8 = new DimmableFixture("par8", 8); //Controller.Fixtures.Add(par1); //Controller.Fixtures.Add(par2); //Controller.Fixtures.Add(par3); //Controller.Fixtures.Add(par4); //Controller.Fixtures.Add(par5); //Controller.Fixtures.Add(par6); //Controller.Fixtures.Add(par7); //Controller.Fixtures.Add(par8); #endregion #region LEDs //LedParFixture led1 = new LedParFixture("led1", 17); //LedParFixture led2 = new LedParFixture("led2", 20); //LedParFixture led3 = new LedParFixture("led3", 23); //LedParFixture led4 = new LedParFixture("led4", 26); LedParFixture led1 = new LedParFixture("led1", 17); LedParFixture led2 = new LedParFixture("led2", 20); LedParFixture led3 = new LedParFixture("led3", 23); LedParFixture led4 = new LedParFixture("led4", 26); //Controller.Fixtures.Add(led1); //Controller.Fixtures.Add(led2); //Controller.Fixtures.Add(led3); //Controller.Fixtures.Add(led4); #endregion #region Others StrobeFixture strobe1 = new StrobeFixture("strobe1", 29); DimmableFixture mine1 = new DimmableFixture("mine1", 9); DimmableFixture mine2 = new DimmableFixture("mine2", 13); DimmableFixture rope1 = new DimmableFixture("rope1", 11); DimmableFixture rope2 = new DimmableFixture("rope2", 15); RevoXpressFixture revo = new RevoXpressFixture("revo", 31); DimmableFixture disco = new DimmableFixture("disco", 12); //Controller.Fixtures.Add(strobe1); //Controller.Fixtures.Add(mine1); //Controller.Fixtures.Add(mine2); //Controller.Fixtures.Add(rope1); //Controller.Fixtures.Add(rope2); //Controller.Fixtures.Add(revo); //Controller.Fixtures.Add(disco); Controller.Fixtures.Clear(); Qspot260Fixture qspot = new Qspot260Fixture("qspot1", 51); Controller.Fixtures.Add(qspot); Qspot260Fixture qspot2 = new Qspot260Fixture("qspot2", 65); Controller.Fixtures.Add(qspot2); #endregion #region Add To Lists //pars.Add(par1); //pars.Add(par2); //pars.Add(par3); //pars.Add(par4); //pars.Add(par5); //pars.Add(par6); //pars.Add(par7); //pars.Add(par8); //led.Add(led1); //led.Add(led2); //led.Add(led3); //led.Add(led4); #endregion }