/* * Unsuppress all channels that belong to a fixture. */ public void Unsuppress() { for (int i = startChannel; i <= endChannel; i++) { DMXController.Unsuppress(i); } }
public void UnsuppressBlue() { DMXController.Unsuppress(startChannel + 2); }
public void UnsuppressGreen() { DMXController.Unsuppress(startChannel + 1); }
public void UnsuppressRed() { DMXController.Unsuppress(startChannel); }