public Texture GetSprite(string name) { return(texturesSpr[texturenamesSpr.GetEntry(name)]); }
public Texture GetGUI(string name) { return(texturesGui[texturenamesGui.GetEntry(name)]); }
public Layer GetLayer(string layer) { _layer.set(textures.GetEntry(layer), widths.GetEntry(layer), heights.GetEntry(layer)); return(_layer); }