public void Draw(Point point, float angle, Point origin, Point scale, Color color, float layer = 0, SpriteEffects effects = SpriteEffects.None) { Draw(point, angle, origin, scale, ToXNAColor(color), layer, effects); }
public void Render(Point pos) { Render(new Rectangle(pos, new Size(Width, Height))); }
public void Draw(Point point, float angle, Point origin, Point scale, XColor color, float layer = 0, SpriteEffects effects = SpriteEffects.None) { _graphics.SpriteBatch.Draw(_target, point.ToVector2, null, color, angle, origin.ToVector2, scale.ToVector2, effects, layer); }
public void Blit(Surface Source, Point pos) { Blit(Source, new Rectangle(pos, new Size(Source.Width, Source.Height))); }